2f4a68c8c3
The order and way include macros were structured was chaotic, with no real common thread between files. Try to tidy up the mess with some common scheme, to make things look less messy.
593 lines
16 KiB
C
593 lines
16 KiB
C
/*
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* This is based on an original C++ implementation for compiz that
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* carries the following copyright notice:
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*
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*
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* Copyright © 2011 NVIDIA Corporation
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*
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* Permission to use, copy, modify, distribute, and sell this software
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* and its documentation for any purpose is hereby granted without
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* fee, provided that the above copyright notice appear in all copies
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* and that both that copyright notice and this permission notice
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* appear in supporting documentation, and that the name of NVIDIA
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* Corporation not be used in advertising or publicity pertaining to
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* distribution of the software without specific, written prior
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* permission. NVIDIA Corporation makes no representations about the
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* suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* NVIDIA CORPORATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS
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* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS, IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
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* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
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* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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* SOFTWARE.
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*
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* Authors: James Jones <jajones@nvidia.com>
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*/
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#include "config.h"
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#include "compositor/meta-sync-ring.h"
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#include <string.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <X11/extensions/sync.h>
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#include "clutter/clutter.h"
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#include "cogl/cogl.h"
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#include "meta/util.h"
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/* Theory of operation:
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*
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* We use a ring of NUM_SYNCS fence objects. On each frame we advance
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* to the next fence in the ring. For each fence we do:
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*
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* 1. fence is XSyncTriggerFence()'d and glWaitSync()'d
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* 2. NUM_SYNCS / 2 frames later, fence should be triggered
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* 3. fence is XSyncResetFence()'d
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* 4. NUM_SYNCS / 2 frames later, fence should be reset
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* 5. go back to 1 and re-use fence
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*
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* glClientWaitSync() and XAlarms are used in steps 2 and 4,
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* respectively, to double-check the expectections.
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*/
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#define NUM_SYNCS 10
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#define MAX_SYNC_WAIT_TIME (1 * 1000 * 1000 * 1000) /* one sec */
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#define MAX_REBOOT_ATTEMPTS 2
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typedef enum
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{
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META_SYNC_STATE_READY,
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META_SYNC_STATE_WAITING,
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META_SYNC_STATE_DONE,
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META_SYNC_STATE_RESET_PENDING,
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} MetaSyncState;
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typedef struct
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{
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Display *xdisplay;
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XSyncFence xfence;
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GLsync gl_x11_sync;
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GLsync gpu_fence;
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XSyncCounter xcounter;
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XSyncAlarm xalarm;
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XSyncValue next_counter_value;
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MetaSyncState state;
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} MetaSync;
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typedef struct
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{
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Display *xdisplay;
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int xsync_event_base;
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int xsync_error_base;
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GHashTable *alarm_to_sync;
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MetaSync *syncs_array[NUM_SYNCS];
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guint current_sync_idx;
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MetaSync *current_sync;
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guint warmup_syncs;
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guint reboots;
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} MetaSyncRing;
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static MetaSyncRing meta_sync_ring = { 0 };
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static XSyncValue SYNC_VALUE_ZERO;
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static XSyncValue SYNC_VALUE_ONE;
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static const char* (*meta_gl_get_string) (GLenum name);
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static void (*meta_gl_get_integerv) (GLenum pname,
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GLint *params);
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static const char* (*meta_gl_get_stringi) (GLenum name,
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GLuint index);
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static void (*meta_gl_delete_sync) (GLsync sync);
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static GLenum (*meta_gl_client_wait_sync) (GLsync sync,
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GLbitfield flags,
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GLuint64 timeout);
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static void (*meta_gl_wait_sync) (GLsync sync,
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GLbitfield flags,
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GLuint64 timeout);
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static GLsync (*meta_gl_import_sync) (GLenum external_sync_type,
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GLintptr external_sync,
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GLbitfield flags);
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static GLsync (*meta_gl_fence_sync) (GLenum condition,
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GLbitfield flags);
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static MetaSyncRing *
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meta_sync_ring_get (void)
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{
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if (meta_sync_ring.reboots > MAX_REBOOT_ATTEMPTS)
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return NULL;
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return &meta_sync_ring;
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}
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static gboolean
