mutter/tests/conform/test-read-texture-formats.c
Robert Bragg 3881fd3259 Adds cogl_framebuffer_draw_[*_]rectangle functions
This adds experimental 2.0 api replacements for the cogl_rectangle[_*]
functions that don't depend on having a current pipeline set on the
context via cogl_{set,push}_source() or having a current framebuffer set
on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch
away from having a statefull context that affects drawing to having
framebuffer drawing apis that are explicitly passed a framebuffer and
pipeline.

To test this change several of the conformance tests were updated to use
this api instead of cogl_rectangle and
cogl_rectangle_with_texture_coords. Since it's quite laborious going
through all of the conformance tests the opportunity was taken to make
other clean ups in the conformance tests to replace other uses of
1.x api with experimental 2.0 api so long as that didn't affect what was
being tested.
2012-03-20 12:33:40 +00:00

202 lines
5.8 KiB
C

#include <cogl/cogl2-experimental.h>
#include <stdarg.h>
#include "test-utils.h"
/*
* This tests reading back an RGBA texture in all of the available
* pixel formats
*/
static const guint8 tex_data[4] = { 0x12, 0x34, 0x56, 0x78 };
static void
test_read_byte (CoglTexture2D *tex_2d,
CoglPixelFormat format,
guint8 expected_byte)
{
guint8 received_byte;
cogl_texture_get_data (COGL_TEXTURE (tex_2d),
format,
1, /* rowstride */
&received_byte);
g_assert_cmpint (expected_byte, ==, received_byte);
}
static void
test_read_short (CoglTexture2D *tex_2d,
CoglPixelFormat format,
...)
{
va_list ap;
int bits;
guint16 received_value;
guint16 expected_value = 0;
char *received_value_str;
char *expected_value_str;
int bits_sum = 0;
cogl_texture_get_data (COGL_TEXTURE (tex_2d),
format,
2, /* rowstride */
(guint8 *) &received_value);
va_start (ap, format);
/* Convert the va args into a single 16-bit expected value */
while ((bits = va_arg (ap, int)) != -1)
{
int value = (va_arg (ap, int) * ((1 << bits) - 1) + 128) / 255;
bits_sum += bits;
expected_value |= value << (16 - bits_sum);
}
va_end (ap);
received_value_str = g_strdup_printf ("0x%04x", received_value);
expected_value_str = g_strdup_printf ("0x%04x", expected_value);
g_assert_cmpstr (received_value_str, ==, expected_value_str);
g_free (received_value_str);
g_free (expected_value_str);
}
static void
test_read_888 (CoglTexture2D *tex_2d,
CoglPixelFormat format,
guint32 expected_pixel)
{
guint8 pixel[4];
cogl_texture_get_data (COGL_TEXTURE (tex_2d),
format,
4, /* rowstride */
pixel);
test_utils_compare_pixel (pixel, expected_pixel);
}
static void
test_read_8888 (CoglTexture2D *tex_2d,
CoglPixelFormat format,
guint32 expected_pixel)
{
guint32 received_pixel;
char *received_value_str;
char *expected_value_str;
cogl_texture_get_data (COGL_TEXTURE (tex_2d),
format,
4, /* rowstride */
(guint8 *) &received_pixel);
received_pixel = GUINT32_FROM_BE (received_pixel);
received_value_str = g_strdup_printf ("0x%08x", received_pixel);
expected_value_str = g_strdup_printf ("0x%08x", expected_pixel);
g_assert_cmpstr (received_value_str, ==, expected_value_str);
g_free (received_value_str);
g_free (expected_value_str);
}
static void
test_read_int (CoglTexture2D *tex_2d,
CoglPixelFormat format,
...)
{
va_list ap;
int bits;
guint32 received_value;
guint32 expected_value = 0;
char *received_value_str;
char *expected_value_str;
int bits_sum = 0;
cogl_texture_get_data (COGL_TEXTURE (tex_2d),
format,
4, /* rowstride */
(guint8 *) &received_value);
va_start (ap, format);
/* Convert the va args into a single 32-bit expected value */
while ((bits = va_arg (ap, int)) != -1)
{
guint32 value = (va_arg (ap, int) * ((1 << bits) - 1) + 128) / 255;
bits_sum += bits;
expected_value |= value << (32 - bits_sum);
}
va_end (ap);
received_value_str = g_strdup_printf ("0x%08x", received_value);
expected_value_str = g_strdup_printf ("0x%08x", expected_value);
g_assert_cmpstr (received_value_str, ==, expected_value_str);
g_free (received_value_str);
g_free (expected_value_str);
}
void
test_read_texture_formats (void)
{
CoglTexture2D *tex_2d;
tex_2d = cogl_texture_2d_new_from_data (ctx,
1, 1, /* width / height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
4, /* rowstride */
tex_data,
NULL);
test_read_byte (tex_2d, COGL_PIXEL_FORMAT_A_8, 0x78);
#if 0
/* I'm not sure what's the right value to put here because Nvidia
and Mesa seem to behave differently so one of them must be
wrong. */
test_read_byte (tex_2d, COGL_PIXEL_FORMAT_G_8, 0x9c);
#endif
test_read_short (tex_2d, COGL_PIXEL_FORMAT_RGB_565,
5, 0x12, 6, 0x34, 5, 0x56,
-1);
test_read_short (tex_2d, COGL_PIXEL_FORMAT_RGBA_4444_PRE,
4, 0x12, 4, 0x34, 4, 0x56, 4, 0x78,
-1);
test_read_short (tex_2d, COGL_PIXEL_FORMAT_RGBA_5551_PRE,
5, 0x12, 5, 0x34, 5, 0x56, 1, 0x78,
-1);
test_read_888 (tex_2d, COGL_PIXEL_FORMAT_RGB_888, 0x123456ff);
test_read_888 (tex_2d, COGL_PIXEL_FORMAT_BGR_888, 0x563412ff);
test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_RGBA_8888_PRE, 0x12345678);
test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_BGRA_8888_PRE, 0x56341278);
test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_ARGB_8888_PRE, 0x78123456);
test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_ABGR_8888_PRE, 0x78563412);
test_read_int (tex_2d, COGL_PIXEL_FORMAT_RGBA_1010102_PRE,
10, 0x12, 10, 0x34, 10, 0x56, 2, 0x78,
-1);
test_read_int (tex_2d, COGL_PIXEL_FORMAT_BGRA_1010102_PRE,
10, 0x56, 10, 0x34, 10, 0x12, 2, 0x78,
-1);
test_read_int (tex_2d, COGL_PIXEL_FORMAT_ARGB_2101010_PRE,
2, 0x78, 10, 0x12, 10, 0x34, 10, 0x56,
-1);
test_read_int (tex_2d, COGL_PIXEL_FORMAT_ABGR_2101010_PRE,
2, 0x78, 10, 0x56, 10, 0x34, 10, 0x12,
-1);
cogl_object_unref (tex_2d);
if (g_test_verbose ())
g_print ("OK\n");
}