mutter/clutter/cogl/pango
Robert Bragg b4b98358e1 pango-render: set CLAMP_TO_EDGE wrap mode on glyph_material
The pango renderer was causing lots of override materials to be allocated
because the vertex_buffer API converts AUTOMATIC mode into REPEAT for
backwards compatibility. By explicitly setting the wrap mode to
CLAMP_TO_EDGE when creating the glyph_material then the vertex_buffer
API will leave it untouched.
2010-07-06 12:07:29 +01:00
..
cogl-pango-display-list.c
cogl-pango-display-list.h
cogl-pango-fontmap.c
cogl-pango-glyph-cache.c
cogl-pango-glyph-cache.h
cogl-pango-private.h
cogl-pango-render.c pango-render: set CLAMP_TO_EDGE wrap mode on glyph_material 2010-07-06 12:07:29 +01:00
cogl-pango.h
Makefile.am