mutter/src/compositor/meta-window-actor-x11.c
Robert Mader 77229f99b8 wayland: Implement subsurface.place_below() for parents
Flatten the subsurface actor tree, making all surface actors children
of the window actor.
Save the subsurface state in a GNode tree in MetaWaylandSurface, where
each surface holds two nodes, one branch, which can be the tree root
or be attached to a parent surfaces branch, and a leaf, which is
used to save the position relative to child branch nodes.

Each time a surface is added or reordered in the tree, unparent all
surface actors from the window actor, traverse all leaves of the
tree and readd the corresponding surface actors back to the window
actor.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/664
2019-08-27 11:31:00 +03:00

547 lines
17 KiB
C

/*
* Copyright (C) 2018 Endless, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Georges Basile Stavracas Neto <gbsneto@gnome.org>
*/
#include "config.h"
#include "compositor/meta-window-actor-x11.h"
#include "backends/meta-logical-monitor.h"
#include "compositor/compositor-private.h"
#include "compositor/meta-surface-actor.h"
#include "core/window-private.h"
#include "meta/compositor.h"
#include "meta/meta-window-actor.h"
#include "meta/meta-x11-errors.h"
#include "meta/window.h"
#include "x11/meta-x11-display-private.h"
struct _MetaWindowActorX11
{
MetaWindowActor parent;
/* List of FrameData for recent frames */
GList *frames;
guint send_frame_messages_timer;
int64_t frame_drawn_time;
guint repaint_scheduled_id;
/* If set, the client needs to be sent a _NET_WM_FRAME_DRAWN
* client message for one or more messages in ->frames */
gboolean needs_frame_drawn;
gboolean repaint_scheduled;
};
G_DEFINE_TYPE (MetaWindowActorX11, meta_window_actor_x11, META_TYPE_WINDOW_ACTOR)
/* Each time the application updates the sync request counter to a new even value
* value, we queue a frame into the windows list of frames. Once we're painting
* an update "in response" to the window, we fill in frame_counter with the
* Cogl counter for that frame, and send _NET_WM_FRAME_DRAWN at the end of the
* frame. _NET_WM_FRAME_TIMINGS is sent when we get a frame_complete callback.
*
* As an exception, if a window is completely obscured, we try to throttle drawning
* to a slower frame rate. In this case, frame_counter stays -1 until
* send_frame_message_timeout() runs, at which point we send both the
* _NET_WM_FRAME_DRAWN and _NET_WM_FRAME_TIMINGS messages.
*/
typedef struct
{
uint64_t sync_request_serial;
int64_t frame_counter;
int64_t frame_drawn_time;
} FrameData;
static void
frame_data_free (FrameData *frame)
{
g_slice_free (FrameData, frame);
}
static void
surface_repaint_scheduled (MetaSurfaceActor *actor,
gpointer user_data)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (user_data);
actor_x11->repaint_scheduled = TRUE;
}
static void
remove_frame_messages_timer (MetaWindowActorX11 *actor_x11)
{
g_assert (actor_x11->send_frame_messages_timer != 0);
g_source_remove (actor_x11->send_frame_messages_timer);
actor_x11->send_frame_messages_timer = 0;
}
static void
do_send_frame_drawn (MetaWindowActorX11 *actor_x11,
FrameData *frame)
{
MetaWindow *window =
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
MetaDisplay *display = meta_window_get_display (window);
Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
XClientMessageEvent ev = { 0, };
frame->frame_drawn_time =
meta_compositor_monotonic_time_to_server_time (display,
g_get_monotonic_time ());
actor_x11->frame_drawn_time = frame->frame_drawn_time;
ev.type = ClientMessage;
ev.window = meta_window_get_xwindow (window);
ev.message_type = display->x11_display->atom__NET_WM_FRAME_DRAWN;
ev.format = 32;
ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT (0xffffffff);
ev.data.l[1] = frame->sync_request_serial >> 32;
