mutter/clutter/glx/clutter-backend-glx.c
Matthew Allum 3607a470aa 2007-11-15 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/eglx/Makefile.am:
        * clutter/eglx/clutter-backend-egl.c:
        * clutter/eglx/clutter-backend-egl.h:
        * clutter/eglx/clutter-eglx.h:
        * clutter/eglx/clutter-event-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/eglx/clutter-stage-egl.h:
        * clutter/glx/Makefile.am:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-event-glx.c:
        * clutter/glx/clutter-glx.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        * clutter/x11/Makefile.am:
        * clutter/x11/clutter-backend-x11-private.h:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.c:
        * clutter/x11/clutter-stage-x11.h:
        * clutter/x11/clutter-x11.h:
        Create a new X11 backend class of which EGL and GLX 'real' backends
        then subclass. Effectively shares all X11 code between both backends
        avoids code duplication and brings many missing features to EGL X
        backend. Requires some cleanup and testing. (#518)

        * clutter/cogl/gles/cogl.c: (cogl_color):
        Add define to use color4ub only if configure finds it.
        If not fall back to old code.

        * configure.ac:
        Drop support for vincent checks.
        Drop sdles backend.
        Specifically check for color4ub call.
2007-11-15 14:45:27 +00:00

471 lines
13 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include <sys/types.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#include <sys/stat.h>
#include <sys/ioctl.h>
#include <fcntl.h>
#include <errno.h>
#include <GL/glx.h>
#include <GL/gl.h>
#include "clutter-backend-glx.h"
#include "clutter-stage-glx.h"
#include "clutter-glx.h"
#include "../clutter-event.h"
#include "../clutter-main.h"
#include "../clutter-debug.h"
#include "../clutter-private.h"
#include "cogl.h"
G_DEFINE_TYPE (ClutterBackendGLX, clutter_backend_glx, CLUTTER_TYPE_BACKEND_X11);
/* singleton object */
static ClutterBackendGLX *backend_singleton = NULL;
static gchar *clutter_vblank_name = NULL;
#ifdef __linux__
#define DRM_VBLANK_RELATIVE 0x1;
struct drm_wait_vblank_request {
int type;
unsigned int sequence;
unsigned long signal;
};
struct drm_wait_vblank_reply {
int type;
unsigned int sequence;
long tval_sec;
long tval_usec;
};
typedef union drm_wait_vblank {
struct drm_wait_vblank_request request;
struct drm_wait_vblank_reply reply;
} drm_wait_vblank_t;
#define DRM_IOCTL_BASE 'd'
#define DRM_IOWR(nr,type) _IOWR(DRM_IOCTL_BASE,nr,type)
#define DRM_IOCTL_WAIT_VBLANK DRM_IOWR(0x3a, drm_wait_vblank_t)
static int drm_wait_vblank(int fd, drm_wait_vblank_t *vbl)
{
int ret, rc;
do
{
ret = ioctl(fd, DRM_IOCTL_WAIT_VBLANK, vbl);
vbl->request.type &= ~DRM_VBLANK_RELATIVE;
rc = errno;
}
while (ret && rc == EINTR);
return rc;
}
#endif
G_CONST_RETURN gchar*
clutter_backend_glx_get_vblank_method (void)
{
return clutter_vblank_name;
}
static gboolean
clutter_backend_glx_pre_parse (ClutterBackend *backend,
GError **error)
{
const gchar *env_string;
env_string = g_getenv ("CLUTTER_VBLANK");
if (env_string)
{
clutter_vblank_name = g_strdup (env_string);
env_string = NULL;
}
return clutter_backend_x11_pre_parse (backend, error);
}
static gboolean
clutter_backend_glx_post_parse (ClutterBackend *backend,
GError **error)
{
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
int glx_major, glx_minor;
if (clutter_backend_x11_post_parse (backend, error))
{
if (!glXQueryVersion (backend_x11->xdpy, &glx_major, &glx_minor)
|| !(glx_major > 1 || glx_minor > 1))
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"XServer appears to lack required GLX support");
return 1;
}
}
return TRUE;
}
static const GOptionEntry entries[] =
{
{ "vblank", 0,
0,
G_OPTION_ARG_STRING, &clutter_vblank_name,
"VBlank method to be used (none, dri or glx)", "METHOD"
},
{ NULL }
};
static void
clutter_backend_glx_add_options (ClutterBackend *backend,
GOptionGroup *group)
{
g_option_group_add_entries (group, entries);
clutter_backend_x11_add_options (backend, group);
}
static void
clutter_backend_glx_finalize (GObject *gobject)
{
if (backend_singleton)
backend_singleton = NULL;
G_OBJECT_CLASS (clutter_backend_glx_parent_class)->finalize (gobject);
}
static void
clutter_backend_glx_dispose (GObject *gobject)
{
G_OBJECT_CLASS (clutter_backend_glx_parent_class)->dispose (gobject);
}
static GObject *
clutter_backend_glx_constructor (GType gtype,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *retval;
