54735dec84
The coding style has for a long time said to avoid using redundant glib data types such as gint or gchar etc because we feel that they make the code look unnecessarily foreign to developers coming from outside of the Gnome developer community. Note: When we tried to find the historical rationale for the types we just found that they were apparently only added for consistent syntax highlighting which didn't seem that compelling. Up until now we have been continuing to use some of the platform specific type such as gint{8,16,32,64} and gsize but this patch switches us over to using the standard c99 equivalents instead so we can further ensure that our code looks familiar to the widest range of C developers who might potentially contribute to Cogl. So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this switches all Cogl code to instead use the int{8,16,32,64}_t and uint{8,16,32,64}_t c99 types instead. Instead of gsize we now use size_t For now we are not going to use the c99 _Bool type and instead we have introduced a new CoglBool type to use instead of gboolean. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
178 lines
4.9 KiB
C
178 lines
4.9 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "math.h"
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#include "cogl-util.h"
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#include "cogl-internal.h"
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#include "cogl-spans.h"
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void
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_cogl_span_iter_update (CoglSpanIter *iter)
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{
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/* Pick current span */
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iter->span = &iter->spans[iter->index];
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/* Offset next position by span size */
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iter->next_pos = iter->pos + iter->span->size - iter->span->waste;
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/* Check if span intersects the area to cover */
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if (iter->next_pos <= iter->cover_start ||
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iter->pos >= iter->cover_end)
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{
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/* Intersection undefined */
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iter->intersects = FALSE;
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return;
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}
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iter->intersects = TRUE;
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/* Clip start position to coverage area */
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if (iter->pos < iter->cover_start)
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iter->intersect_start = iter->cover_start;
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else
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iter->intersect_start = iter->pos;
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/* Clip end position to coverage area */
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if (iter->next_pos > iter->cover_end)
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iter->intersect_end = iter->cover_end;
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else
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iter->intersect_end = iter->next_pos;
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}
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void
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_cogl_span_iter_begin (CoglSpanIter *iter,
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const CoglSpan *spans,
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int n_spans,
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float normalize_factor,
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float cover_start,
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float cover_end,
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CoglPipelineWrapMode wrap_mode)
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{
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/* XXX: If CLAMP_TO_EDGE needs to be emulated then it needs to be
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* done at a higher level than here... */
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_COGL_RETURN_IF_FAIL (wrap_mode == COGL_PIPELINE_WRAP_MODE_REPEAT ||
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wrap_mode == COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT);
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iter->span = NULL;
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iter->spans = spans;
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iter->n_spans = n_spans;
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/* We always iterate in a positive direction from the origin. If
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* iter->flipped == TRUE that means whoever is using this API should
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* interpreted the current span as extending in the opposite direction. I.e.
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* it extends to the left if iterating the X axis, or up if the Y axis. */
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if (cover_start > cover_end)
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{
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float tmp = cover_start;
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cover_start = cover_end;
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cover_end = tmp;
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iter->flipped = TRUE;
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}
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else
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iter->flipped = FALSE;
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/* The texture spans cover the normalized texture coordinate space ranging
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* from [0,1] but to help support repeating of sliced textures we allow
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* iteration of any range so we need to relate the start of the range to the
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* nearest point equivalent to 0.
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*/
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if (normalize_factor != 1.0)
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{
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float cover_start_normalized = cover_start / normalize_factor;
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iter->origin = floorf (cover_start_normalized) * normalize_factor;
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}
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else
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iter->origin = floorf (cover_start);
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iter->wrap_mode = wrap_mode;
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if (wrap_mode == COGL_PIPELINE_WRAP_MODE_REPEAT)
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iter->index = 0;
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else if (wrap_mode == COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT)
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{
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if ((int)iter->origin % 2)
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{
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iter->index = iter->n_spans - 1;
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iter->mirror_direction = -1;
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iter->flipped = !iter->flipped;
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}
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else
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{
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iter->index = 0;
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iter->mirror_direction = 1;
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}
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}
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else
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g_warn_if_reached ();
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iter->cover_start = cover_start;
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iter->cover_end = cover_end;
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iter->pos = iter->origin;
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/* Update intersection */
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_cogl_span_iter_update (iter);
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while (iter->next_pos <= iter->cover_start)
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_cogl_span_iter_next (iter);
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}
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void
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_cogl_span_iter_next (CoglSpanIter *iter)
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{
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/* Move current position */
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iter->pos = iter->next_pos;
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if (iter->wrap_mode == COGL_PIPELINE_WRAP_MODE_REPEAT)
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iter->index = (iter->index + 1) % iter->n_spans;
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else if (iter->wrap_mode == COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT)
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{
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iter->index += iter->mirror_direction;
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if (iter->index == iter->n_spans || iter->index == -1)
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{
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iter->mirror_direction = -iter->mirror_direction;
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iter->index += iter->mirror_direction;
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iter->flipped = !iter->flipped;
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}
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}
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else
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g_warn_if_reached ();
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/* Update intersection */
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_cogl_span_iter_update (iter);
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}
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CoglBool
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_cogl_span_iter_end (CoglSpanIter *iter)
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{
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/* End reached when whole area covered */
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return iter->pos >= iter->cover_end;
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}
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