ev.data.l[2] = frame->frame_drawn_time & G_GUINT64_CONSTANT (0xffffffff);
ev.data.l[3] = frame->frame_drawn_time >> 32;
meta_x11_error_trap_push (display->x11_display);
XSendEvent (xdisplay, ev.window, False, 0, (XEvent *) &ev);
XFlush (xdisplay);
meta_x11_error_trap_pop (display->x11_display);
}
static void
do_send_frame_timings (MetaWindowActorX11 *actor_x11,
FrameData *frame,
int refresh_interval,
int64_t presentation_time)
{
MetaWindow *window =
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
MetaDisplay *display = meta_window_get_display (window);
Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
XClientMessageEvent ev = { 0, };
ev.type = ClientMessage;
ev.window = meta_window_get_xwindow (window);
ev.message_type = display->x11_display->atom__NET_WM_FRAME_TIMINGS;
ev.format = 32;
ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT (0xffffffff);
ev.data.l[1] = frame->sync_request_serial >> 32;
if (presentation_time != 0)
{
int64_t presentation_time_server =
meta_compositor_monotonic_time_to_server_time (display,
presentation_time);
int64_t presentation_time_offset = presentation_time_server - frame->frame_drawn_time;
if (presentation_time_offset == 0)
presentation_time_offset = 1;
if ((int32_t)presentation_time_offset == presentation_time_offset)
ev.data.l[2] = presentation_time_offset;
}
ev.data.l[3] = refresh_interval;
ev.data.l[4] = 1000 * META_SYNC_DELAY;
meta_x11_error_trap_push (display->x11_display);
XSendEvent (xdisplay, ev.window, False, 0, (XEvent *) &ev);
XFlush (xdisplay);
meta_x11_error_trap_pop (display->x11_display);
}
static void
send_frame_timings (MetaWindowActorX11 *actor_x11,
FrameData *frame,
ClutterFrameInfo *frame_info,
int64_t presentation_time)
{
float refresh_rate;
int refresh_interval;
refresh_rate = frame_info->refresh_rate;
/* 0.0 is a flag for not known, but sanity-check against other odd numbers */
if (refresh_rate >= 1.0)
refresh_interval = (int) (0.5 + 1000000 / refresh_rate);
else
refresh_interval = 0;
do_send_frame_timings (actor_x11, frame, refresh_interval, presentation_time);
}
static gboolean
send_frame_messages_timeout (gpointer data)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (data);
GList *l;
for (l = actor_x11->frames; l;)
{
GList *l_next = l->next;
FrameData *frame = l->data;
if (frame->frame_counter == -1)
{
do_send_frame_drawn (actor_x11, frame);
do_send_frame_timings (actor_x11, frame, 0, 0);
actor_x11->frames = g_list_delete_link (actor_x11->frames, l);
frame_data_free (frame);
}
l = l_next;
}
actor_x11->needs_frame_drawn = FALSE;
actor_x11->send_frame_messages_timer = 0;
return G_SOURCE_REMOVE;
}
static void
queue_send_frame_messages_timeout (MetaWindowActorX11 *actor_x11)
{
MetaWindow *window =
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
MetaDisplay *display = meta_window_get_display (window);
MetaLogicalMonitor *logical_monitor;
int64_t current_time;
float refresh_rate;
int interval, offset;
if (actor_x11->send_frame_messages_timer != 0)
return;
logical_monitor = meta_window_get_main_logical_monitor (window);
if (logical_monitor)
{
GList *monitors = meta_logical_monitor_get_monitors (logical_monitor);
MetaMonitor *monitor;
MetaMonitorMode *mode;
monitor = g_list_first (monitors)->data;
mode = meta_monitor_get_current_mode (monitor);
refresh_rate = meta_monitor_mode_get_refresh_rate (mode);
}
else
{
refresh_rate = 60.0f;
}
current_time =
meta_compositor_monotonic_time_to_server_time (display,
g_get_monotonic_time ());
interval = (int) (1000000 / refresh_rate) * 6;
offset = MAX (0, actor_x11->frame_drawn_time + interval - current_time) / 1000;
/* The clutter master clock source has already been added with META_PRIORITY_REDRAW,
* so the timer will run *after* the clutter frame handling, if a frame is ready
* to be drawn when the timer expires.
