da7971f6be
GL_TEXTURE_MAX_LEVEL is not supported on GLES so we can't set it. It looks like Mesa was letting us get away with this but on other drivers it may cause errors. The enum is not defined in the GLES headers so it was failing to compile unless the GL driver is also enabled. The test-texture-mipmap-get-set test is now marked as n/a on GLES2 because it can't support limiting the sampled mipmaps. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit ba51c393818582b058f5f1e66cf8d13835ad10e5) Conflicts: tests/conform/test-conform-main.c
549 lines
19 KiB
C
549 lines
19 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-private.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-pipeline.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-primitives.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-util-gl-private.h"
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#include "cogl-error-private.h"
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#include "cogl-texture-gl-private.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#ifndef GL_TEXTURE_SWIZZLE_RGBA
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#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
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#endif
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static GLuint
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_cogl_texture_driver_gen (CoglContext *ctx,
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GLenum gl_target,
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CoglPixelFormat internal_format)
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{
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GLuint tex;
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GE (ctx, glGenTextures (1, &tex));
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_cogl_bind_gl_texture_transient (gl_target, tex, FALSE);
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switch (gl_target)
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{
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case GL_TEXTURE_2D:
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case GL_TEXTURE_3D:
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/* In case automatic mipmap generation gets disabled for this
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* texture but a minification filter depending on mipmap
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* interpolation is selected then we initialize the max mipmap
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* level to 0 so OpenGL will consider the texture storage to be
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* "complete".
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*/
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#ifdef HAVE_COGL_GL
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if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL))
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GE( ctx, glTexParameteri (gl_target, GL_TEXTURE_MAX_LEVEL, 0));
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#endif
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/* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */
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GE( ctx, glTexParameteri (gl_target,
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GL_TEXTURE_MIN_FILTER,
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GL_LINEAR) );
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break;
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case GL_TEXTURE_RECTANGLE_ARB:
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/* Texture rectangles already default to GL_LINEAR so nothing
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needs to be done */
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break;
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default:
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g_assert_not_reached();
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}
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/* If the driver doesn't support alpha textures directly then we'll
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* fake them by setting the swizzle parameters */
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if (internal_format == COGL_PIXEL_FORMAT_A_8 &&
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(ctx->private_feature_flags & (COGL_PRIVATE_FEATURE_ALPHA_TEXTURES |
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COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE)) ==
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COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE)
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{
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static const GLint red_swizzle[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
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GE( ctx, glTexParameteriv (gl_target,
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GL_TEXTURE_SWIZZLE_RGBA,
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red_swizzle) );
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}
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return tex;
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}
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/* OpenGL - unlike GLES - can upload a sub region of pixel data from a larger
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* source buffer */
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static void
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prep_gl_for_pixels_upload_full (CoglContext *ctx,
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int pixels_rowstride,
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int image_height,
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int pixels_src_x,
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int pixels_src_y,
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int pixels_bpp)
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{
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GE( ctx, glPixelStorei (GL_UNPACK_ROW_LENGTH,
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pixels_rowstride / pixels_bpp) );
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GE( ctx, glPixelStorei (GL_UNPACK_SKIP_PIXELS, pixels_src_x) );
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GE( ctx, glPixelStorei (GL_UNPACK_SKIP_ROWS, pixels_src_y) );
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if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
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GE( ctx, glPixelStorei (GL_UNPACK_IMAGE_HEIGHT, image_height) );
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_cogl_texture_gl_prep_alignment_for_pixels_upload (ctx, pixels_rowstride);
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}
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static void
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_cogl_texture_driver_prep_gl_for_pixels_upload (CoglContext *ctx,
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int pixels_rowstride,
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int pixels_bpp)
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{
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prep_gl_for_pixels_upload_full (ctx, pixels_rowstride, 0, 0, 0, pixels_bpp);
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}
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/* OpenGL - unlike GLES - can download pixel data into a sub region of
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* a larger destination buffer */
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static void
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prep_gl_for_pixels_download_full (CoglContext *ctx,
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int image_width,
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int pixels_rowstride,
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int image_height,
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int pixels_src_x,
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int pixels_src_y,
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int pixels_bpp)
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{
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GE( ctx, glPixelStorei (GL_PACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) );
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GE( ctx, glPixelStorei (GL_PACK_SKIP_PIXELS, pixels_src_x) );
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GE( ctx, glPixelStorei (GL_PACK_SKIP_ROWS, pixels_src_y) );
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if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
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GE( ctx, glPixelStorei (GL_PACK_IMAGE_HEIGHT, image_height) );
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_cogl_texture_gl_prep_alignment_for_pixels_download (ctx,
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pixels_bpp,
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image_width,
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pixels_rowstride);
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}
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static void
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_cogl_texture_driver_prep_gl_for_pixels_download (CoglContext *ctx,
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int image_width,
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int pixels_rowstride,
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int pixels_bpp)
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{
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prep_gl_for_pixels_download_full (ctx,
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pixels_rowstride,
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image_width,
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0 /* image height */,
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0, 0, /* pixels_src_x/y */
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pixels_bpp);
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}
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static CoglBool
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_cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
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CoglTexture *texture,
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CoglBool is_foreign,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height,
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int level,
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CoglBitmap *source_bmp,
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GLuint source_gl_format,
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GLuint source_gl_type,
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CoglError **error)
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{
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GLenum gl_target;
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GLuint gl_handle;
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uint8_t *data;
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CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
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int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
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GLenum gl_error;
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CoglBool status = TRUE;
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CoglError *internal_error = NULL;
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int level_width;
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int level_height;
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cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target);
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data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, &internal_error);
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/* NB: _cogl_bitmap_gl_bind() may return NULL when successfull so we
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* have to explicitly check the cogl error pointer to catch
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* problems... */
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if (internal_error)
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{
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_cogl_propagate_error (error, internal_error);
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return FALSE;
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}
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/* Setup gl alignment to match rowstride and top-left corner */
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prep_gl_for_pixels_upload_full (ctx,
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cogl_bitmap_get_rowstride (source_bmp),
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0,
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src_x,
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src_y,
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bpp);
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_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
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/* Clear any GL errors */
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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_cogl_texture_get_level_size (texture,
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level,
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&level_width,
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&level_height,
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NULL);
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if (level_width == width && level_height == height)
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{
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/* GL gets upset if you use glTexSubImage2D to initialize the
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* contents of a mipmap level so we make sure to use
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* glTexImage2D if we are uploading a full mipmap level.
