mutter/cogl/Makefile.am
Neil Roberts dae02a99a5 Move all of the GL function pointers directly to CoglContext
Instead of storing all of the feature function pointers in the driver
specific data of the CoglContext they are now all stored directly in
CoglContext. There is a single header containing the description of
the functions which gets included by cogl-context.h. There is a single
function in cogl-feature-private.c to check for all of these
functions.

The name of the function pointer variables have been changed from
ctx->drv.pf_glWhatever to just ctx->glWhatever.

The feature flags that get set when an extension is available are now
separated from the table of extensions. This is necessary because
different extensions can mean different things on GLES and GL. For
example, having access to glMapBuffer implies read and write support
on GL but only write support on GLES. The flags are instead set in the
driver specific init function by checking whether the function
pointers were successfully resolved.

_cogl_feature_check has been changed to assume the feature is
supported if any of the listed extensions are available instead of
requiring all of them. This makes it more convenient to specify
alternate names for the extension. Nothing else had previously listed
more than one name for an extension so this shouldn't cause any
problems.
2011-07-07 02:05:42 +01:00

434 lines
13 KiB
Makefile

include $(top_srcdir)/build/autotools/Makefile.am.silent
# preamble
NULL =
SUBDIRS =
BUILT_SOURCES =
EXTRA_DIST =
CLEANFILES =
DISTCLEANFILES =
noinst_LTLIBRARIES =
lib_LTLIBRARIES =
INCLUDES = \
-I$(top_srcdir) \
-I$(top_builddir) \
-I$(srcdir)/tesselator \
-I$(srcdir)/winsys \
-I$(srcdir)/driver/$(COGL_DRIVER) \
$(NULL)
AM_CPPFLAGS = \
-DG_DISABLE_SINGLE_INCLUDES \
-DG_DISABLE_DEPRECATED \
-DG_LOG_DOMAIN=\"Cogl\" \
-DCLUTTER_COMPILATION \
$(NULL)
AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS) $(MAINTAINER_CFLAGS)
BUILT_SOURCES += cogl-defines.h
DISTCLEANFILES += cogl-defines.h
EXTRA_DIST += cogl-defines.h.in
# Note: The cogl-1.0/cogl-gl-1.0 files are essentially for
# compatability only. I'm not really sure who could possibly be using
# them so we may decide to remove them entirely at some point.
pc_files = \
cogl-1.0.pc \
cogl-gl-1.0.pc
pc_files += cogl-$(COGL_API_VERSION)-experimental.pc
cogl-gl-1.0.pc: cogl-1.0.pc
$(QUIET_GEN)cp -f $< $(@F)
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = $(pc_files)
EXTRA_DIST += cogl-1.0.pc.in cogl-$(COGL_API_VERSION)-experimental.pc.in
DISTCLEANFILES += $(pc_files)
# public headers
cogl_public_h = \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-bitmap.h \
$(srcdir)/cogl-buffer.h \
$(srcdir)/cogl-color.h \
$(srcdir)/cogl-fixed.h \
$(srcdir)/cogl-depth-state.h \
$(srcdir)/cogl-material-compat.h \
$(srcdir)/cogl-pipeline.h \
$(srcdir)/cogl-vector.h \
$(srcdir)/cogl-euler.h \
$(srcdir)/cogl-quaternion.h \
$(srcdir)/cogl-matrix.h \
$(srcdir)/cogl-offscreen.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-pixel-buffer.h \
$(srcdir)/cogl-shader.h \
$(srcdir)/cogl-texture.h \
$(srcdir)/cogl-texture-3d.h \
$(srcdir)/cogl-texture-2d.h \
$(srcdir)/cogl-types.h \
$(srcdir)/cogl-vertex-buffer.h \
$(srcdir)/cogl-index-buffer.h \
$(srcdir)/cogl-attribute-buffer.h \
$(srcdir)/cogl-indices.h \
$(srcdir)/cogl-attribute.h \
$(srcdir)/cogl-primitive.h \
$(srcdir)/cogl-clip-state.h \
$(srcdir)/cogl-framebuffer.h \
$(srcdir)/cogl-clutter.h \
$(srcdir)/cogl.h \
$(NULL)
cogl_experimental_h = \
$(srcdir)/cogl-renderer.h \
$(srcdir)/cogl-swap-chain.h \
$(srcdir)/cogl-onscreen-template.h \
$(srcdir)/cogl-display.h \
$(srcdir)/cogl-context.h \
$(srcdir)/cogl2-path.h \
$(srcdir)/cogl2-clip-state.h \
$(NULL)
