2142062ba1
Bug 1049 - Clutter doesn't support most GLSL uniforms (patch by Chris Lord and Neil Roberts) * README: Update release notes. * clutter/Makefile.am: * clutter/clutter-shader-types.[ch]: Add GValue types for shader values. * clutter/clutter-actor.[ch]: Update the shader API to use the newly added GValue support for GLSL shader uniform setters. * clutter/clutter-shader.[ch]: Add float and integer convenience API for single value GLSL uniform setters. * clutter/cogl/cogl-shader.h: Add new uniform setters. * clutter/cogl/gl/cogl-context.c: * clutter/cogl/gl/cogl-context.h: * clutter/cogl/gl/cogl-defines.h.in: * clutter/cogl/gl/cogl-program.c: * clutter/cogl/gl/cogl.c: Update the GL implementation of COGL to handle the GLSL uniform setters. * clutter/cogl/gles/cogl-gles2-wrapper.c: * clutter/cogl/gles/cogl-gles2-wrapper.h: * clutter/cogl/gles/cogl-internal.h: * clutter/cogl/gles/cogl-program.c: Update the GLES 2.0 implementation of COGL to handle the GLSL uniform setters. * doc/reference/clutter/clutter-sections.txt: * doc/reference/cogl/cogl-sections.txt: Update the documentation. * tests/interactive/test-fbo.c: * tests/interactive/test-shader.c: Update the shader tests.
152 lines
4.4 KiB
C
152 lines
4.4 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-context.h"
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#include <string.h>
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static CoglContext *_context = NULL;
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gboolean
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cogl_create_context ()
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{
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if (_context != NULL)
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return FALSE;
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/* Allocate context memory */
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_context = (CoglContext*) g_malloc (sizeof (CoglContext));
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/* Init default values */
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_context->feature_flags = 0;
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_context->features_cached = FALSE;
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_context->enable_flags = 0;
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_context->color_alpha = 255;
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_context->path_nodes = NULL;
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_context->path_nodes_cap = 0;
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_context->path_nodes_size = 0;
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_context->texture_handles = NULL;
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_context->fbo_handles = NULL;
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_context->draw_buffer = COGL_WINDOW_BUFFER;
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_context->blend_src_factor = CGL_SRC_ALPHA;
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_context->blend_dst_factor = CGL_ONE_MINUS_SRC_ALPHA;
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_context->shader_handles = NULL;
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_context->program_handles = NULL;
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_context->mesh_handles = NULL;
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_context->pf_glGenRenderbuffersEXT = NULL;
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_context->pf_glBindRenderbufferEXT = NULL;
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_context->pf_glRenderbufferStorageEXT = NULL;
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_context->pf_glGenFramebuffersEXT = NULL;
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_context->pf_glBindFramebufferEXT = NULL;
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_context->pf_glFramebufferTexture2DEXT = NULL;
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_context->pf_glFramebufferRenderbufferEXT = NULL;
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_context->pf_glCheckFramebufferStatusEXT = NULL;
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_context->pf_glDeleteFramebuffersEXT = NULL;
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_context->pf_glBlitFramebufferEXT = NULL;
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_context->pf_glRenderbufferStorageMultisampleEXT = NULL;
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_context->pf_glCreateProgramObjectARB = NULL;
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_context->pf_glCreateShaderObjectARB = NULL;
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_context->pf_glShaderSourceARB = NULL;
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_context->pf_glCompileShaderARB = NULL;
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_context->pf_glAttachObjectARB = NULL;
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_context->pf_glLinkProgramARB = NULL;
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_context->pf_glUseProgramObjectARB = NULL;
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_context->pf_glGetUniformLocationARB = NULL;
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_context->pf_glDeleteObjectARB = NULL;
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_context->pf_glGetInfoLogARB = NULL;
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_context->pf_glGetObjectParameterivARB = NULL;
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_context->pf_glUniform1fARB = NULL;
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_context->pf_glUniform2fARB = NULL;
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_context->pf_glUniform3fARB = NULL;
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_context->pf_glUniform4fARB = NULL;
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_context->pf_glUniform1fvARB = NULL;
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_context->pf_glUniform2fvARB = NULL;
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_context->pf_glUniform3fvARB = NULL;
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_context->pf_glUniform4fvARB = NULL;
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_context->pf_glUniform1iARB = NULL;
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_context->pf_glUniform2iARB = NULL;
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_context->pf_glUniform3iARB = NULL;
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_context->pf_glUniform4iARB = NULL;
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_context->pf_glUniform1ivARB = NULL;
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_context->pf_glUniform2ivARB = NULL;
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_context->pf_glUniform3ivARB = NULL;
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_context->pf_glUniform4ivARB = NULL;
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_context->pf_glUniformMatrix2fvARB = NULL;
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_context->pf_glUniformMatrix3fvARB = NULL;
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_context->pf_glUniformMatrix4fvARB = NULL;
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/* Init OpenGL state */
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GE( glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
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GE( glColorMask (TRUE, TRUE, TRUE, FALSE) );
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GE( glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) );
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cogl_enable (0);
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return TRUE;
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}
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void
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cogl_destroy_context ()
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{
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if (_context == NULL)
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return;
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if (_context->texture_handles)
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g_array_free (_context->texture_handles, TRUE);
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if (_context->fbo_handles)
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g_array_free (_context->fbo_handles, TRUE);
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if (_context->shader_handles)
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g_array_free (_context->shader_handles, TRUE);
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if (_context->program_handles)
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g_array_free (_context->program_handles, TRUE);
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g_free (_context);
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}
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CoglContext *
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_cogl_context_get_default ()
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{
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/* Create if doesn't exist yet */
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if (_context == NULL)
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cogl_create_context ();
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return _context;
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}
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