mutter/cogl/cogl/cogl-memory-stack.c

195 lines
5.9 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
* CoglMemoryStack provides a really simple, but lightning fast
* memory stack allocation strategy:
*
* - The underlying pool of memory is grow-only.
* - The pool is considered to be a stack which may be comprised
* of multiple smaller stacks. Allocation is done as follows:
* - If there's enough memory in the current sub-stack then the
* stack-pointer will be returned as the allocation and the
* stack-pointer will be incremented by the allocation size.
* - If there isn't enough memory in the current sub-stack
* then a new sub-stack is allocated twice as big as the current
* sub-stack or twice as big as the requested allocation size if
* that's bigger and the stack-pointer is set to the start of the
* new sub-stack.
* - Allocations can't be freed in a random-order, you can only
* rewind the entire stack back to the start. There is no
* the concept of stack frames to allow partial rewinds.
*
* For example; we plan to use this in our tessellator which has to
* allocate lots of small vertex, edge and face structures because
* when tessellation has been finished we just want to free the whole
* lot in one go.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#include "cogl-config.h"
#include "cogl-memory-stack-private.h"
#include "cogl-list.h"
#include <stdint.h>
#include <glib.h>
typedef struct _CoglMemorySubStack
{
CoglList link;
size_t bytes;
uint8_t *data;
} CoglMemorySubStack;
struct _CoglMemoryStack
{
CoglList sub_stacks;
CoglMemorySubStack *sub_stack;
size_t sub_stack_offset;
};
static CoglMemorySubStack *
_cogl_memory_sub_stack_alloc (size_t bytes)
{
CoglMemorySubStack *sub_stack = g_slice_new (CoglMemorySubStack);
sub_stack->bytes = bytes;
sub_stack->data = g_malloc (bytes);
return sub_stack;
}
static void
_cogl_memory_stack_add_sub_stack (CoglMemoryStack *stack,
size_t sub_stack_bytes)
{
CoglMemorySubStack *sub_stack =
_cogl_memory_sub_stack_alloc (sub_stack_bytes);
_cogl_list_insert (stack->sub_stacks.prev, &sub_stack->link);
stack->sub_stack = sub_stack;
stack->sub_stack_offset = 0;
}
CoglMemoryStack *
_cogl_memory_stack_new (size_t initial_size_bytes)
{
CoglMemoryStack *stack = g_slice_new0 (CoglMemoryStack);
_cogl_list_init (&stack->sub_stacks);
_cogl_memory_stack_add_sub_stack (stack, initial_size_bytes);
return stack;
}
void *
_cogl_memory_stack_alloc (CoglMemoryStack *stack, size_t bytes)
{
CoglMemorySubStack *sub_stack;
void *ret;
sub_stack = stack->sub_stack;
if (G_LIKELY (sub_stack->bytes - stack->sub_stack_offset >= bytes))
{
ret = sub_stack->data + stack->sub_stack_offset;
stack->sub_stack_offset += bytes;
return ret;
}
/* If the stack has been rewound and then a large initial allocation
* is made then we may need to skip over one or more of the
* sub-stacks that are too small for the requested allocation
* size... */
for (_cogl_list_set_iterator (sub_stack->link.next, sub_stack, link);
&sub_stack->link != &stack->sub_stacks;
_cogl_list_set_iterator (sub_stack->link.next, sub_stack, link))
{
if (sub_stack->bytes >= bytes)
{
ret = sub_stack->data;
stack->sub_stack = sub_stack;
stack->sub_stack_offset = bytes;
return ret;
}
}
/* Finally if we couldn't find a free sub-stack with enough space
* for the requested allocation we allocate another sub-stack that's
* twice as big as the last sub-stack or twice as big as the
* requested allocation if that's bigger.
*/
sub_stack = _cogl_container_of (stack->sub_stacks.prev,
CoglMemorySubStack,
link);
_cogl_memory_stack_add_sub_stack (stack, MAX (sub_stack->bytes, bytes) * 2);
sub_stack = _cogl_container_of (stack->sub_stacks.prev,
CoglMemorySubStack,
link);
stack->sub_stack_offset += bytes;
return sub_stack->data;
}
void
_cogl_memory_stack_rewind (CoglMemoryStack *stack)
{
stack->sub_stack = _cogl_container_of (stack->sub_stacks.next,
CoglMemorySubStack,
link);
stack->sub_stack_offset = 0;
}
static void
_cogl_memory_sub_stack_free (CoglMemorySubStack *sub_stack)
{
g_free (sub_stack->data);
g_slice_free (CoglMemorySubStack, sub_stack);
}
void
_cogl_memory_stack_free (CoglMemoryStack *stack)
{
while (!_cogl_list_empty (&stack->sub_stacks))
{
CoglMemorySubStack *sub_stack =
_cogl_container_of (stack->sub_stacks.next, CoglMemorySubStack, link);
_cogl_list_remove (&sub_stack->link);
_cogl_memory_sub_stack_free (sub_stack);
}
g_slice_free (CoglMemoryStack, stack);
}