mutter/clutter/clutter-clone.h
Emmanuele Bassi 86e4e89bf1 Rename ActorClone to Clone/2
Step two: rename the object and its methods.

While we're at it, adhere more strictly to the coding style
practises; rename :clone-source to :source; add a setter method
for the :source property; take a reference on the source actor
to avoid it disappearing while we're still accessing it.
2009-01-27 14:24:31 +00:00

76 lines
2.5 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2008 Intel Corporation.
*
* Authored By: Robert Bragg <robert@linux.intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_CLONE_H__
#define __CLUTTER_CLONE_H__
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_CLONE (clutter_clone_get_type())
#define CLUTTER_CLONE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CLONE, ClutterClone))
#define CLUTTER_CLONE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_CLONE, ClutterCloneClass))
#define CLUTTER_IS_CLONE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_CLONE))
#define CLUTTER_IS_CLONE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_CLONE))
#define CLUTTER_CLONE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_CLONE, ClutterCloneClass))
typedef struct _ClutterClone ClutterClone;
typedef struct _ClutterCloneClass ClutterCloneClass;
typedef struct _ClutterClonePrivate ClutterClonePrivate;
struct _ClutterClone
{
/*< private >*/
ClutterActor parent_instance;
ClutterClonePrivate *priv;
};
struct _ClutterCloneClass
{
/*< private >*/
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_clutter_actor_clone1) (void);
void (*_clutter_actor_clone2) (void);
void (*_clutter_actor_clone3) (void);
void (*_clutter_actor_clone4) (void);
};
GType clutter_clone_get_type (void) G_GNUC_CONST;
ClutterActor *clutter_clone_new (ClutterActor *source);
void clutter_clone_set_source (ClutterClone *clone,
ClutterActor *source);
ClutterActor *clutter_clone_get_source (ClutterClone *clone);
G_END_DECLS
#endif /* __CLUTTER_CLONE_H__ */