*/
actor_x11->send_frame_messages_timer =
g_timeout_add_full (META_PRIORITY_REDRAW, offset,
send_frame_messages_timeout,
actor_x11, NULL);
g_source_set_name_by_id (actor_x11->send_frame_messages_timer,
"[mutter] send_frame_messages_timeout");
}
static void
assign_frame_counter_to_frames (MetaWindowActorX11 *actor_x11)
{
MetaWindow *window =
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
MetaCompositor *compositor = window->display->compositor;
ClutterStage *stage = meta_compositor_get_stage (compositor);
GList *l;
/* If the window is obscured, then we're expecting to deal with sending
* frame messages in a timeout, rather than in this paint cycle.
*/
if (actor_x11->send_frame_messages_timer != 0)
return;
for (l = actor_x11->frames; l; l = l->next)
{
FrameData *frame = l->data;
if (frame->frame_counter == -1)
frame->frame_counter = clutter_stage_get_frame_counter (stage);
}
}
static void
meta_window_actor_x11_frame_complete (MetaWindowActor *actor,
ClutterFrameInfo *frame_info,
int64_t presentation_time)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
GList *l;
if (meta_window_actor_is_destroyed (actor))
return;
for (l = actor_x11->frames; l;)
{
GList *l_next = l->next;
FrameData *frame = l->data;
int64_t frame_counter = frame_info->frame_counter;
if (frame->frame_counter != -1 && frame->frame_counter <= frame_counter)
{
MetaWindow *window =
meta_window_actor_get_meta_window (actor);
if (G_UNLIKELY (frame->frame_drawn_time == 0))
g_warning ("%s: Frame has assigned frame counter but no frame drawn time",
window->desc);
if (G_UNLIKELY (frame->frame_counter < frame_counter))
g_warning ("%s: frame_complete callback never occurred for frame %" G_GINT64_FORMAT,
window->desc, frame->frame_counter);
actor_x11->frames = g_list_delete_link (actor_x11->frames, l);
send_frame_timings (actor_x11, frame, frame_info, presentation_time);
frame_data_free (frame);
}
l = l_next;
}
}
static void
meta_window_actor_x11_assign_surface_actor (MetaWindowActor *actor,
MetaSurfaceActor *surface_actor)
{
MetaWindowActorClass *parent_class =
META_WINDOW_ACTOR_CLASS (meta_window_actor_x11_parent_class);
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
parent_class->assign_surface_actor (actor, surface_actor);
clutter_actor_add_child (CLUTTER_ACTOR (actor),
CLUTTER_ACTOR (surface_actor));
actor_x11->repaint_scheduled_id =
g_signal_connect (surface_actor, "repaint-scheduled",
G_CALLBACK (surface_repaint_scheduled),
actor_x11);
}
static void
meta_window_actor_x11_queue_frame_drawn (MetaWindowActor *actor,
gboolean skip_sync_delay)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
MetaWindow *window =
meta_window_actor_get_meta_window (actor);
FrameData *frame;
if (meta_window_actor_is_destroyed (actor))
return;
frame = g_slice_new0 (FrameData);
frame->frame_counter = -1;
frame->sync_request_serial = window->sync_request_serial;
actor_x11->frames = g_list_prepend (actor_x11->frames, frame);
actor_x11->needs_frame_drawn = TRUE;
if (skip_sync_delay)
{
ClutterActor *stage = clutter_actor_get_stage (CLUTTER_ACTOR (actor_x11));
clutter_stage_skip_sync_delay (CLUTTER_STAGE (stage));
}
if (!actor_x11->repaint_scheduled)
{
MetaSurfaceActor *surface;
gboolean is_obscured;
surface = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
if (surface)
is_obscured = meta_surface_actor_is_obscured (surface);
else
is_obscured = FALSE;
/* A frame was marked by the client without actually doing any
* damage or any unobscured, or while we had the window frozen
* (e.g. during an interactive resize.) We need to make sure that the
* pre_paint/post_paint functions get called, enabling us to
* send a _NET_WM_FRAME_DRAWN. We do a 1-pixel redraw to get
* consistent timing with non-empty frames. If the window
* is completely obscured we fire off the send_frame_messages timeout.