if (!backend_singleton)
{
parent_class = G_OBJECT_CLASS (clutter_backend_glx_parent_class);
retval = parent_class->constructor (gtype, n_params, params);
backend_singleton = CLUTTER_BACKEND_GLX (retval);
return retval;
}
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
static gboolean
check_vblank_env (const char *name)
{
if (clutter_vblank_name && !strcasecmp(clutter_vblank_name, name))
return TRUE;
return FALSE;
}
static ClutterFeatureFlags
clutter_backend_glx_get_features (ClutterBackend *backend)
{
ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
const gchar *glx_extensions = NULL;
ClutterFeatureFlags flags = 0;
/* FIXME: we really need to check if gl context is set */
CLUTTER_NOTE (BACKEND, "Checking features\n"
"GL_VENDOR: %s\n"
"GL_RENDERER: %s\n"
"GL_VERSION: %s\n"
"GL_EXTENSIONS: %s\n",
glGetString (GL_VENDOR),
glGetString (GL_RENDERER),
glGetString (GL_VERSION),
glGetString (GL_EXTENSIONS));
glx_extensions =
glXQueryExtensionsString (clutter_x11_get_default_display (),
clutter_x11_get_default_screen ());
CLUTTER_NOTE (BACKEND, "GLX Extensions: %s", glx_extensions);
/* First check for explicit disabling or it set elsewhere (eg NVIDIA) */
if (getenv("__GL_SYNC_TO_VBLANK") || check_vblank_env ("none"))
{
CLUTTER_NOTE (BACKEND, "vblank sync: disabled at user request");
}
else
{
/* We try two GL vblank syncing mechanisms.
* glXSwapIntervalSGI is tried first, then glXGetVideoSyncSGI.
*
* glXSwapIntervalSGI is known to work with Mesa and in particular
* the Intel drivers. glXGetVideoSyncSGI has serious problems with
* Intel drivers causing terrible frame rate so it only tried as a
* fallback.
*
* How well glXGetVideoSyncSGI works with other driver (ATI etc) needs
* to be investigated. glXGetVideoSyncSGI on ATI at least seems to have
* no effect.
*/
if (!check_vblank_env ("dri") &&
cogl_check_extension ("GLX_SGI_swap_control", glx_extensions))
{
backend_glx->swap_interval =
(SwapIntervalProc) cogl_get_proc_address ("glXSwapIntervalSGI");
CLUTTER_NOTE (BACKEND, "attempting glXSwapIntervalSGI vblank setup");
if (backend_glx->swap_interval != NULL)
{
if (backend_glx->swap_interval (1) == 0)
{
backend_glx->vblank_type = CLUTTER_VBLANK_GLX_SWAP;
flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
CLUTTER_NOTE (BACKEND, "glXSwapIntervalSGI setup success");
}
}
if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
CLUTTER_NOTE (BACKEND, "glXSwapIntervalSGI vblank setup failed");
}
if (!check_vblank_env ("dri") &&
!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK) &&
cogl_check_extension ("GLX_SGI_video_sync", glx_extensions))
{
CLUTTER_NOTE (BACKEND, "attempting glXGetVideoSyncSGI vblank setup");
backend_glx->get_video_sync =
(GetVideoSyncProc) cogl_get_proc_address ("glXGetVideoSyncSGI");
backend_glx->wait_video_sync =
(WaitVideoSyncProc) cogl_get_proc_address ("glXWaitVideoSyncSGI");
if ((backend_glx->get_video_sync != NULL) &&
(backend_glx->wait_video_sync != NULL))
{
CLUTTER_NOTE (BACKEND,
"glXGetVideoSyncSGI vblank setup success");
backend_glx->vblank_type = CLUTTER_VBLANK_GLX;
flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
}
if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
CLUTTER_NOTE (BACKEND, "glXGetVideoSyncSGI vblank setup failed");
}
#ifdef __linux__
/*
* DRI is really an extreme fallback -rumoured to work with Via chipsets
*/
if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
{
CLUTTER_NOTE (BACKEND, "attempting DRI vblank setup");
backend_glx->dri_fd = open("/dev/dri/card0", O_RDWR);
if (backend_glx->dri_fd >= 0)
{
CLUTTER_NOTE (BACKEND, "DRI vblank setup success");
backend_glx->vblank_type = CLUTTER_VBLANK_DRI;
flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
}
if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
CLUTTER_NOTE (BACKEND, "DRI vblank setup failed");
}
#endif
if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
{
CLUTTER_NOTE (BACKEND,
"no use-able vblank mechanism found");
}
}
CLUTTER_NOTE (MISC, "backend features checked");
return flags|clutter_backend_x11_get_features (backend);
}
static void
clutter_backend_glx_redraw (ClutterBackend *backend)
{
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
ClutterStageGLX *stage_glx;
ClutterStageX11 *stage_x11;
stage_x11 = CLUTTER_STAGE_X11(backend_x11->stage);
stage_glx = CLUTTER_STAGE_GLX(backend_x11->stage);
clutter_actor_paint (CLUTTER_ACTOR (stage_glx));
/* Why this paint is done in backend as likely GL windowing system
* specific calls, like swapping buffers.
