195 lines
5.9 KiB
C
195 lines
5.9 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* CoglMemoryStack provides a really simple, but lightning fast
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* memory stack allocation strategy:
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*
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* - The underlying pool of memory is grow-only.
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* - The pool is considered to be a stack which may be comprised
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* of multiple smaller stacks. Allocation is done as follows:
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* - If there's enough memory in the current sub-stack then the
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* stack-pointer will be returned as the allocation and the
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* stack-pointer will be incremented by the allocation size.
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* - If there isn't enough memory in the current sub-stack
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* then a new sub-stack is allocated twice as big as the current
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* sub-stack or twice as big as the requested allocation size if
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* that's bigger and the stack-pointer is set to the start of the
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* new sub-stack.
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* - Allocations can't be freed in a random-order, you can only
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* rewind the entire stack back to the start. There is no
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* the concept of stack frames to allow partial rewinds.
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*
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* For example; we plan to use this in our tessellator which has to
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* allocate lots of small vertex, edge and face structures because
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* when tessellation has been finished we just want to free the whole
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* lot in one go.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#include "cogl-config.h"
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#include "cogl-memory-stack-private.h"
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#include "cogl-list.h"
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#include <stdint.h>
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#include <glib.h>
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typedef struct _CoglMemorySubStack
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{
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CoglList link;
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size_t bytes;
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uint8_t *data;
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} CoglMemorySubStack;
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struct _CoglMemoryStack
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{
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CoglList sub_stacks;
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CoglMemorySubStack *sub_stack;
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size_t sub_stack_offset;
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};
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static CoglMemorySubStack *
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_cogl_memory_sub_stack_alloc (size_t bytes)
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{
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CoglMemorySubStack *sub_stack = g_slice_new (CoglMemorySubStack);
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sub_stack->bytes = bytes;
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sub_stack->data = g_malloc (bytes);
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return sub_stack;
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}
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static void
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_cogl_memory_stack_add_sub_stack (CoglMemoryStack *stack,
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size_t sub_stack_bytes)
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{
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CoglMemorySubStack *sub_stack =
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_cogl_memory_sub_stack_alloc (sub_stack_bytes);
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_cogl_list_insert (stack->sub_stacks.prev, &sub_stack->link);
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stack->sub_stack = sub_stack;
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stack->sub_stack_offset = 0;
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}
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CoglMemoryStack *
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_cogl_memory_stack_new (size_t initial_size_bytes)
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{
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CoglMemoryStack *stack = g_slice_new0 (CoglMemoryStack);
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_cogl_list_init (&stack->sub_stacks);
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_cogl_memory_stack_add_sub_stack (stack, initial_size_bytes);
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return stack;
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}
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void *
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_cogl_memory_stack_alloc (CoglMemoryStack *stack, size_t bytes)
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{
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CoglMemorySubStack *sub_stack;
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void *ret;
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sub_stack = stack->sub_stack;
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if (G_LIKELY (sub_stack->bytes - stack->sub_stack_offset >= bytes))
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{
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ret = sub_stack->data + stack->sub_stack_offset;
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stack->sub_stack_offset += bytes;
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return ret;
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}
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/* If the stack has been rewound and then a large initial allocation
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* is made then we may need to skip over one or more of the
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* sub-stacks that are too small for the requested allocation
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* size... */
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for (_cogl_list_set_iterator (sub_stack->link.next, sub_stack, link);
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&sub_stack->link != &stack->sub_stacks;
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_cogl_list_set_iterator (sub_stack->link.next, sub_stack, link))
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{
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if (sub_stack->bytes >= bytes)
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{
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ret = sub_stack->data;
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stack->sub_stack = sub_stack;
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stack->sub_stack_offset = bytes;
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return ret;
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}
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}
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/* Finally if we couldn't find a free sub-stack with enough space
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* for the requested allocation we allocate another sub-stack that's
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* twice as big as the last sub-stack or twice as big as the
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* requested allocation if that's bigger.
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*/
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sub_stack = _cogl_container_of (stack->sub_stacks.prev,
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CoglMemorySubStack,
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link);
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_cogl_memory_stack_add_sub_stack (stack, MAX (sub_stack->bytes, bytes) * 2);
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sub_stack = _cogl_container_of (stack->sub_stacks.prev,
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CoglMemorySubStack,
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link);
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stack->sub_stack_offset += bytes;
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return sub_stack->data;
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}
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void
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_cogl_memory_stack_rewind (CoglMemoryStack *stack)
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{
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stack->sub_stack = _cogl_container_of (stack->sub_stacks.next,
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CoglMemorySubStack,
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link);
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stack->sub_stack_offset = 0;
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}
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static void
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_cogl_memory_sub_stack_free (CoglMemorySubStack *sub_stack)
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{
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g_free (sub_stack->data);
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g_slice_free (CoglMemorySubStack, sub_stack);
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}
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void
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_cogl_memory_stack_free (CoglMemoryStack *stack)
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{
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while (!_cogl_list_empty (&stack->sub_stacks))
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{
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CoglMemorySubStack *sub_stack =
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_cogl_container_of (stack->sub_stacks.next, CoglMemorySubStack, link);
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_cogl_list_remove (&sub_stack->link);
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_cogl_memory_sub_stack_free (sub_stack);
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}
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g_slice_free (CoglMemoryStack, stack);
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}
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