mutter/cogl/cogl-pango/cogl-pango.h

300 lines
9.4 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2008 OpenedHand
* Copyright (C) 2012 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
* Matthew Allum <mallum@openedhand.com>
*/
#ifndef __COGL_PANGO_H__
#define __COGL_PANGO_H__
#include <glib-object.h>
#include <pango/pango.h>
#include <pango/pangocairo.h>
/* XXX: Currently this header may be included both as an internal
* header (within the cogl-pango implementation) and as a public
* header.
*
* Since <cogl/cogl.h> should not be included for internal use we
* determine the current context and switch between including cogl.h
* or specific internal cogl headers here...
*/
#ifndef COGL_COMPILATION
#include <cogl/cogl.h>
#else
#include "cogl/cogl-context.h"
#include "cogl/cogl-macros.h"
#endif
COGL_BEGIN_DECLS
/* It's too difficult to actually subclass the pango cairo font
* map. Instead we just make a fake set of macros that actually just
* directly use the original type
*/
#define COGL_PANGO_TYPE_FONT_MAP PANGO_TYPE_CAIRO_FONT_MAP
#define COGL_PANGO_FONT_MAP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_PANGO_TYPE_FONT_MAP, CoglPangoFontMap))
#define COGL_PANGO_IS_FONT_MAP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_PANGO_TYPE_FONT_MAP))
typedef PangoCairoFontMap CoglPangoFontMap;
/**
* cogl_pango_font_map_new:
*
* Creates a new font map.
*
* Return value: (transfer full): the newly created #PangoFontMap
*
* Since: 1.14
*/
PangoFontMap *
cogl_pango_font_map_new (void);
/**
* cogl_pango_font_map_create_context:
* @font_map: a #CoglPangoFontMap
*
* Create a #PangoContext for the given @font_map.
*
* Returns: (transfer full): the newly created context: free with g_object_unref().
*/
PangoContext *
cogl_pango_font_map_create_context (CoglPangoFontMap *font_map);
/**
* cogl_pango_font_map_set_resolution:
* @font_map: a #CoglPangoFontMap
* @dpi: The resolution in "dots per inch". (Physical inches aren't
* actually involved; the terminology is conventional.)
*
* Sets the resolution for the @font_map. This is a scale factor
* between points specified in a #PangoFontDescription and Cogl units.
* The default value is %96, meaning that a 10 point font will be 13
* units high. (10 * 96. / 72. = 13.3).
*
* Since: 1.14
*/
void
cogl_pango_font_map_set_resolution (CoglPangoFontMap *font_map,
double dpi);
/**
* cogl_pango_font_map_clear_glyph_cache:
* @font_map: a #CoglPangoFontMap
*
* Clears the glyph cache for @font_map.
*
* Since: 1.0
*/
void
cogl_pango_font_map_clear_glyph_cache (CoglPangoFontMap *font_map);
/**
* cogl_pango_ensure_glyph_cache_for_layout:
* @layout: A #PangoLayout
*
* This updates any internal glyph cache textures as necessary to be
* able to render the given @layout.
*
* This api should be used to avoid mid-scene modifications of
* glyph-cache textures which can lead to undefined rendering results.
*
* Since: 1.0
*/
void
cogl_pango_ensure_glyph_cache_for_layout (PangoLayout *layout);
/**
* cogl_pango_font_map_set_use_mipmapping:
* @font_map: a #CoglPangoFontMap
* @value: %TRUE to enable the use of mipmapping
*
* Sets whether the renderer for the passed font map should use
* mipmapping when rendering a #PangoLayout.
*
* Since: 1.0
*/
void
cogl_pango_font_map_set_use_mipmapping (CoglPangoFontMap *font_map,
CoglBool value);
/**
* cogl_pango_font_map_get_use_mipmapping:
* @font_map: a #CoglPangoFontMap
*
* Retrieves whether the #CoglPangoRenderer used by @font_map will use
* mipmapping when rendering the glyphs.
*
* Return value: %TRUE if mipmapping is used, %FALSE otherwise.
*
* Since: 1.0
*/
CoglBool
cogl_pango_font_map_get_use_mipmapping (CoglPangoFontMap *font_map);
/**
* cogl_pango_font_map_get_renderer:
* @font_map: a #CoglPangoFontMap
*
* Retrieves the #CoglPangoRenderer for the passed @font_map.
