afbb13e1a4
This adds compiler symbol deprecation declarations for old Cogl APIs so that users can easily see via compiler warning when they are using these symbols, and also see a hint for what the apis should be replaced with. So that users of Cogl can manage when to show these warnings this introduces a scheme borrowed from glib whereby you can declare what version of the Cogl api you are using: COGL_VERSION_MIN_REQUIRED can be defined to indicate the oldest Cogl api that the application wants to use. Cogl will only warn about deprecations for symbols that were deprecated earlier than this required version. If this is left undefined then by default Cogl will warn about all deprecations. COGL_VERSION_MAX_ALLOWED can be defined to indicate the newest api that the application uses. If the application uses symbols newer than this then Cogl will give a warning about that. This patch removes the need to maintain the COGL_DISABLE_DEPRECATED guards around deprecated symbols. This patch fixes a few uses of deprecated symbols in the examples/ Reviewed-by: Neil Roberts <neil@linux.intel.com>
277 lines
8.1 KiB
C
277 lines
8.1 KiB
C
#define COGL_VERSION_MIN_REQUIRED COGL_VERSION_1_0
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#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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#define QUAD_WIDTH 20
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#define RED 0
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#define GREEN 1
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#define BLUE 2
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#define ALPHA 3
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#define MASK_RED(COLOR) ((COLOR & 0xff000000) >> 24)
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#define MASK_GREEN(COLOR) ((COLOR & 0xff0000) >> 16)
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#define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8)
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#define MASK_ALPHA(COLOR) (COLOR & 0xff)
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typedef struct _TestState
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{
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int padding;
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} TestState;
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typedef struct
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{
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uint32_t color;
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float depth;
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CoglBool test_enable;
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CoglDepthTestFunction test_function;
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CoglBool write_enable;
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float range_near;
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float range_far;
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} TestDepthState;
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static CoglBool
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draw_rectangle (TestState *state,
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int x,
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int y,
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TestDepthState *rect_state,
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CoglBool legacy_mode)
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{
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uint8_t Cr = MASK_RED (rect_state->color);
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uint8_t Cg = MASK_GREEN (rect_state->color);
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uint8_t Cb = MASK_BLUE (rect_state->color);
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uint8_t Ca = MASK_ALPHA (rect_state->color);
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CoglPipeline *pipeline;
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CoglDepthState depth_state;
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cogl_depth_state_init (&depth_state);
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cogl_depth_state_set_test_enabled (&depth_state, rect_state->test_enable);
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cogl_depth_state_set_test_function (&depth_state, rect_state->test_function);
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cogl_depth_state_set_write_enabled (&depth_state, rect_state->write_enable);
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cogl_depth_state_set_range (&depth_state,
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rect_state->range_near,
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rect_state->range_far);
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pipeline = cogl_pipeline_new (test_ctx);
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if (!cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL))
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{
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cogl_object_unref (pipeline);
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return FALSE;
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}
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if (!legacy_mode)
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{
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cogl_pipeline_set_color4ub (pipeline, Cr, Cg, Cb, Ca);
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cogl_framebuffer_push_matrix (test_fb);
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cogl_framebuffer_translate (test_fb, 0, 0, rect_state->depth);
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cogl_framebuffer_draw_rectangle (test_fb,
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pipeline,
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x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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cogl_framebuffer_pop_matrix (test_fb);
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}
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else
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{
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cogl_push_framebuffer (test_fb);
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cogl_push_matrix ();
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cogl_set_source_color4ub (Cr, Cg, Cb, Ca);
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cogl_translate (0, 0, rect_state->depth);
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cogl_rectangle (x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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cogl_pop_matrix ();
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cogl_pop_framebuffer ();
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}
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cogl_object_unref (pipeline);
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return TRUE;
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}
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static void
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test_depth (TestState *state,
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int x,
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int y,
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TestDepthState *rect0_state,
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TestDepthState *rect1_state,
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TestDepthState *rect2_state,
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CoglBool legacy_mode,
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uint32_t expected_result)
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{
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CoglBool missing_feature = FALSE;
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if (rect0_state)
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missing_feature |= !draw_rectangle (state, x, y, rect0_state, legacy_mode);
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if (rect1_state)
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missing_feature |= !draw_rectangle (state, x, y, rect1_state, legacy_mode);
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if (rect2_state)
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missing_feature |= !draw_rectangle (state, x, y, rect2_state, legacy_mode);
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/* We don't consider it an error that we can't test something
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* the driver doesn't support. */
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if (missing_feature)
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return;
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test_utils_check_pixel (test_fb,
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x * QUAD_WIDTH + (QUAD_WIDTH / 2),
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y * QUAD_WIDTH + (QUAD_WIDTH / 2),
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expected_result);
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}
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static void
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paint (TestState *state)
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{
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/* Sanity check a few of the different depth test functions
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* and that depth writing can be disabled... */