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load_gl_symbol (const char *name,
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void **func)
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{
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*func = cogl_get_proc_address (name);
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if (!*func)
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{
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meta_verbose ("MetaSyncRing: failed to resolve required GL symbol \"%s\"\n", name);
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return FALSE;
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}
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return TRUE;
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}
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static gboolean
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check_gl_extensions (void)
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{
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ClutterBackend *backend;
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CoglContext *cogl_context;
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CoglDisplay *cogl_display;
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CoglRenderer *cogl_renderer;
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backend = clutter_get_default_backend ();
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cogl_context = clutter_backend_get_cogl_context (backend);
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cogl_display = cogl_context_get_display (cogl_context);
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cogl_renderer = cogl_display_get_renderer (cogl_display);
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switch (cogl_renderer_get_driver (cogl_renderer))
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{
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case COGL_DRIVER_GL3:
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{
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int num_extensions, i;
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gboolean arb_sync = FALSE;
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gboolean x11_sync_object = FALSE;
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meta_gl_get_integerv (GL_NUM_EXTENSIONS, &num_extensions);
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for (i = 0; i < num_extensions; ++i)
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{
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const char *ext = meta_gl_get_stringi (GL_EXTENSIONS, i);
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if (g_strcmp0 ("GL_ARB_sync", ext) == 0)
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arb_sync = TRUE;
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else if (g_strcmp0 ("GL_EXT_x11_sync_object", ext) == 0)
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x11_sync_object = TRUE;
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}
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return arb_sync && x11_sync_object;
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}
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case COGL_DRIVER_GL:
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{
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const char *extensions = meta_gl_get_string (GL_EXTENSIONS);
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return (extensions != NULL &&
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strstr (extensions, "GL_ARB_sync") != NULL &&
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strstr (extensions, "GL_EXT_x11_sync_object") != NULL);
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}
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default:
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break;
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}
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return FALSE;
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}
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static gboolean
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load_required_symbols (void)
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{
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static gboolean success = FALSE;
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if (success)
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return TRUE;
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/* We don't link against libGL directly because cogl may want to
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* use something else. This assumes that cogl has been initialized
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* and dynamically loaded libGL at this point.
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*/
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if (!load_gl_symbol ("glGetString", (void **) &meta_gl_get_string))
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goto out;
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if (!load_gl_symbol ("glGetIntegerv", (void **) &meta_gl_get_integerv))
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goto out;
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if (!load_gl_symbol ("glGetStringi", (void **) &meta_gl_get_stringi))
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goto out;
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if (!check_gl_extensions ())
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{
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meta_verbose ("MetaSyncRing: couldn't find required GL extensions\n");
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goto out;
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}
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if (!load_gl_symbol ("glDeleteSync", (void **) &meta_gl_delete_sync))
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goto out;
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if (!load_gl_symbol ("glClientWaitSync", (void **) &meta_gl_client_wait_sync))
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goto out;
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if (!load_gl_symbol ("glWaitSync", (void **) &meta_gl_wait_sync))
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goto out;
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if (!load_gl_symbol ("glImportSyncEXT", (void **) &meta_gl_import_sync))
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goto out;
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if (!load_gl_symbol ("glFenceSync", (void **) &meta_gl_fence_sync))
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goto out;
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success = TRUE;
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out:
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return success;
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}
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static void
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meta_sync_insert (MetaSync *self)
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{
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g_return_if_fail (self->state == META_SYNC_STATE_READY);
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XSyncTriggerFence (self->xdisplay, self->xfence);
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XFlush (self->xdisplay);
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meta_gl_wait_sync (self->gl_x11_sync, 0, GL_TIMEOUT_IGNORED);
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self->gpu_fence = meta_gl_fence_sync (GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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self->state = META_SYNC_STATE_WAITING;
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}
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static GLenum
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meta_sync_check_update_finished (MetaSync *self,
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GLuint64 timeout)
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{
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GLenum status = GL_WAIT_FAILED;
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switch (self->state)
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{
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case META_SYNC_STATE_DONE:
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status = GL_ALREADY_SIGNALED;
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break;
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case META_SYNC_STATE_WAITING:
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status = meta_gl_client_wait_sync (self->gpu_fence, 0, timeout);
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if (status == GL_ALREADY_SIGNALED || status == GL_CONDITION_SATISFIED)
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{
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self->state = META_SYNC_STATE_DONE;