*/
if (stage_x11->xwin)
{
clutter_backend_glx_wait_for_vblank (CLUTTER_BACKEND_GLX(backend));
glXSwapBuffers (stage_x11->xdpy, stage_x11->xwin);
}
else
{
/* offscreen */
glXWaitGL ();
CLUTTER_GLERR ();
}
}
gboolean
clutter_backend_glx_init_stage (ClutterBackend *backend,
GError **error)
{
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
if (!backend_x11->stage)
{
ClutterStageX11 *stage_x11;
ClutterActor *stage;
stage = g_object_new (CLUTTER_TYPE_STAGE_GLX, NULL);
/* copy backend data into the stage */
stage_x11 = CLUTTER_STAGE_X11 (stage);
stage_x11->xdpy = backend_x11->xdpy;
stage_x11->xwin_root = backend_x11->xwin_root;
stage_x11->xscreen = backend_x11->xscreen_num;
stage_x11->backend = backend_x11;
CLUTTER_NOTE (MISC, "X11 stage created (display:%p, screen:%d, root:%u)",
stage_x11->xdpy,
stage_x11->xscreen,
(unsigned int) stage_x11->xwin_root);
g_object_set_data (G_OBJECT (stage), "clutter-backend", backend);
backend_x11->stage = g_object_ref_sink (stage);
}
clutter_actor_realize (backend_x11->stage);
if (!CLUTTER_ACTOR_IS_REALIZED (backend_x11->stage))
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_INTERNAL,
"Unable to realize the main stage");
return FALSE;
}
return TRUE;
}
static void
clutter_backend_glx_class_init (ClutterBackendGLXClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->constructor = clutter_backend_glx_constructor;
gobject_class->dispose = clutter_backend_glx_dispose;
gobject_class->finalize = clutter_backend_glx_finalize;
backend_class->pre_parse = clutter_backend_glx_pre_parse;
backend_class->post_parse = clutter_backend_glx_post_parse;
backend_class->init_stage = clutter_backend_glx_init_stage;
backend_class->add_options = clutter_backend_glx_add_options;
backend_class->get_features = clutter_backend_glx_get_features;
backend_class->redraw = clutter_backend_glx_redraw;
}
static void
clutter_backend_glx_init (ClutterBackendGLX *backend_glx)
{
;
}
/* every backend must implement this function */
GType
_clutter_backend_impl_get_type (void)
{
return clutter_backend_glx_get_type ();
}
void
clutter_backend_glx_wait_for_vblank (ClutterBackendGLX *backend_glx)
{
switch (backend_glx->vblank_type)
{
case CLUTTER_VBLANK_GLX_SWAP:
{
/* Nothing */
break;
}
case CLUTTER_VBLANK_GLX:
{
unsigned int retraceCount;
backend_glx->get_video_sync (&retraceCount);
backend_glx->wait_video_sync (2,
(retraceCount + 1) % 2,
&retraceCount);
}
break;
case CLUTTER_VBLANK_DRI:
#ifdef __linux__
{
drm_wait_vblank_t blank;
blank.request.type = DRM_VBLANK_RELATIVE;
blank.request.sequence = 1;
blank.request.signal = 0;
drm_wait_vblank (backend_glx->dri_fd, &blank);
}
#endif
break;
case CLUTTER_VBLANK_NONE:
default:
break;
}
}