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*/
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ctx->glTexImage2D (gl_target,
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level,
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_cogl_texture_gl_get_format (texture),
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width,
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height,
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0,
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source_gl_format,
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source_gl_type,
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data);
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}
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else
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{
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/* GL gets upset if you use glTexSubImage2D to initialize the
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* contents of a mipmap level so if this is the first time
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* we've seen a request to upload to this level we call
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* glTexImage2D first to assert that the storage for this
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* level exists.
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*/
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if (texture->max_level < level)
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{
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ctx->glTexImage2D (gl_target,
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level,
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_cogl_texture_gl_get_format (texture),
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level_width,
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level_height,
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0,
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source_gl_format,
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source_gl_type,
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NULL);
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}
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ctx->glTexSubImage2D (gl_target,
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level,
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dst_x, dst_y,
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width, height,
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source_gl_format,
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source_gl_type,
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data);
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}
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if (_cogl_gl_util_catch_out_of_memory (ctx, error))
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status = FALSE;
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_cogl_bitmap_gl_unbind (source_bmp);
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return status;
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}
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static CoglBool
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_cogl_texture_driver_upload_to_gl (CoglContext *ctx,
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GLenum gl_target,
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GLuint gl_handle,
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CoglBool is_foreign,
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CoglBitmap *source_bmp,
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GLint internal_gl_format,
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GLuint source_gl_format,
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GLuint source_gl_type,
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CoglError **error)
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{
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uint8_t *data;
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CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
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int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
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GLenum gl_error;
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CoglBool status = TRUE;
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CoglError *internal_error = NULL;
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data = _cogl_bitmap_gl_bind (source_bmp,
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COGL_BUFFER_ACCESS_READ,
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0, /* hints */
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&internal_error);
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/* NB: _cogl_bitmap_gl_bind() may return NULL when successful so we
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* have to explicitly check the cogl error pointer to catch
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* problems... */
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if (internal_error)
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{
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_cogl_propagate_error (error, internal_error);
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return FALSE;
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}
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/* Setup gl alignment to match rowstride and top-left corner */
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prep_gl_for_pixels_upload_full (ctx,
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cogl_bitmap_get_rowstride (source_bmp),
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0, 0, 0, bpp);
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_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
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/* Clear any GL errors */
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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ctx->glTexImage2D (gl_target, 0,
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internal_gl_format,
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cogl_bitmap_get_width (source_bmp),
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cogl_bitmap_get_height (source_bmp),
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0,
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source_gl_format,
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source_gl_type,
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data);
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if (_cogl_gl_util_catch_out_of_memory (ctx, error))
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status = FALSE;
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_cogl_bitmap_gl_unbind (source_bmp);
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return status;
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}
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static CoglBool
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_cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
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GLenum gl_target,
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GLuint gl_handle,
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CoglBool is_foreign,
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GLint height,
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GLint depth,
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CoglBitmap *source_bmp,
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GLint internal_gl_format,
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GLuint source_gl_format,
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GLuint source_gl_type,
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CoglError **error)
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{
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uint8_t *data;
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CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
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int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
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GLenum gl_error;
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CoglBool status = TRUE;
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data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
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if (!data)
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return FALSE;
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/* Setup gl alignment to match rowstride and top-left corner */
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prep_gl_for_pixels_upload_full (ctx,
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cogl_bitmap_get_rowstride (source_bmp),
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(cogl_bitmap_get_height (source_bmp) /
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depth),
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0, 0, bpp);
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_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
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/* Clear any GL errors */
