mutter/cogl/winsys
Neil Roberts ec718d4ca4 Rename the third texure coordinate from 'r' to 'p'
Using 'r' to name the third component is problematic because that is
commonly used to represent the red component of a vector representing
a color. Under GLSL this is awkward because the texture swizzling for
a vector uses a single letter for each component and the names for
colors, textures and positions are synonymous. GLSL works around this
by naming the components of the texture s, t, p and q. Cogl already
effectively already exposes this naming because it exposes GLSL so it
makes sense to use that naming consistently. Another alternative could
be u, v and w. This is what Blender and Direct3D use. However the w
component conflicts with the w component of a position vertex.
2010-07-13 14:29:07 +01:00
..
cogl-context-winsys.c Add a CoglTexturePixmapX11 texture backend 2010-06-22 12:22:48 +01:00
cogl-context-winsys.h texture-pixmap-x11: don't assume anything about the GLXFBConfig type 2010-06-22 16:53:59 +01:00
cogl-egl.c egl: Consolidates eglx and eglnative into one "egl" winsys 2010-06-18 17:38:41 +01:00
cogl-fruity.c
cogl-glx.c
cogl-osx.c
cogl-sdl.c
cogl-texture-pixmap-x11-private.h Add a CoglTexturePixmapX11 texture backend 2010-06-22 12:22:48 +01:00
cogl-texture-pixmap-x11.c Rename the third texure coordinate from 'r' to 'p' 2010-07-13 14:29:07 +01:00
cogl-texture-pixmap-x11.h cogl-texture-pixmap-x11: This API is new in 1.4, not 1.2 2010-07-09 17:55:31 +01:00
cogl-win32.c
cogl-winsys-feature-functions.h Add a CoglTexturePixmapX11 texture backend 2010-06-22 12:22:48 +01:00
cogl-winsys.h
cogl-xlib.c cogl: Add _cogl_xlib_{,un}trap_errors 2010-06-22 12:22:47 +01:00
cogl-xlib.h cogl: Add _cogl_xlib_{,un}trap_errors 2010-06-22 12:22:47 +01:00