b2d01d86c2
Supporting WM_PROTOCOLS allows handling the WM_DELETE_WINDOW ClientMessage, which is then relayed to the ClutterStage actor in form of the "delete-event" signal. Returning TRUE will block the propagation and won't close the stage window.
312 lines
3.6 KiB
Plaintext
312 lines
3.6 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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clutter-event
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<!-- ##### SECTION Short_Description ##### -->
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User and window system event functionality
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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Windowing events handled by Clutter.
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### MACRO CLUTTER_CURRENT_TIME ##### -->
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<para>
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</para>
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<!-- ##### MACRO CLUTTER_PRIORITY_EVENTS ##### -->
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<para>
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</para>
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<!-- ##### USER_FUNCTION ClutterFilterFunc ##### -->
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<para>
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</para>
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@event:
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@data:
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@Returns:
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<!-- ##### ENUM ClutterFilterResponse ##### -->
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<para>
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</para>
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@CLUTTER_FILTER_CONTINUE:
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@CLUTTER_FILTER_TRANSLATE:
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@CLUTTER_FILTER_REMOVE:
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<!-- ##### ENUM ClutterScrollDirection ##### -->
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<para>
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</para>
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@CLUTTER_SCROLL_UP:
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@CLUTTER_SCROLL_DOWN:
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@CLUTTER_SCROLL_LEFT:
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@CLUTTER_SCROLL_RIGHT:
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<!-- ##### ENUM ClutterStageState ##### -->
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<para>
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</para>
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@CLUTTER_STAGE_STATE_FULLSCREEN:
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@CLUTTER_STAGE_STATE_MAXIMIZED:
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@CLUTTER_STAGE_STATE_MINIMIZED:
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@CLUTTER_STAGE_STATE_OFFSCREEN:
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<!-- ##### ENUM ClutterEventType ##### -->
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<para>
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</para>
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@CLUTTER_NOTHING:
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@CLUTTER_KEY_PRESS:
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@CLUTTER_KEY_RELEASE:
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@CLUTTER_MOTION:
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@CLUTTER_BUTTON_PRESS:
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@CLUTTER_2BUTTON_PRESS:
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@CLUTTER_3BUTTON_PRESS:
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@CLUTTER_BUTTON_RELEASE:
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@CLUTTER_SCROLL:
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@CLUTTER_STAGE_STATE:
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@CLUTTER_DESTROY_NOTIFY:
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@CLUTTER_CLIENT_MESSAGE:
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@CLUTTER_DELETE:
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<!-- ##### UNION ClutterEvent ##### -->
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<para>
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</para>
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<!-- ##### STRUCT ClutterAnyEvent ##### -->
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<para>
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</para>
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@type:
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<!-- ##### STRUCT ClutterButtonEvent ##### -->
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<para>
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</para>
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@type:
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@time:
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@x:
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@y:
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@modifier_state:
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@button:
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@axes:
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@device:
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<!-- ##### STRUCT ClutterKeyEvent ##### -->
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<para>
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</para>
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@type:
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@time:
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@modifier_state:
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@keyval:
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@hardware_keycode:
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<!-- ##### STRUCT ClutterMotionEvent ##### -->
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<para>
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</para>
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@type:
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@time:
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@x:
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@y:
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@modifier_state:
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@axes:
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@device:
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<!-- ##### STRUCT ClutterScrollEvent ##### -->
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<para>
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</para>
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@type:
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@time:
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@x:
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@y:
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@direction:
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@modifier_state:
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@axes:
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@device:
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<!-- ##### STRUCT ClutterStageStateEvent ##### -->
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<para>
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</para>
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@type:
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@changed_mask:
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@new_state:
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<!-- ##### STRUCT ClutterInputDevice ##### -->
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<para>
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</para>
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<!-- ##### FUNCTION clutter_event_new ##### -->
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<para>
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</para>
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@type:
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@Returns:
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<!-- ##### FUNCTION clutter_event_copy ##### -->
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<para>
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</para>
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@event:
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@Returns:
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<!-- ##### FUNCTION clutter_event_free ##### -->
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<para>
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</para>
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@event:
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<!-- ##### FUNCTION clutter_event_type ##### -->
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<para>
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</para>
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@event:
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@Returns:
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<!-- ##### FUNCTION clutter_event_get_coords ##### -->
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<para>
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</para>
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@event:
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@x:
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@y:
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<!-- ##### FUNCTION clutter_event_get_state ##### -->
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<para>
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</para>
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@event:
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@Returns:
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<!-- ##### FUNCTION clutter_event_get_time ##### -->
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<para>
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</para>
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@event:
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@Returns:
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<!-- ##### FUNCTION clutter_event_get ##### -->
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<para>
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</para>
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@Returns:
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<!-- ##### FUNCTION clutter_event_peek ##### -->
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<para>
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</para>
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@Returns:
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<!-- ##### FUNCTION clutter_event_put ##### -->
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<para>
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</para>
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@event:
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<!-- ##### FUNCTION clutter_events_pending ##### -->
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<para>
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</para>
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@Returns:
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<!-- ##### FUNCTION clutter_button_event_button ##### -->
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<para>
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</para>
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@buttev:
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@Returns:
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<!-- ##### FUNCTION clutter_key_event_symbol ##### -->
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<para>
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</para>
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@keyev:
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@Returns:
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<!-- ##### FUNCTION clutter_key_event_code ##### -->
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<para>
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</para>
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@keyev:
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@Returns:
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<!-- ##### FUNCTION clutter_key_event_unicode ##### -->
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<para>
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</para>
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@keyev:
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@Returns:
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<!-- ##### FUNCTION clutter_keysym_to_unicode ##### -->
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<para>
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</para>
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@keyval:
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@Returns:
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