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Neil Roberts e7e8978029 [cogl] Move the texture filters to be a property of the material layer
The texture filters are now a property of the material layer rather
than the texture object. Whenever a texture is painted with a material
it sets the filters on all of the GL textures in the Cogl texture. The
filter is cached so that it won't be changed unnecessarily.

The automatic mipmap generation has changed so that the mipmaps are
only generated when the texture is painted instead of every time the
data changes. Changing the texture sets a flag to mark that the
mipmaps are dirty. This works better if the FBO extension is available
because we can use glGenerateMipmap. If the extension is not available
it will temporarily enable automatic mipmap generation and reupload
the first pixel of each slice. This requires tracking the data for the
first pixel.

The COGL_TEXTURE_AUTO_MIPMAP flag has been replaced with
COGL_TEXTURE_NO_AUTO_MIPMAP so that it will default to
auto-mipmapping. The mipmap generation is now effectively free if you
are not using a mipmap filter mode so you would only want to disable
it if you had some special reason to generate your own mipmaps.

ClutterTexture no longer has to store its own copy of the filter
mode. Instead it stores it in the material and the property is
directly set and read from that. This fixes problems with the filters
getting out of sync when a cogl handle is set on the texture
directly. It also avoids the mess of having to rerealize the texture
if the filter quality changes to HIGH because Cogl will take of
generating the mipmaps if needed.
2009-06-04 19:03:40 +01:00
common [cogl] Move the texture filters to be a property of the material layer 2009-06-04 19:03:40 +01:00
doc/reference/cogl [cogl] Move the texture filters to be a property of the material layer 2009-06-04 19:03:40 +01:00
gl [cogl] Move the texture filters to be a property of the material layer 2009-06-04 19:03:40 +01:00
gles [gles/cogl-shader] Fix parameter spec for cogl_shader_get_info_log 2009-06-04 12:04:47 +01:00
cogl-bitmap.h Fix inclusion guards and headers 2009-05-06 17:59:25 +01:00
cogl-color.h [cogl] Updates all file headers and removes lots of trailing white space 2009-05-02 04:12:25 +01:00
cogl-debug.h [cogl-material] Support string based blending and layer combine descriptions 2009-05-28 02:43:28 +01:00
cogl-deprecated.h [cogl deprecated] Add backface culling deprecation 2009-05-28 14:14:50 +01:00
cogl-fixed.h [cogl] Updates all file headers and removes lots of trailing white space 2009-05-02 04:12:25 +01:00
cogl-material.h [cogl] Move the texture filters to be a property of the material layer 2009-06-04 19:03:40 +01:00
cogl-matrix.h Rename 'near' and 'far' variables to 'z_near' and 'z_far' 2009-06-04 11:48:51 +01:00
cogl-offscreen.h [cogl-offscreen] Cleans up the cogl offscreen API and adds documentation 2009-05-02 04:12:26 +01:00
cogl-path.h [cogl] Updates all file headers and removes lots of trailing white space 2009-05-02 04:12:25 +01:00
cogl-shader.h [cogl-shader] Make get_info_log() slightly nicer 2009-06-01 17:40:23 +01:00
cogl-texture.h [cogl] Move the texture filters to be a property of the material layer 2009-06-04 19:03:40 +01:00
cogl-types.h [cogl] Move the texture filters to be a property of the material layer 2009-06-04 19:03:40 +01:00
cogl-vertex-buffer.h [cogl-vertex-buffer] Add cogl_vertex_buffer_indices_get_for_quads 2009-06-01 14:50:52 +01:00
cogl.h.in [cogl] Generate enumeration GTypes 2009-05-29 12:31:47 +01:00
cogl.pc.in [cogl] Fix hardcoded paths in the pc file 2009-03-10 12:38:04 +00:00
Makefile.am [build] Remove cogl-enum-types.h on distclean 2009-05-29 17:50:58 +01:00
TODO Merged clutter-ivan branch into trunk. 2008-04-25 13:37:36 +00:00