e57a132f94
Only one of the material backends can be generating code at the same time so it seems to make sense to share the same source buffer between arbfp and glsl. The new name is fragment_source_buffer in case we later want to create a new buffer for the vertex shader. That probably couldn't share the same buffer because it will likely need to be generated at the same time. |
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cogl | ||
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pango | ||
Makefile.am |