*
* Return value: (transfer none): a #PangoRenderer
*
* Since: 1.0
*/
PangoRenderer *
cogl_pango_font_map_get_renderer (CoglPangoFontMap *font_map);
/**
* cogl_pango_show_layout:
* @framebuffer: A #CoglFramebuffer to draw too.
* @layout: a #PangoLayout
* @x: X coordinate to render the layout at
* @y: Y coordinate to render the layout at
* @color: color to use when rendering the layout
*
* Draws a solidly coloured @layout on the given @framebuffer at (@x,
* @y) within the @framebuffer<!-- -->'s current model-view coordinate
* space.
*
* Since: 1.14
*/
void
cogl_pango_show_layout (CoglFramebuffer *framebuffer,
PangoLayout *layout,
float x,
float y,
const CoglColor *color);
/**
* cogl_pango_show_layout_line:
* @framebuffer: A #CoglFramebuffer to draw too.
* @line: a #PangoLayoutLine
* @x: X coordinate to render the line at
* @y: Y coordinate to render the line at
* @color: color to use when rendering the line
*
* Draws a solidly coloured @line on the given @framebuffer at (@x,
* @y) within the @framebuffer<!-- -->'s current model-view coordinate
* space.
*
* Since: 1.14
*/
void
cogl_pango_show_layout_line (CoglFramebuffer *framebuffer,
PangoLayoutLine *line,
float x,
float y,
const CoglColor *color);
#define COGL_PANGO_TYPE_RENDERER (cogl_pango_renderer_get_type ())
#define COGL_PANGO_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_PANGO_TYPE_RENDERER, CoglPangoRenderer))
#define COGL_PANGO_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), COGL_PANGO_TYPE_RENDERER, CoglPangoRendererClass))
#define COGL_PANGO_IS_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_PANGO_TYPE_RENDERER))
#define COGL_PANGO_IS_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), COGL_PANGO_TYPE_RENDERER))
#define COGL_PANGO_RENDERER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), COGL_PANGO_TYPE_RENDERER, CoglPangoRendererClass))
/* opaque types */
typedef struct _CoglPangoRenderer CoglPangoRenderer;
typedef struct _CoglPangoRendererClass CoglPangoRendererClass;
GType cogl_pango_renderer_get_type (void) G_GNUC_CONST;
/**
* cogl_pango_render_layout_subpixel:
* @layout: a #PangoLayout
* @x: X coordinate (in Pango units) to render the layout at
* @y: Y coordinate (in Pango units) to render the layout at
* @color: color to use when rendering the layout
* @flags:
*
* Draws a solidly coloured @layout on the given @framebuffer at (@x,
* @y) within the @framebuffer<!-- -->'s current model-view coordinate
* space.
*
* Since: 1.0
* Deprecated: 1.16: Use cogl_pango_show_layout() instead
*/
COGL_DEPRECATED_IN_1_16_FOR (cogl_pango_show_layout)
void
cogl_pango_render_layout_subpixel (PangoLayout *layout,
int x,
int y,
const CoglColor *color,
int flags);
/**
* cogl_pango_render_layout:
* @layout: a #PangoLayout
* @x: X coordinate to render the layout at
* @y: Y coordinate to render the layout at
* @color: color to use when rendering the layout
* @flags:
*
* Draws a solidly coloured @layout on the given @framebuffer at (@x,
* @y) within the @framebuffer<!-- -->'s current model-view coordinate
* space.
*
* Since: 1.0
* Deprecated: 1.16: Use cogl_pango_show_layout() instead
*/
COGL_DEPRECATED_IN_1_16_FOR (cogl_pango_show_layout)
void
cogl_pango_render_layout (PangoLayout *layout,
int x,
int y,
const CoglColor *color,
int flags);
/**
* cogl_pango_render_layout_line:
* @line: a #PangoLayoutLine
* @x: X coordinate to render the line at
* @y: Y coordinate to render the line at
* @color: color to use when rendering the line
*
* Renders @line at the given coordinates using the given color.
*
* Since: 1.0
* Deprecated: 1.16: Use cogl_pango_show_layout() instead
*/
COGL_DEPRECATED_IN_1_16_FOR (cogl_pango_show_layout_line)
void
cogl_pango_render_layout_line (PangoLayoutLine *line,
int x,
int y,
const CoglColor *color);
COGL_END_DECLS
#endif /* __COGL_PANGO_H__ */