![Robert Bragg](/assets/img/avatar_default.png)
Many use cases for clonning an actor don't require running a shader on the resulting clone image and so requiring FBOs in these cases is overkill and in-efficient as it requires kicking and synchronizing a render for each clone. This approach basically just uses the paint function of another actor to implement the painting for the clone actor with some fiddling of the model- view matrix to scale according to the different allocation box sizes of each of the actors. A simple unit test called test-actors2 was added for testing.
77 lines
2.7 KiB
C
77 lines
2.7 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2008 Intel Corporation.
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*
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* Authored By: Robert Bragg <robert@linux.intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ACTOR_CLONE_H__
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#define __CLUTTER_ACTOR_CLONE_H__
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#include <glib-object.h>
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-color.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_ACTOR_CLONE (clutter_actor_clone_get_type())
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#define CLUTTER_ACTOR_CLONE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR_CLONE, ClutterActorClone))
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#define CLUTTER_ACTOR_CLONE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR_CLONE, ClutterActorCloneClass))
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#define CLUTTER_IS_ACTOR_CLONE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR_CLONE))
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#define CLUTTER_IS_ACTOR_CLONE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR_CLONE))
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#define CLUTTER_ACTOR_CLONE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR_CLONE, ClutterActorCloneClass))
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typedef struct _ClutterActorClone ClutterActorClone;
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typedef struct _ClutterActorCloneClass ClutterActorCloneClass;
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typedef struct _ClutterActorClonePrivate ClutterActorClonePrivate;
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struct _ClutterActorClone
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{
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/*< private >*/
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ClutterActor parent;
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ClutterActorClonePrivate *priv;
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};
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struct _ClutterActorCloneClass
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{
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/*< private >*/
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ClutterActorClass parent_class;
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/* padding for future expansion */
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void (*_clutter_actor_clone1) (void);
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void (*_clutter_actor_clone2) (void);
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void (*_clutter_actor_clone3) (void);
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void (*_clutter_actor_clone4) (void);
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};
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GType clutter_actor_clone_get_type (void) G_GNUC_CONST;
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ClutterActor *clutter_actor_clone_new (ClutterActor *clone_source);
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ClutterActor *clutter_actor_clone_get_clone_source (ClutterActorClone *clone);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_CLONE_H__ */
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