827c26757e
* clutter/clutter-frame-source.h: * clutter/clutter-frame-source.c: New files that contain a replacement for g_timeout that try to cope with system delays. * clutter/Makefile.am: Added clutter-frame-source.{c,h} * clutter/clutter-timeline.c (timeout_add): Use a frame source instead of a g_timeout. * clutter/clutter-main.c (clutter_threads_add_frame_source_full) (clutter_threads_add_frame_source): New public functions to wrap a frame source and grab the Clutter mutex. * clutter/clutter-timeout-pool.c: Now calculates the timeout expiration times in the same way as a frame source does so that it counts time in frame intervals instead of setting the next expiration time as an offset from the current time.
133 lines
5.5 KiB
C
133 lines
5.5 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_MAIN_H
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#define _HAVE_CLUTTER_MAIN_H
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-stage.h>
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G_BEGIN_DECLS
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#define CLUTTER_INIT_ERROR (clutter_init_error_quark ())
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/**
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* ClutterInitError:
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* @CLUTTER_INIT_SUCCESS: Initialisation successful
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* @CLUTTER_INIT_ERROR_UNKNOWN: Unknown error
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* @CLUTTER_INIT_ERROR_THREADS: Thread initialisation failed
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* @CLUTTER_INIT_ERROR_BACKEND: Backend initialisation failed
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* @CLUTTER_INIT_ERROR_INTERNAL: Internal error
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*
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* Error conditions returned by clutter_init() and clutter_init_with_args().
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*
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* Since: 0.2
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*/
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typedef enum {
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CLUTTER_INIT_SUCCESS = 1,
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CLUTTER_INIT_ERROR_UNKNOWN = 0,
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CLUTTER_INIT_ERROR_THREADS = -1,
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CLUTTER_INIT_ERROR_BACKEND = -2,
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CLUTTER_INIT_ERROR_INTERNAL = -3
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} ClutterInitError;
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GQuark clutter_init_error_quark (void);
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/* Initialisation */
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void clutter_base_init (void);
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ClutterInitError clutter_init (int *argc,
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char ***argv);
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ClutterInitError clutter_init_with_args (int *argc,
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char ***argv,
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char *parameter_string,
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GOptionEntry *entries,
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char *translation_domain,
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GError **error);
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GOptionGroup * clutter_get_option_group (void);
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/* Mainloop */
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void clutter_main (void);
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void clutter_main_quit (void);
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gint clutter_main_level (void);
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void clutter_redraw (ClutterStage *stage);
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void clutter_do_event (ClutterEvent *event);
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/* Debug utility functions */
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gboolean clutter_get_debug_enabled (void);
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gboolean clutter_get_show_fps (void);
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gulong clutter_get_timestamp (void);
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/* Threading functions */
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void clutter_threads_init (void);
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void clutter_threads_enter (void);
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void clutter_threads_leave (void);
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void clutter_threads_set_lock_functions (GCallback enter_fn,
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GCallback leave_fn);
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guint clutter_threads_add_idle (GSourceFunc func,
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gpointer data);
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guint clutter_threads_add_idle_full (gint priority,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify);
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guint clutter_threads_add_timeout (guint interval,
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GSourceFunc func,
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gpointer data);
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guint clutter_threads_add_timeout_full (gint priority,
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guint interval,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify);
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guint clutter_threads_add_frame_source (guint interval,
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GSourceFunc func,
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gpointer data);
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guint clutter_threads_add_frame_source_full
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(gint priority,
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guint interval,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify);
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void clutter_set_motion_events_enabled (gboolean enable);
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gboolean clutter_get_motion_events_enabled (void);
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void clutter_set_motion_events_frequency (guint frequency);
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guint clutter_get_motion_events_frequency (void);
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void clutter_set_default_frame_rate (guint frames_per_sec);
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guint clutter_get_default_frame_rate (void);
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void clutter_grab_pointer (ClutterActor *actor);
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void clutter_ungrab_pointer (void);
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ClutterActor * clutter_get_pointer_grab (void);
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void clutter_grab_keyboard (ClutterActor *actor);
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void clutter_ungrab_keyboard (void);
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ClutterActor * clutter_get_keyboard_grab (void);
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G_END_DECLS
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#endif /* _HAVE_CLUTTER_MAIN_H */
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