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{
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/* Closest */
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TestDepthState rect0_state = {
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0xff0000ff, /* rgba color */
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-10, /* depth */
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FALSE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_ALWAYS,
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TRUE, /* depth write enable */
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0, 1 /* depth range */
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};
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/* Furthest */
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TestDepthState rect1_state = {
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0x00ff00ff, /* rgba color */
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-70, /* depth */
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TRUE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_ALWAYS,
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TRUE, /* depth write enable */
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0, 1 /* depth range */
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};
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/* In the middle */
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TestDepthState rect2_state = {
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0x0000ffff, /* rgba color */
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-20, /* depth */
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TRUE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_NEVER,
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TRUE, /* depth write enable */
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0, 1 /* depth range */
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};
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test_depth (state, 0, 0, /* position */
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&rect0_state, &rect1_state, &rect2_state,
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FALSE, /* legacy mode */
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0x00ff00ff); /* expected */
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rect2_state.test_function = COGL_DEPTH_TEST_FUNCTION_ALWAYS;
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test_depth (state, 1, 0, /* position */
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&rect0_state, &rect1_state, &rect2_state,
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FALSE, /* legacy mode */
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0x0000ffff); /* expected */
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rect2_state.test_function = COGL_DEPTH_TEST_FUNCTION_LESS;
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test_depth (state, 2, 0, /* position */
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&rect0_state, &rect1_state, &rect2_state,
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FALSE, /* legacy mode */
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0x0000ffff); /* expected */
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rect2_state.test_function = COGL_DEPTH_TEST_FUNCTION_GREATER;
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test_depth (state, 3, 0, /* position */
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&rect0_state, &rect1_state, &rect2_state,
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FALSE, /* legacy mode */
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0x00ff00ff); /* expected */
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rect0_state.test_enable = TRUE;
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rect1_state.write_enable = FALSE;
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test_depth (state, 4, 0, /* position */
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&rect0_state, &rect1_state, &rect2_state,
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FALSE, /* legacy mode */
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0x0000ffff); /* expected */
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}
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/* Check that the depth buffer values can be mapped into different
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* ranges... */
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{
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/* Closest by depth, furthest by depth range */
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TestDepthState rect0_state = {
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0xff0000ff, /* rgba color */
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-10, /* depth */
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TRUE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_ALWAYS,
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TRUE, /* depth write enable */
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0.5, 1 /* depth range */
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};
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/* Furthest by depth, nearest by depth range */
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TestDepthState rect1_state = {
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0x00ff00ff, /* rgba color */
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-70, /* depth */
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TRUE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_GREATER,
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TRUE, /* depth write enable */
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0, 0.5 /* depth range */
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};
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test_depth (state, 0, 1, /* position */
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&rect0_state, &rect1_state, NULL,
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FALSE, /* legacy mode */
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0xff0000ff); /* expected */
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}
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/* Test that the legacy cogl_set_depth_test_enabled() API still
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* works... */
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{
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/* Nearest */
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TestDepthState rect0_state = {
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0xff0000ff, /* rgba color */
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-10, /* depth */
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FALSE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_LESS,
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TRUE, /* depth write enable */
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0, 1 /* depth range */
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};
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/* Furthest */
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TestDepthState rect1_state = {
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0x00ff00ff, /* rgba color */
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-70, /* depth */
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FALSE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_LESS,
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TRUE, /* depth write enable */
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0, 1 /* depth range */
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};
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cogl_set_depth_test_enabled (TRUE);
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test_depth (state, 0, 2, /* position */
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&rect0_state, &rect1_state, NULL,
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TRUE, /* legacy mode */
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0xff0000ff); /* expected */
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cogl_set_depth_test_enabled (FALSE);
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test_depth (state, 1, 2, /* position */
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&rect0_state, &rect1_state, NULL,
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TRUE, /* legacy mode */
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0x00ff00ff); /* expected */
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}
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}
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void
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test_depth_test (void)
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{
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TestState state;
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cogl_framebuffer_orthographic (test_fb, 0, 0,
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cogl_framebuffer_get_width (test_fb),
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cogl_framebuffer_get_height (test_fb),
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-1,
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100);
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paint (&state);
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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