mutter/clutter/clutter-stage.h
Emmanuele Bassi 02b69e4d76 Move header inclusion guard at the top
GCC has some optimization for the inclusion guard, but they only work if
the check is the outermost one.

We're fairly inconsistent because of historical reasons, so we should
ensure that we follow the same pattern in every public header.
2015-07-07 16:03:32 +01:00

251 lines
11 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_STAGE_H__
#define __CLUTTER_STAGE_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-types.h>
#include <clutter/clutter-group.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_STAGE (clutter_stage_get_type())
#define CLUTTER_STAGE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE, ClutterStage))
#define CLUTTER_STAGE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE, ClutterStageClass))
#define CLUTTER_IS_STAGE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE))
#define CLUTTER_IS_STAGE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE))
#define CLUTTER_STAGE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE, ClutterStageClass))
typedef struct _ClutterStageClass ClutterStageClass;
typedef struct _ClutterStagePrivate ClutterStagePrivate;
/**
* ClutterStage:
*
* The #ClutterStage structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.2
*/
struct _ClutterStage
{
/*< private >*/
ClutterGroup parent_instance;
ClutterStagePrivate *priv;
};
/**
* ClutterStageClass:
* @fullscreen: handler for the #ClutterStage::fullscreen signal
* @unfullscreen: handler for the #ClutterStage::unfullscreen signal
* @activate: handler for the #ClutterStage::activate signal
* @deactivate: handler for the #ClutterStage::deactivate signal
* @delete_event: handler for the #ClutterStage::delete-event signal
*
* The #ClutterStageClass structure contains only private data
*
* Since: 0.2
*/
struct _ClutterStageClass
{
/*< private >*/
ClutterGroupClass parent_class;
/*< public >*/
/* signals */
void (* fullscreen) (ClutterStage *stage);
void (* unfullscreen) (ClutterStage *stage);
void (* activate) (ClutterStage *stage);
void (* deactivate) (ClutterStage *stage);
gboolean (* delete_event) (ClutterStage *stage,
ClutterEvent *event);
/*< private >*/
/* padding for future expansion */
gpointer _padding_dummy[31];
};
/**
* ClutterPerspective:
* @fovy: the field of view angle, in degrees, in the y direction
* @aspect: the aspect ratio that determines the field of view in the x
* direction. The aspect ratio is the ratio of x (width) to y (height)
* @z_near: the distance from the viewer to the near clipping
* plane (always positive)
* @z_far: the distance from the viewer to the far clipping
* plane (always positive)
*
* Stage perspective definition. #ClutterPerspective is only used by
* the fixed point version of clutter_stage_set_perspective().
*
* Since: 0.4
*/
struct _ClutterPerspective
{
gfloat fovy;
gfloat aspect;
gfloat z_near;
gfloat z_far;
};
/**
* ClutterFog:
* @z_near: starting distance from the viewer to the near clipping
* plane (always positive)
* @z_far: final distance from the viewer to the far clipping
* plane (always positive)
*
* Fog settings used to create the depth cueing effect.
*
* Since: 0.6
*
* Deprecated: 1.10: The fog-related API in #ClutterStage has been
* deprecated as well.
*/
struct _ClutterFog
{
gfloat z_near;
gfloat z_far;
};
CLUTTER_AVAILABLE_IN_ALL
GType clutter_perspective_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_IN_1_10
GType clutter_fog_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_ALL
GType clutter_stage_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_ALL
ClutterActor * clutter_stage_new (void);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_set_perspective (ClutterStage *stage,
ClutterPerspective *perspective);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_get_perspective (ClutterStage *stage,
ClutterPerspective *perspective);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_set_fullscreen (ClutterStage *stage,
gboolean fullscreen);
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_stage_get_fullscreen (ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_show_cursor (ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_hide_cursor (ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_set_title (ClutterStage *stage,
const gchar *title);
CLUTTER_AVAILABLE_IN_ALL
const gchar * clutter_stage_get_title (ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_set_user_resizable (ClutterStage *stage,
gboolean resizable);
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_stage_get_user_resizable (ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_set_minimum_size (ClutterStage *stage,
guint width,
guint height);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_get_minimum_size (ClutterStage *stage,
guint *width,
guint *height);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_set_no_clear_hint (ClutterStage *stage,
gboolean no_clear);
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_stage_get_no_clear_hint (ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_set_use_alpha (ClutterStage *stage,
gboolean use_alpha);
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_stage_get_use_alpha (ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_set_key_focus (ClutterStage *stage,
ClutterActor *actor);
CLUTTER_AVAILABLE_IN_ALL
ClutterActor * clutter_stage_get_key_focus (ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_set_throttle_motion_events (ClutterStage *stage,
gboolean throttle);
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_stage_get_throttle_motion_events (ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_set_motion_events_enabled (ClutterStage *stage,
gboolean enabled);
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_stage_get_motion_events_enabled (ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_set_accept_focus (ClutterStage *stage,
gboolean accept_focus);
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_stage_get_accept_focus (ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_stage_event (ClutterStage *stage,
ClutterEvent *event);
CLUTTER_AVAILABLE_IN_ALL
ClutterActor * clutter_stage_get_actor_at_pos (ClutterStage *stage,
ClutterPickMode pick_mode,
gint x,
gint y);
CLUTTER_AVAILABLE_IN_ALL
guchar * clutter_stage_read_pixels (ClutterStage *stage,
gint x,
gint y,
gint width,
gint height);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_get_redraw_clip_bounds (ClutterStage *stage,
cairo_rectangle_int_t *clip);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_ensure_current (ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_ensure_viewport (ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
void clutter_stage_ensure_redraw (ClutterStage *stage);
#ifdef CLUTTER_ENABLE_EXPERIMENTAL_API
CLUTTER_AVAILABLE_IN_1_14
void clutter_stage_set_sync_delay (ClutterStage *stage,
gint sync_delay);
CLUTTER_AVAILABLE_IN_1_14
void clutter_stage_skip_sync_delay (ClutterStage *stage);
#endif
G_END_DECLS
#endif /* __CLUTTER_STAGE_H__ */