dfa235aa5d
It's currently a bit hard to get the fixed position of an actor. It can be either done by using g_object_get() with the "fixed-x"/"fixed-y" properties or by calling clutter_actor_get_position(). Calling clutter_actor_get_position() can return the fixed position, but it might also return the allocated position if the allocation is valid. The latter is not the best behavior when querying the fixed position during an allocation, so introduce a new function clutter_actor_get_fixed_position() which always gets the fixed position and returns FALSE in case no fixed position is set. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1310 |
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meson.build |