mutter/cogl/cogl/cogl-renderer.h
Bilal Elmoussaoui 6c22b7faba cogl: Drop Rendererer.set_driver
As nothing uses it anymore. End users can still use the COGL_DRIVER variable
to force selecting a specific driver if needed.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4194>
2024-12-27 13:25:40 +00:00

313 lines
10 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#include "cogl/cogl-types.h"
#include "cogl/cogl-pixel-format.h"
#include <glib-object.h>
G_BEGIN_DECLS
typedef enum _CoglDrmModifierFilter
{
COGL_DRM_MODIFIER_FILTER_NONE = 0,
COGL_DRM_MODIFIER_FILTER_SINGLE_PLANE = 1 << 0,
COGL_DRM_MODIFIER_FILTER_NOT_EXTERNAL_ONLY = 1 << 1,
} CoglDrmModifierFilter;
/**
* CoglRenderer:
*
* Choosing a means to render
*
* A #CoglRenderer represents a means to render. It encapsulates the
* selection of an underlying driver, such as OpenGL or OpenGL-ES and
* a selection of a window system binding API such as GLX or EGL.
*
* A #CoglRenderer has two states, "unconnected" and "connected". When
* a renderer is first instantiated using cogl_renderer_new() it is
* unconnected so that it can be configured and constraints can be
* specified for how the backend driver and window system should be
* chosen.
*
* After configuration a #CoglRenderer can (optionally) be explicitly
* connected using cogl_renderer_connect() which allows for the
* handling of connection errors so that fallback configurations can
* be tried if necessary. Applications that don't support any
* fallbacks though can skip using cogl_renderer_connect() and leave
* Cogl to automatically connect the renderer.
*
* Once you have a configured #CoglRenderer it can be used to create a
* #CoglDisplay object using cogl_display_new().
*/
/**
* COGL_RENDERER_ERROR:
*
* An error domain for exceptions reported by Cogl
*/
#define COGL_RENDERER_ERROR cogl_renderer_error_quark ()
COGL_EXPORT uint32_t
cogl_renderer_error_quark (void);
#define COGL_TYPE_RENDERER (cogl_renderer_get_type ())
COGL_EXPORT
G_DECLARE_FINAL_TYPE (CoglRenderer,
cogl_renderer,
COGL,
RENDERER,
GObject)
/**
* cogl_renderer_new:
*
* Instantiates a new (unconnected) #CoglRenderer object. A
* #CoglRenderer represents a means to render. It encapsulates the
* selection of an underlying driver, such as OpenGL or OpenGL-ES and
* a selection of a window system binding API such as GLX or EGL.
*
* There are also some platform specific configuration apis such
* as cogl_xlib_renderer_set_foreign_display() that may also be
* used while the renderer is unconnected.
*
* Once the renderer has been configured, then it may (optionally) be
* explicitly connected using cogl_renderer_connect() which allows
* errors to be handled gracefully and potentially fallback
* configurations can be tried out if there are initial failures.
*
* If a renderer is not explicitly connected then cogl_display_new()
* will automatically connect the renderer for you. If you don't
* have any code to deal with error/fallback situations then its fine
* to just let Cogl do the connection for you.
*
* Once you have setup your renderer then the next step is to create a
* #CoglDisplay using cogl_display_new().
*
* Return value: (transfer full): A newly created #CoglRenderer.
*/
COGL_EXPORT CoglRenderer *
cogl_renderer_new (void);
/* optional configuration APIs */
/**
* CoglWinsysID:
* @COGL_WINSYS_ID_ANY: Implies no preference for which backend is used
* @COGL_WINSYS_ID_STUB: Use the no-op stub backend
* @COGL_WINSYS_ID_GLX: Use the GLX window system binding API
* @COGL_WINSYS_ID_EGL_XLIB: Use EGL with the X window system via XLib
*
* Identifies specific window system backends that Cogl supports.
*
* These can be used to query what backend Cogl is using or to try and
* explicitly select a backend to use.
*/
typedef enum
{
COGL_WINSYS_ID_ANY,
COGL_WINSYS_ID_STUB,
COGL_WINSYS_ID_GLX,
COGL_WINSYS_ID_EGL_XLIB,
COGL_WINSYS_ID_CUSTOM,
} CoglWinsysID;
/**
* cogl_renderer_get_winsys_id:
* @renderer: A #CoglRenderer
*
* Queries which window system backend Cogl has chosen to use.
*
* This may only be called on a connected #CoglRenderer.
*
* Returns: The #CoglWinsysID corresponding to the chosen window
* system backend.
*/
COGL_EXPORT CoglWinsysID
cogl_renderer_get_winsys_id (CoglRenderer *renderer);
/* Final connection API */
/**
* cogl_renderer_connect:
* @renderer: An unconnected #CoglRenderer
* @error: a pointer to a #GError for reporting exceptions
*
* Connects the configured @renderer. Renderer connection isn't a
* very active process, it basically just means validating that
* any given constraint criteria can be satisfied and that a
* usable driver and window system backend can be found.
