e3c2ed0009
We force the redraw before mapping, in the hope that when a composited window manager maps the window it will have its contents ready; that is not going to work: the solution for this problem requires the implementation of a protocol for compositors, and not a hack. Moreover, painting before mapping will cause a paint with the wrong GL viewport size, which is the wrong thing to do on GLX. |
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.. | ||
clutter-backend-x11-private.h | ||
clutter-backend-x11.c | ||
clutter-backend-x11.h | ||
clutter-event-x11.c | ||
clutter-stage-x11.c | ||
clutter-stage-x11.h | ||
clutter-x11-enum-types.c.in | ||
clutter-x11-enum-types.h.in | ||
clutter-x11-texture-pixmap.c | ||
clutter-x11-texture-pixmap.h | ||
clutter-x11.h | ||
clutter-x11.pc.in | ||
Makefile.am |