mutter/cogl-gst
Neil Roberts e46ad9a91e cogl-gst: Use alpha textures instead of luminance textures
Luminance textures are not supported on GL3 and as the textures are
accessed via a shader anyway it doesn't seem like it should make much
difference which component the single-component textures are in. Cogl
already has code to fake alpha textures via the texture swizzle
extension on GL3.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit ca1666860a325fa4d2362cdd38297d6281e997d8)
2013-06-21 19:01:56 +01:00
..
cogl-gst-plugin.c cogl-gst-plugin: Use a real version number and web address 2013-06-21 19:01:35 +01:00
cogl-gst-shader-private.h Include CoglGst 2013-06-21 18:57:24 +01:00
cogl-gst-shader.c cogl-gst: Use alpha textures instead of luminance textures 2013-06-21 19:01:56 +01:00
cogl-gst-video-sink.c cogl-gst: Use alpha textures instead of luminance textures 2013-06-21 19:01:56 +01:00
cogl-gst-video-sink.h cogl-gst: pedantic style fixes in cogl-gst-video-sink.h 2013-06-21 18:59:14 +01:00
cogl-gst.h Include CoglGst 2013-06-21 18:57:24 +01:00
cogl-gst.pc.in cogl-gst: pedantic typo fix in pkg-config description 2013-06-21 18:59:49 +01:00
Makefile.am Include CoglGst 2013-06-21 18:57:24 +01:00