mutter/clutter/deprecated/clutter-box.h
Emmanuele Bassi 77ec8774a0 WARNING: Massive revert commit
Revert all the work that happened on the master branch.

Sadly, this is the only way to merge the current development branch back
into master.

It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.

Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.

In order to do so, we need to do some surgery to the Git repository.

First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05 commit. The history is too long
to be reverted commit by commit without being extremely messy.
2015-01-03 20:34:20 +00:00

144 lines
5.9 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BOX_H__
#define __CLUTTER_BOX_H__
#include <clutter/clutter-actor.h>
#include <clutter/clutter-container.h>
#include <clutter/clutter-layout-manager.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BOX (clutter_box_get_type ())
#define CLUTTER_BOX(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BOX, ClutterBox))
#define CLUTTER_IS_BOX(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BOX))
#define CLUTTER_BOX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BOX, ClutterBoxClass))
#define CLUTTER_IS_BOX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BOX))
#define CLUTTER_BOX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BOX, ClutterBoxClass))
typedef struct _ClutterBox ClutterBox;
typedef struct _ClutterBoxPrivate ClutterBoxPrivate;
typedef struct _ClutterBoxClass ClutterBoxClass;
/**
* ClutterBox:
*
* The #ClutterBox structure contains only private data and should
* be accessed using the provided API
*
* Since: 1.2
*/
struct _ClutterBox
{
/*< private >*/
ClutterActor parent_instance;
ClutterBoxPrivate *priv;
};
/**
* ClutterBoxClass:
*
* The #ClutterBoxClass structure contains only private data
*
* Since: 1.2
*/
struct _ClutterBoxClass
{
/*< private >*/
ClutterActorClass parent_class;
/* padding, for future expansion */
void (*clutter_padding_1) (void);
void (*clutter_padding_2) (void);
void (*clutter_padding_3) (void);
void (*clutter_padding_4) (void);
void (*clutter_padding_5) (void);
void (*clutter_padding_6) (void);
};
CLUTTER_DEPRECATED_IN_1_10
GType clutter_box_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_new)
ClutterActor * clutter_box_new (ClutterLayoutManager *manager);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_layout_manager)
void clutter_box_set_layout_manager (ClutterBox *box,
ClutterLayoutManager *manager);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_get_layout_manager)
ClutterLayoutManager *clutter_box_get_layout_manager (ClutterBox *box);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_background_color)
void clutter_box_set_color (ClutterBox *box,
const ClutterColor *color);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_get_background_color)
void clutter_box_get_color (ClutterBox *box,
ClutterColor *color);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_add_child)
void clutter_box_pack (ClutterBox *box,
ClutterActor *actor,
const gchar *first_property,
...);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_add_child)
void clutter_box_packv (ClutterBox *box,
ClutterActor *actor,
guint n_properties,
const gchar * const properties[],
const GValue *values);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_insert_child_above)
void clutter_box_pack_after (ClutterBox *box,
ClutterActor *actor,
ClutterActor *sibling,
const gchar *first_property,
...);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_insert_child_below)
void clutter_box_pack_before (ClutterBox *box,
ClutterActor *actor,
ClutterActor *sibling,
const gchar *first_property,
...);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_insert_child_at_index)
void clutter_box_pack_at (ClutterBox *box,
ClutterActor *actor,
gint position,
const gchar *first_property,
...);
G_END_DECLS
#endif /* __CLUTTER_BOX_H__ */