62d716b1cb
* README: Update a little more. * clutter/clutter-effect.c: Add missing func documentation * clutter/clutter-rectangle.c: Fix border drawing.
122 lines
4.2 KiB
Plaintext
122 lines
4.2 KiB
Plaintext
Clutter 0.3 README.
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===================
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Clutter it an open source software library for creating fast, visually
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rich and animated graphical user interfaces.
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Clutter currently requires:
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* GLib >= 2.10.0
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* GdkPixbuf
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* Pango 1.x
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* OpenGL >= 1.2 or OpenGL ES 1.1
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* GLX, SDL or an EGL Implementation
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The official website is:
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http://www.clutter-project.org
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The Clutter blog is at
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http://www.clutter-project.org/blog
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To subscribe to the Clutter mailing list, send mail to:
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clutter+subscribe@o-hand.com
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The official mailing list archive is:
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http://lists.o-hand.com/clutter/
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New bug page on Bugzilla:
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http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter
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Clutter is LGPL licensed.
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INSTALLATION
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====
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See the INSTALL file
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RELEASE NOTES
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====
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Relevant information for developers with existing Clutter applications
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wanting to port to newer releases;
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Release Notes for Clutter 0.3
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-----------------------------
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* ClutterTexture changes:
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+ clutter_texture_set_pixbuf() now takes a GError paremeter.
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+ clutter_texture_upload_data has been split into two new and
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more functional versions; clutter_texture_set_from_rgb_data(),
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clutter_texture_set_from_yuv_data().
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* The GLX specific API has been moved to the GLX backend code and
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it's now under the ClutterGlx namespace.
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* The priority of the various users of the GLib main loop has been
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reviewed and changed were necessary. Every paint is queued with a
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priority of G_PRIORITY_DEFAULT + 10; timelines are allocated with
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a G_PRIORITY_DEFAULT + 30 priority; events are processed with a
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G_PRIORITY_DEFAULT priority. This ensures that events are processed
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before the paints take place.
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* The ClutterActor::allocate_coords() has been renamed to
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ClutterActor::query_coords(), in order to clarify its usage.
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* Actors overriding ClutterActor::request_coords() and
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ClutterActor::query_coords() must convert sizes obtained from the
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public API from pixels to ClutterUnits, using the conversion
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macros found in clutter-units.h. The conversion will be necessary
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until the public API will switch over to returning the generic
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units too.
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* Users of Intel video cards should find that disabling sync-to-vblank
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is no longer necessary. In case Clutter applications take really
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long times for redrawing and appear stuck and unresponsive, the
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sync-to-vblank feature might still be the culprit; in that case, use
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"export CLUTTER_VBLANK=none" to disable it and file a bug reporting the
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video card model, the driver version and the X server version.
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* ClutterTimeline objects now share the same timeout pool (see the
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ClutterTimeoutPool API). This might cause problems with heavily
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threaded libraries without integration with the GLib main loop.
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If an application experiences bad behaviours during animations
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use "export CLUTTER_TIMELINE=no-pool" to disable the timeout pool.
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* clutter_color_parse() now handles color definitions with alpha. Alpha
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will default to fully Opaque rather than fully transparent if not specified.
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* The Clutter examples/ directory has been removed and replaced with a
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tests/ directory.
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* Event API changes and event queue (Ebassi) .
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* Runtime options now dependant on backend.
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HACKING
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====
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If you want to hack on and improve clutter check the TODO file.
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BUGS
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====
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Bugs should be reported to the OpenedHand Bugzilla at:
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http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter
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You will need an account.
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In the report you should include:
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* what system you're running Clutter on;
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* which version of GLib, GdkPixbuf and OpenGL you are using;
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* which video card and which drivers you are using, including output of
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glxinfo and xdpyinfo.
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* how to reproduce the bug.
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If you cannot reproduce the bug with one of the tests that come with Clutter
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source code, you should include a small test case displaying the bad
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behaviour.
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If the bug exposes a crash, the exact text printed out and a stack trace
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obtained using gdb are greatly appreciated.
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PATCHES
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====
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Patches should be submitted using Bugzilla. Patches fixing a bug should be
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attached to the bug report; patches for new features or for fixing bugs not
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yet reported should be attached to a newly opened bug. Patches should always
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be in the unified diff format.
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