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meta_gl_delete_sync (self->gpu_fence);
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self->gpu_fence = 0;
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}
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break;
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default:
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break;
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}
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g_warn_if_fail (status != GL_WAIT_FAILED);
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return status;
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}
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static void
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meta_sync_reset (MetaSync *self)
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{
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XSyncAlarmAttributes attrs;
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int overflow;
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g_return_if_fail (self->state == META_SYNC_STATE_DONE);
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XSyncResetFence (self->xdisplay, self->xfence);
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attrs.trigger.wait_value = self->next_counter_value;
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XSyncChangeAlarm (self->xdisplay, self->xalarm, XSyncCAValue, &attrs);
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XSyncSetCounter (self->xdisplay, self->xcounter, self->next_counter_value);
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XSyncValueAdd (&self->next_counter_value,
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self->next_counter_value,
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SYNC_VALUE_ONE,
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&overflow);
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self->state = META_SYNC_STATE_RESET_PENDING;
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}
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static void
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meta_sync_handle_event (MetaSync *self,
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XSyncAlarmNotifyEvent *event)
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{
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g_return_if_fail (event->alarm == self->xalarm);
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g_return_if_fail (self->state == META_SYNC_STATE_RESET_PENDING);
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self->state = META_SYNC_STATE_READY;
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}
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static MetaSync *
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meta_sync_new (Display *xdisplay)
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{
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MetaSync *self;
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XSyncAlarmAttributes attrs;
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self = g_malloc0 (sizeof (MetaSync));
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self->xdisplay = xdisplay;
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self->xfence = XSyncCreateFence (xdisplay, DefaultRootWindow (xdisplay), FALSE);
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self->gl_x11_sync = 0;
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self->gpu_fence = 0;
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self->xcounter = XSyncCreateCounter (xdisplay, SYNC_VALUE_ZERO);
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attrs.trigger.counter = self->xcounter;
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attrs.trigger.value_type = XSyncAbsolute;
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attrs.trigger.wait_value = SYNC_VALUE_ONE;
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attrs.trigger.test_type = XSyncPositiveTransition;
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attrs.events = TRUE;
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self->xalarm = XSyncCreateAlarm (xdisplay,
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XSyncCACounter |
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XSyncCAValueType |
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XSyncCAValue |
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XSyncCATestType |
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XSyncCAEvents,
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&attrs);
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XSyncIntToValue (&self->next_counter_value, 1);
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self->state = META_SYNC_STATE_READY;
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return self;
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}
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static void
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meta_sync_import (MetaSync *self)
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{
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g_return_if_fail (self->gl_x11_sync == 0);
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self->gl_x11_sync = meta_gl_import_sync (GL_SYNC_X11_FENCE_EXT, self->xfence, 0);
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}
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static Bool
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alarm_event_predicate (Display *dpy,
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XEvent *event,
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XPointer data)
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{
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MetaSyncRing *ring = meta_sync_ring_get ();
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if (!ring)
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return False;
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if (event->type == ring->xsync_event_base + XSyncAlarmNotify)
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{
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if (((MetaSync *) data)->xalarm == ((XSyncAlarmNotifyEvent *) event)->alarm)
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return True;
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}
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return False;
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}
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static void
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meta_sync_free (MetaSync *self)
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{
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/* When our assumptions don't hold, something has gone wrong but we
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* don't know what, so we reboot the ring. While doing that, we
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* trigger fences before deleting them to try to get ourselves out
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* of a potentially stuck GPU state.
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*/
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switch (self->state)
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{
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case META_SYNC_STATE_WAITING:
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meta_gl_delete_sync (self->gpu_fence);
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break;
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case META_SYNC_STATE_DONE:
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/* nothing to do */
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break;
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case META_SYNC_STATE_RESET_PENDING:
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{
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XEvent event;
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XIfEvent (self->xdisplay, &event, alarm_event_predicate, (XPointer) self);
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meta_sync_handle_event (self, (XSyncAlarmNotifyEvent *) &event);
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}
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/* fall through */
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case META_SYNC_STATE_READY:
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XSyncTriggerFence (self->xdisplay, self->xfence);
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XFlush (self->xdisplay);
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break;
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default:
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break;
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}
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meta_gl_delete_sync (self->gl_x11_sync);
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XSyncDestroyFence (self->xdisplay, self->xfence);