*/
if (is_obscured)
{
queue_send_frame_messages_timeout (actor_x11);
}
else if (surface)
{
const cairo_rectangle_int_t clip = { 0, 0, 1, 1 };
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (surface), &clip);
actor_x11->repaint_scheduled = TRUE;
}
}
}
static void
meta_window_actor_x11_pre_paint (MetaWindowActor *actor)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
assign_frame_counter_to_frames (actor_x11);
}
static void
meta_window_actor_x11_post_paint (MetaWindowActor *actor)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
actor_x11->repaint_scheduled = FALSE;
if (meta_window_actor_is_destroyed (actor))
return;
/* If the window had damage, but wasn't actually redrawn because
* it is obscured, we should wait until timer expiration before
* sending _NET_WM_FRAME_* messages.
*/
if (actor_x11->send_frame_messages_timer == 0 &&
actor_x11->needs_frame_drawn)
{
GList *l;
for (l = actor_x11->frames; l; l = l->next)
{
FrameData *frame = l->data;
if (frame->frame_drawn_time == 0)
do_send_frame_drawn (actor_x11, frame);
}
actor_x11->needs_frame_drawn = FALSE;
}
}
static void
meta_window_actor_x11_queue_destroy (MetaWindowActor *actor)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
if (actor_x11->send_frame_messages_timer != 0)
remove_frame_messages_timer (actor_x11);
}
static void
meta_window_actor_x11_paint (ClutterActor *actor)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
/* This window got damage when obscured; we set up a timer
* to send frame completion events, but since we're drawing
* the window now (for some other reason) cancel the timer
* and send the completion events normally */
if (actor_x11->send_frame_messages_timer != 0)
{
remove_frame_messages_timer (actor_x11);
assign_frame_counter_to_frames (actor_x11);
}
CLUTTER_ACTOR_CLASS (meta_window_actor_x11_parent_class)->paint (actor);
}
static void
meta_window_actor_x11_constructed (GObject *object)
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (object);
MetaWindow *window =
meta_window_actor_get_meta_window (window_actor);
G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->constructed (object);
/* If a window doesn't start off with updates frozen, we should
* we should send a _NET_WM_FRAME_DRAWN immediately after the first drawn.
*/
if (window->extended_sync_request_counter &&
!meta_window_updates_are_frozen (window))
meta_window_actor_queue_frame_drawn (window_actor, FALSE);
}
static void
meta_window_actor_x11_dispose (GObject *object)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (object);
MetaSurfaceActor *surface_actor;
if (actor_x11->send_frame_messages_timer != 0)
remove_frame_messages_timer (actor_x11);
surface_actor = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
if (surface_actor)
{
g_signal_handler_disconnect (surface_actor,
actor_x11->repaint_scheduled_id);
actor_x11->repaint_scheduled_id = 0;
}
G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->dispose (object);
}
static void
meta_window_actor_x11_finalize (GObject *object)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (object);
g_list_free_full (actor_x11->frames, (GDestroyNotify) frame_data_free);
G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->finalize (object);
}
static void
meta_window_actor_x11_class_init (MetaWindowActorX11Class *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
window_actor_class->frame_complete = meta_window_actor_x11_frame_complete;
window_actor_class->assign_surface_actor = meta_window_actor_x11_assign_surface_actor;
window_actor_class->queue_frame_drawn = meta_window_actor_x11_queue_frame_drawn;
window_actor_class->pre_paint = meta_window_actor_x11_pre_paint;
window_actor_class->post_paint = meta_window_actor_x11_post_paint;
window_actor_class->queue_destroy = meta_window_actor_x11_queue_destroy;
actor_class->paint = meta_window_actor_x11_paint;
object_class->constructed = meta_window_actor_x11_constructed;
object_class->dispose = meta_window_actor_x11_dispose;
object_class->finalize = meta_window_actor_x11_finalize;
}
static void
meta_window_actor_x11_init (MetaWindowActorX11 *self)
{
}