mutter/examples/cogl-gles2-context.c
Robert Bragg 1317a25a91 offscreen: rename _new_to_texture to _new_with_texture
This renames cogl_offscreen_new_to_texture to
cogl_offscreen_new_with_texture. The intention is to then cherry-pick
this back to the cogl-1.16 branch so we can maintain a parallel
cogl_offscreen_new_to_texture() function which keeps the synchronous
allocation semantics that some clutter applications are currently
relying on.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit ecc6d2f64481626992b2fe6cdfa7b999270b28f5)

Note: Since we can't break the 1.x api on this branch this keeps a
thin shim around cogl_offscreen_new_with_texture to implement
cogl_offscreen_new_to_texture with its synchronous allocation
semantics.
2013-08-19 22:44:44 +01:00

140 lines
4.1 KiB
C

#include <cogl/cogl.h>
#include <cogl/cogl-gles2.h>
#include <glib.h>
#include <stdio.h>
#define OFFSCREEN_WIDTH 100
#define OFFSCREEN_HEIGHT 100
typedef struct _Data
{
CoglContext *ctx;
CoglFramebuffer *fb;
CoglPrimitive *triangle;
CoglPipeline *pipeline;
CoglTexture *offscreen_texture;
CoglOffscreen *offscreen;
CoglGLES2Context *gles2_ctx;
const CoglGLES2Vtable *gles2_vtable;
} Data;
static gboolean
paint_cb (void *user_data)
{
Data *data = user_data;
CoglError *error = NULL;
const CoglGLES2Vtable *gles2 = data->gles2_vtable;
/* Draw scene with GLES2 */
if (!cogl_push_gles2_context (data->ctx,
data->gles2_ctx,
data->fb,
data->fb,
&error))
{
g_error ("Failed to push gles2 context: %s\n", error->message);
}
/* Clear offscreen framebuffer with a random color */
gles2->glClearColor (g_random_double (),
g_random_double (),
g_random_double (),
1.0f);
gles2->glClear (GL_COLOR_BUFFER_BIT);
cogl_pop_gles2_context (data->ctx);
/* Draw scene with Cogl */
cogl_primitive_draw (data->triangle, data->fb, data->pipeline);
cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
return FALSE; /* remove the callback */
}
static void
frame_event_cb (CoglOnscreen *onscreen,
CoglFrameEvent event,
CoglFrameInfo *info,
void *user_data)
{
if (event == COGL_FRAME_EVENT_SYNC)
paint_cb (user_data);
}
int
main (int argc, char **argv)
{
Data data;
CoglOnscreen *onscreen;
CoglError *error = NULL;
CoglVertexP2C4 triangle_vertices[] = {
{0, 0.7, 0xff, 0x00, 0x00, 0xff},
{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
};
GSource *cogl_source;
GMainLoop *loop;
CoglRenderer *renderer;
CoglDisplay *display;
renderer = cogl_renderer_new ();
cogl_renderer_add_constraint (renderer,
COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2);
display = cogl_display_new (renderer, NULL);
data.ctx = cogl_context_new (display, NULL);
onscreen = cogl_onscreen_new (data.ctx, 640, 480);
cogl_onscreen_show (onscreen);
data.fb = COGL_FRAMEBUFFER (onscreen);
/* Prepare onscreen primitive */
data.triangle = cogl_primitive_new_p2c4 (data.ctx,
COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
data.pipeline = cogl_pipeline_new (data.ctx);
data.offscreen_texture = COGL_TEXTURE (
cogl_texture_2d_new_with_size (data.ctx,
OFFSCREEN_WIDTH,
OFFSCREEN_HEIGHT,
COGL_PIXEL_FORMAT_ANY));
data.offscreen = cogl_offscreen_new_with_texture (data.offscreen_texture);
data.gles2_ctx = cogl_gles2_context_new (data.ctx, &error);
if (!data.gles2_ctx) {
g_error ("Failed to create GLES2 context: %s\n", error->message);
}
data.gles2_vtable = cogl_gles2_context_get_vtable (data.gles2_ctx);
/* Draw scene with GLES2 */
if (!cogl_push_gles2_context (data.ctx,
data.gles2_ctx,
data.fb,
data.fb,
&error))
{
g_error ("Failed to push gles2 context: %s\n", error->message);
}
cogl_pop_gles2_context (data.ctx);
cogl_source = cogl_glib_source_new (data.ctx, G_PRIORITY_DEFAULT);
g_source_attach (cogl_source, NULL);
cogl_onscreen_add_frame_callback (COGL_ONSCREEN (data.fb),
frame_event_cb,
&data,
NULL); /* destroy notify */
g_idle_add (paint_cb, &data);
loop = g_main_loop_new (NULL, TRUE);
g_main_loop_run (loop);
return 0;
}