187 lines
5.8 KiB
C
187 lines
5.8 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* A Low Level GPU Graphics and Utilities API
|
|
*
|
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person
|
|
* obtaining a copy of this software and associated documentation
|
|
* files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use, copy,
|
|
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
* of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
|
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
|
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
|
#error "Only <cogl/cogl.h> can be included directly."
|
|
#endif
|
|
|
|
#ifndef __COGL_PIPELINE_H__
|
|
#define __COGL_PIPELINE_H__
|
|
|
|
/* We forward declare the CoglPipeline type here to avoid some circular
|
|
* dependency issues with the following headers.
|
|
*/
|
|
typedef struct _CoglPipeline CoglPipeline;
|
|
|
|
#include <cogl/cogl-types.h>
|
|
#include <cogl/cogl-context.h>
|
|
#include <cogl/cogl-snippet.h>
|
|
|
|
#include <glib-object.h>
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
/**
|
|
* SECTION:cogl-pipeline
|
|
* @short_description: Functions for creating and manipulating the GPU
|
|
* pipeline
|
|
*
|
|
* Cogl allows creating and manipulating objects representing the full
|
|
* configuration of the GPU pipeline. In simplified terms the GPU
|
|
* pipeline takes primitive geometry as the input, it first performs
|
|
* vertex processing, allowing you to deform your geometry, then
|
|
* rasterizes that (turning it from pure geometry into fragments) then
|
|
* performs fragment processing including depth testing and texture
|
|
* mapping. Finally it blends the result with the framebuffer.
|
|
*/
|
|
|
|
#define COGL_PIPELINE(OBJECT) ((CoglPipeline *)OBJECT)
|
|
|
|
/**
|
|
* cogl_pipeline_get_gtype:
|
|
*
|
|
* Returns: a #GType that can be used with the GLib type system.
|
|
*/
|
|
COGL_EXPORT
|
|
GType cogl_pipeline_get_gtype (void);
|
|
|
|
/**
|
|
* cogl_pipeline_new: (constructor)
|
|
* @context: a #CoglContext
|
|
*
|
|
* Allocates and initializes a default simple pipeline that will color
|
|
* a primitive white.
|
|
*
|
|
* Return value: (transfer full): a pointer to a new #CoglPipeline
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
COGL_EXPORT CoglPipeline *
|
|
cogl_pipeline_new (CoglContext *context);
|
|
|
|
/**
|
|
* cogl_pipeline_copy:
|
|
* @source: a #CoglPipeline object to copy
|
|
*
|
|
* Creates a new pipeline with the configuration copied from the
|
|
* source pipeline.
|
|
*
|
|
* We would strongly advise developers to always aim to use
|
|
* cogl_pipeline_copy() instead of cogl_pipeline_new() whenever there will
|
|
* be any similarity between two pipelines. Copying a pipeline helps Cogl
|
|
* keep track of a pipelines ancestry which we may use to help minimize GPU
|
|
* state changes.
|
|
*
|
|
* Return value: (transfer full): a pointer to the newly allocated #CoglPipeline
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
COGL_EXPORT CoglPipeline *
|
|
cogl_pipeline_copy (CoglPipeline *source);
|
|
|
|
/**
|
|
* cogl_is_pipeline:
|
|
* @object: A #CoglObject
|
|
*
|
|
* Gets whether the given @object references an existing pipeline object.
|
|
*
|
|
* Return value: %TRUE if the @object references a #CoglPipeline,
|
|
* %FALSE otherwise
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
COGL_EXPORT gboolean
|
|
cogl_is_pipeline (void *object);
|
|
|
|
/**
|
|
* CoglPipelineLayerCallback:
|
|
* @pipeline: The #CoglPipeline whose layers are being iterated
|
|
* @layer_index: The current layer index
|
|
* @user_data: The private data passed to cogl_pipeline_foreach_layer()
|
|
*
|
|
* The callback prototype used with cogl_pipeline_foreach_layer() for
|
|
* iterating all the layers of a @pipeline.
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
typedef gboolean (*CoglPipelineLayerCallback) (CoglPipeline *pipeline,
|
|
int layer_index,
|
|
void *user_data);
|
|
|
|
/**
|
|
* cogl_pipeline_foreach_layer:
|
|
* @pipeline: A #CoglPipeline object
|
|
* @callback: (scope call): A #CoglPipelineLayerCallback to be
|
|
* called for each layer index
|
|
* @user_data: (closure): Private data that will be passed to the
|
|
* callback
|
|
*
|
|
* Iterates all the layer indices of the given @pipeline.
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
COGL_EXPORT void
|
|
cogl_pipeline_foreach_layer (CoglPipeline *pipeline,
|
|
CoglPipelineLayerCallback callback,
|
|
void *user_data);
|
|
|
|
/**
|
|
* cogl_pipeline_get_uniform_location:
|
|
* @pipeline: A #CoglPipeline object
|
|
* @uniform_name: The name of a uniform
|
|
*
|
|
* This is used to get an integer representing the uniform with the
|
|
* name @uniform_name. The integer can be passed to functions such as
|
|
* cogl_pipeline_set_uniform_1f() to set the value of a uniform.
|
|
*
|
|
* This function will always return a valid integer. Ie, unlike
|
|
* OpenGL, it does not return -1 if the uniform is not available in
|
|
* this pipeline so it can not be used to test whether uniforms are
|
|
* present. It is not necessary to set the program on the pipeline
|
|
* before calling this function.
|
|
*
|
|
* Return value: A integer representing the location of the given uniform.
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
COGL_EXPORT int
|
|
cogl_pipeline_get_uniform_location (CoglPipeline *pipeline,
|
|
const char *uniform_name);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __COGL_PIPELINE_H__ */
|