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XSyncDestroyCounter (self->xdisplay, self->xcounter);
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XSyncDestroyAlarm (self->xdisplay, self->xalarm);
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g_free (self);
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}
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gboolean
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meta_sync_ring_init (Display *xdisplay)
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{
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gint major, minor;
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guint i;
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MetaSyncRing *ring = meta_sync_ring_get ();
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if (!ring)
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return FALSE;
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g_return_val_if_fail (xdisplay != NULL, FALSE);
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g_return_val_if_fail (ring->xdisplay == NULL, FALSE);
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if (!load_required_symbols ())
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return FALSE;
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if (!XSyncQueryExtension (xdisplay, &ring->xsync_event_base, &ring->xsync_error_base) ||
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!XSyncInitialize (xdisplay, &major, &minor))
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return FALSE;
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XSyncIntToValue (&SYNC_VALUE_ZERO, 0);
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XSyncIntToValue (&SYNC_VALUE_ONE, 1);
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ring->xdisplay = xdisplay;
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ring->alarm_to_sync = g_hash_table_new (NULL, NULL);
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for (i = 0; i < NUM_SYNCS; ++i)
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{
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MetaSync *sync = meta_sync_new (ring->xdisplay);
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ring->syncs_array[i] = sync;
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g_hash_table_replace (ring->alarm_to_sync, (gpointer) sync->xalarm, sync);
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}
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/* Since the connection we create the X fences on isn't the same as
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* the one used for the GLX context, we need to XSync() here to
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* ensure glImportSync() succeeds. */
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XSync (xdisplay, False);
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for (i = 0; i < NUM_SYNCS; ++i)
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meta_sync_import (ring->syncs_array[i]);
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ring->current_sync_idx = 0;
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ring->current_sync = ring->syncs_array[0];
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ring->warmup_syncs = 0;
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return TRUE;
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}
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void
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meta_sync_ring_destroy (void)
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{
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guint i;
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MetaSyncRing *ring = meta_sync_ring_get ();
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if (!ring)
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return;
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g_return_if_fail (ring->xdisplay != NULL);
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ring->current_sync_idx = 0;
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ring->current_sync = NULL;
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ring->warmup_syncs = 0;
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for (i = 0; i < NUM_SYNCS; ++i)
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meta_sync_free (ring->syncs_array[i]);
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g_hash_table_destroy (ring->alarm_to_sync);
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ring->xsync_event_base = 0;
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ring->xsync_error_base = 0;
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ring->xdisplay = NULL;
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}
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static gboolean
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meta_sync_ring_reboot (Display *xdisplay)
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{
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MetaSyncRing *ring = meta_sync_ring_get ();
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if (!ring)
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return FALSE;
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meta_sync_ring_destroy ();
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ring->reboots += 1;
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if (!meta_sync_ring_get ())
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{
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meta_warning ("MetaSyncRing: Too many reboots -- disabling\n");
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return FALSE;
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}
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return meta_sync_ring_init (xdisplay);
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}
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gboolean
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meta_sync_ring_after_frame (void)
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{
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MetaSyncRing *ring = meta_sync_ring_get ();
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if (!ring)
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return FALSE;
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g_return_val_if_fail (ring->xdisplay != NULL, FALSE);
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if (ring->warmup_syncs >= NUM_SYNCS / 2)
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{
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guint reset_sync_idx = (ring->current_sync_idx + NUM_SYNCS - (NUM_SYNCS / 2)) % NUM_SYNCS;
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MetaSync *sync_to_reset = ring->syncs_array[reset_sync_idx];
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GLenum status = meta_sync_check_update_finished (sync_to_reset, 0);
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if (status == GL_TIMEOUT_EXPIRED)
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{
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meta_warning ("MetaSyncRing: We should never wait for a sync -- add more syncs?\n");
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status = meta_sync_check_update_finished (sync_to_reset, MAX_SYNC_WAIT_TIME);
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}
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if (status != GL_ALREADY_SIGNALED && status != GL_CONDITION_SATISFIED)
|
|
{
|
|
meta_warning ("MetaSyncRing: Timed out waiting for sync object.\n");
|
|
return meta_sync_ring_reboot (ring->xdisplay);
|
|
}
|
|
|
|
meta_sync_reset (sync_to_reset);
|
|
}
|
|
else
|
|
{
|
|
ring->warmup_syncs += 1;
|
|
}
|
|
|
|
ring->current_sync_idx += 1;
|
|
ring->current_sync_idx %= NUM_SYNCS;
|
|
|
|
ring->current_sync = ring->syncs_array[ring->current_sync_idx];
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
meta_sync_ring_insert_wait (void)
|
|
{
|
|
MetaSyncRing *ring = meta_sync_ring_get ();
|
|
|
|
if (!ring)
|
|
return FALSE;
|
|
|
|
g_return_val_if_fail (ring->xdisplay != NULL, FALSE);
|
|
|
|
if (ring->current_sync->state != META_SYNC_STATE_READY)
|
|
{
|
|
meta_warning ("MetaSyncRing: Sync object is not ready -- were events handled properly?\n");
|
|
if (!meta_sync_ring_reboot (ring->xdisplay))
|
|
return FALSE;
|
|
}
|
|
|
|
meta_sync_insert (ring->current_sync);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
meta_sync_ring_handle_event (XEvent *xevent)
|
|
{
|
|
XSyncAlarmNotifyEvent *event;
|
|
MetaSync *sync;
|
|
MetaSyncRing *ring = meta_sync_ring_get ();
|
|
|
|
if (!ring)
|
|
return;
|
|
|
|
g_return_if_fail (ring->xdisplay != NULL);
|
|
|
|
if (xevent->type != (ring->xsync_event_base + XSyncAlarmNotify))
|
|
return;
|
|
|
|
event = (XSyncAlarmNotifyEvent *) xevent;
|
|
|
|
sync = g_hash_table_lookup (ring->alarm_to_sync, (gpointer) event->alarm);
|
|
if (sync)
|
|
meta_sync_handle_event (sync, event);
|
|
}
|