*
* Return value: %TRUE if there was no error while connecting the
* given @renderer. %FALSE if there was an error.
*/
COGL_EXPORT gboolean
cogl_renderer_connect (CoglRenderer *renderer, GError **error);
/**
* CoglDriverId:
* @COGL_DRIVER_ID_ANY: Implies no preference for which driver is used
* @COGL_DRIVER_ID_NOP: A No-Op driver.
* @COGL_DRIVER_ID_GL3: An OpenGL driver using the core GL 3.1 profile
* @COGL_DRIVER_ID_GLES2: An OpenGL ES 2.0 driver.
*
* Identifiers for underlying hardware drivers that may be used by
* Cogl for rendering.
*/
typedef enum
{
COGL_DRIVER_ID_ANY,
COGL_DRIVER_ID_NOP,
COGL_DRIVER_ID_GL3,
COGL_DRIVER_ID_GLES2,
} CoglDriverId;
/**
* cogl_renderer_get_driver_id:
* @renderer: A connected #CoglRenderer
*
* Queries what underlying driver is being used by Cogl.
*
* This may only be called on a connected #CoglRenderer.
*/
COGL_EXPORT CoglDriverId
cogl_renderer_get_driver_id (CoglRenderer *renderer);
/**
* cogl_renderer_query_drm_modifiers: (skip)
* @renderer: A #CoglRenderer
* @format: The #CoglPixelFormat
* @error: (nullable): return location for a #GError
*/
COGL_EXPORT GArray *
cogl_renderer_query_drm_modifiers (CoglRenderer *renderer,
CoglPixelFormat format,
CoglDrmModifierFilter filter,
GError **error);
COGL_EXPORT uint64_t
cogl_renderer_get_implicit_drm_modifier (CoglRenderer *renderer);
COGL_EXPORT gboolean
cogl_renderer_is_implicit_drm_modifier (CoglRenderer *renderer,
uint64_t modifier);
/**
* cogl_renderer_create_dma_buf: (skip)
* @renderer: A #CoglRenderer
* @format: A #CoglPixelFormat
* @modifiers: array of DRM format modifiers
* @n_modifiers: length of modifiers array
* @width: width of the new
* @height: height of the new
* @error: (nullable): return location for a #GError
*
* Creates a new #CoglFramebuffer with @width x @height, with pixel
* format @format, and exports the new framebuffer's DMA buffer
* handle.
*
* Passing an empty modifier array (passing a 0 n_modifiers) means implicit
* modifiers will be used.
*
* Returns: (nullable)(transfer full): a #CoglDmaBufHandle. The
* return result must be released with cogl_dma_buf_handle_free()
* after use.
*/
COGL_EXPORT CoglDmaBufHandle *
cogl_renderer_create_dma_buf (CoglRenderer *renderer,
CoglPixelFormat format,
uint64_t *modifiers,
int n_modifiers,
int width,
int height,
GError **error);
/**
* cogl_renderer_is_dma_buf_supported:
* @renderer: A #CoglRenderer
*
* Returns: %TRUE if DMA buffers can be allocated
*/
COGL_EXPORT gboolean
cogl_renderer_is_dma_buf_supported (CoglRenderer *renderer);
/**
* cogl_renderer_bind_api:
*/
COGL_EXPORT void
cogl_renderer_bind_api (CoglRenderer *renderer);
/**
* cogl_renderer_get_proc_address:
* @renderer: A #CoglRenderer.
* @name: the name of the function.
*
* Gets a pointer to a given GL or GL ES extension function. This acts
* as a wrapper around glXGetProcAddress() or whatever is the
* appropriate function for the current backend.
*
* This function should not be used to query core opengl API
* symbols since eglGetProcAddress for example doesn't allow this and
* and may return a junk pointer if you do.
*
* Return value: a pointer to the requested function or %NULL if the
* function is not available.
*/
COGL_EXPORT void *
cogl_renderer_get_proc_address (CoglRenderer *renderer,
const char *name);
/**
* cogl_renderer_handle_event: (skip)
* @renderer: a #CoglRenderer
* @event: pointer to an event structure
*
* Processes a single event.
*
* Return value: #CoglFilterReturn. %COGL_FILTER_REMOVE indicates that
* Cogl has internally handled the event and the caller should do no
* further processing. %COGL_FILTER_CONTINUE indicates that Cogl is
* either not interested in the event, or has used the event to update
* internal state without taking any exclusive action.
*/
COGL_EXPORT CoglFilterReturn
cogl_renderer_handle_event (CoglRenderer *renderer,
void *event);
G_END_DECLS