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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ctx->glTexImage3D (gl_target,
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0, /* level */
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internal_gl_format,
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cogl_bitmap_get_width (source_bmp),
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height,
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depth,
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0,
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source_gl_format,
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source_gl_type,
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data);
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if (_cogl_gl_util_catch_out_of_memory (ctx, error))
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status = FALSE;
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_cogl_bitmap_gl_unbind (source_bmp);
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return status;
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}
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static CoglBool
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_cogl_texture_driver_gl_get_tex_image (CoglContext *ctx,
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GLenum gl_target,
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GLenum dest_gl_format,
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GLenum dest_gl_type,
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uint8_t *dest)
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{
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GE (ctx, glGetTexImage (gl_target,
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0, /* level */
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dest_gl_format,
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dest_gl_type,
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(GLvoid *)dest));
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return TRUE;
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}
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static CoglBool
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_cogl_texture_driver_size_supported_3d (CoglContext *ctx,
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GLenum gl_target,
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GLenum gl_format,
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GLenum gl_type,
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int width,
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int height,
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int depth)
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{
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GLenum proxy_target;
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GLint new_width = 0;
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if (gl_target == GL_TEXTURE_3D)
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proxy_target = GL_PROXY_TEXTURE_3D;
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else
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/* Unknown target, assume it's not supported */
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return FALSE;
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/* Proxy texture allows for a quick check for supported size */
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GE( ctx, glTexImage3D (proxy_target, 0, GL_RGBA,
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width, height, depth, 0 /* border */,
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gl_format, gl_type, NULL) );
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GE( ctx, glGetTexLevelParameteriv (proxy_target, 0,
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GL_TEXTURE_WIDTH, &new_width) );
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return new_width != 0;
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}
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static CoglBool
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_cogl_texture_driver_size_supported (CoglContext *ctx,
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GLenum gl_target,
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GLenum gl_intformat,
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GLenum gl_format,
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GLenum gl_type,
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int width,
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int height)
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{
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GLenum proxy_target;
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GLint new_width = 0;
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if (gl_target == GL_TEXTURE_2D)
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proxy_target = GL_PROXY_TEXTURE_2D;
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#if HAVE_COGL_GL
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else if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
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proxy_target = GL_PROXY_TEXTURE_RECTANGLE_ARB;
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#endif
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else
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/* Unknown target, assume it's not supported */
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return FALSE;
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/* Proxy texture allows for a quick check for supported size */
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GE( ctx, glTexImage2D (proxy_target, 0, gl_intformat,
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width, height, 0 /* border */,
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gl_format, gl_type, NULL) );
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GE( ctx, glGetTexLevelParameteriv (proxy_target, 0,
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GL_TEXTURE_WIDTH, &new_width) );
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return new_width != 0;
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}
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static void
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_cogl_texture_driver_try_setting_gl_border_color
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(CoglContext *ctx,
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GLuint gl_target,
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const GLfloat *transparent_color)
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{
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/* Use a transparent border color so that we can leave the
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color buffer alone when using texture co-ordinates
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outside of the texture */
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GE( ctx, glTexParameterfv (gl_target, GL_TEXTURE_BORDER_COLOR,
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transparent_color) );
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}
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static CoglBool
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_cogl_texture_driver_allows_foreign_gl_target (CoglContext *ctx,
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GLenum gl_target)
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{
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/* GL_ARB_texture_rectangle textures are supported if they are
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created from foreign because some chipsets have trouble with
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GL_ARB_texture_non_power_of_two. There is no Cogl call to create
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them directly to emphasize the fact that they don't work fully
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(for example, no mipmapping and complicated shader support) */
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/* Allow 2-dimensional or rectangle textures only */
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if (gl_target != GL_TEXTURE_2D && gl_target != GL_TEXTURE_RECTANGLE_ARB)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_driver_find_best_gl_get_data_format
|
|
(CoglContext *context,
|
|
CoglPixelFormat format,
|
|
GLenum *closest_gl_format,
|
|
GLenum *closest_gl_type)
|
|
{
|
|
return context->driver_vtable->pixel_format_to_gl (context,
|
|
format,
|
|
NULL, /* don't need */
|
|
closest_gl_format,
|
|
closest_gl_type);
|
|
}
|
|
|
|
const CoglTextureDriver
|
|
_cogl_texture_driver_gl =
|
|
{
|
|
_cogl_texture_driver_gen,
|
|
_cogl_texture_driver_prep_gl_for_pixels_upload,
|
|
_cogl_texture_driver_upload_subregion_to_gl,
|
|
_cogl_texture_driver_upload_to_gl,
|
|
_cogl_texture_driver_upload_to_gl_3d,
|
|
_cogl_texture_driver_prep_gl_for_pixels_download,
|
|
_cogl_texture_driver_gl_get_tex_image,
|
|
_cogl_texture_driver_size_supported,
|
|
_cogl_texture_driver_size_supported_3d,
|
|
_cogl_texture_driver_try_setting_gl_border_color,
|
|
_cogl_texture_driver_allows_foreign_gl_target,
|
|
_cogl_texture_driver_find_best_gl_get_data_format
|
|
};
|