# driver sources
cogl_driver_sources =
if COGL_DRIVER_GL
cogl_driver_sources += \
$(srcdir)/driver/gl/cogl-gl.c \
$(srcdir)/driver/gl/cogl-texture-driver-gl.c \
$(srcdir)/driver/gl/cogl-context-driver-gl.h \
$(NULL)
endif
if COGL_DRIVER_GLES
cogl_driver_sources += \
$(srcdir)/driver/gles/cogl-gles.c \
$(srcdir)/driver/gles/cogl-texture-driver-gles.c \
$(srcdir)/driver/gles/cogl-context-driver-gles.h \
$(NULL)
endif # COGL_DRIVER_GLES
# winsys sources, common to all backends
cogl_winsys_common_sources = \
$(srcdir)/winsys/cogl-winsys-private.h \
$(srcdir)/winsys/cogl-winsys.c \
$(NULL)
# tesselator sources
cogl_tesselator_sources = \
$(srcdir)/tesselator/dict-list.h \
$(srcdir)/tesselator/dict.c \
$(srcdir)/tesselator/dict.h \
$(srcdir)/tesselator/geom.c \
$(srcdir)/tesselator/geom.h \
$(srcdir)/tesselator/gluos.h \
$(srcdir)/tesselator/memalloc.h \
$(srcdir)/tesselator/mesh.c \
$(srcdir)/tesselator/mesh.h \
$(srcdir)/tesselator/normal.c \
$(srcdir)/tesselator/normal.h \
$(srcdir)/tesselator/priorityq-heap.h \
$(srcdir)/tesselator/priorityq-sort.h \
$(srcdir)/tesselator/priorityq.c \
$(srcdir)/tesselator/priorityq.h \
$(srcdir)/tesselator/render.c \
$(srcdir)/tesselator/render.h \
$(srcdir)/tesselator/sweep.c \
$(srcdir)/tesselator/sweep.h \
$(srcdir)/tesselator/tess.c \
$(srcdir)/tesselator/tess.h \
$(srcdir)/tesselator/tesselator.h \
$(srcdir)/tesselator/tessmono.c \
$(srcdir)/tesselator/tessmono.h \
$(srcdir)/tesselator/GL/glu.h \
$(NULL)
EXTRA_DIST += \
$(srcdir)/tesselator/README \
$(srcdir)/tesselator/priorityq-heap.c \
$(NULL)
# sources
cogl_sources_c = \
$(cogl_driver_sources) \
$(cogl_winsys_common_sources) \
$(cogl_tesselator_sources) \
$(srcdir)/cogl-private.h \
$(srcdir)/cogl-debug.h \
$(srcdir)/cogl-debug-options.h \
$(srcdir)/cogl-handle.h \
$(srcdir)/cogl-context-private.h \
$(srcdir)/cogl-context.c \
$(srcdir)/cogl-renderer-private.h \
$(srcdir)/cogl-renderer.h \
$(srcdir)/cogl-renderer.c \
$(srcdir)/cogl-swap-chain-private.h \
$(srcdir)/cogl-swap-chain.h \
$(srcdir)/cogl-swap-chain.c \
$(srcdir)/cogl-onscreen-template-private.h \
$(srcdir)/cogl-onscreen-template.h \
$(srcdir)/cogl-onscreen-template.c \
$(srcdir)/cogl-display-private.h \
$(srcdir)/cogl-display.h \
$(srcdir)/cogl-display.c \
$(srcdir)/cogl-internal.h \
$(srcdir)/cogl.c \
$(srcdir)/cogl-object-private.h \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-object.c \
$(srcdir)/cogl-util.h \
$(srcdir)/cogl-util.c \
$(srcdir)/cogl-bitmap-private.h \
$(srcdir)/cogl-bitmap.c \
$(srcdir)/cogl-bitmap-fallback.c \
$(srcdir)/cogl-primitives-private.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-primitives.c \
$(srcdir)/cogl-path-private.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-path.c \
$(srcdir)/cogl2-path.h \
$(srcdir)/cogl2-path.c \
$(srcdir)/cogl-bitmap-pixbuf.c \
$(srcdir)/cogl-clip-stack.h \
$(srcdir)/cogl-clip-stack.c \
$(srcdir)/cogl-clip-state-private.h \
$(srcdir)/cogl-clip-state.h \
$(srcdir)/cogl-clip-state.c \
$(srcdir)/cogl2-clip-state.h \
$(srcdir)/cogl2-clip-state.c \
$(srcdir)/cogl-ext-functions.h \
$(srcdir)/cogl-feature-private.h \
$(srcdir)/cogl-feature-private.c \
$(srcdir)/cogl-fixed.c \
$(srcdir)/cogl-color-private.h \
$(srcdir)/cogl-color.c \
$(srcdir)/cogl-buffer-private.h \
$(srcdir)/cogl-buffer.c \
$(srcdir)/cogl-pixel-buffer-private.h \
$(srcdir)/cogl-pixel-buffer.c \
$(srcdir)/cogl-vertex-buffer-private.h \
$(srcdir)/cogl-vertex-buffer.c \
$(srcdir)/cogl-index-buffer-private.h \
$(srcdir)/cogl-index-buffer.c \
$(srcdir)/cogl-attribute-buffer-private.h \
$(srcdir)/cogl-attribute-buffer.c \
$(srcdir)/cogl-indices-private.h \
$(srcdir)/cogl-indices.c \
$(srcdir)/cogl-attribute-private.h \
$(srcdir)/cogl-attribute.c \
$(srcdir)/cogl-primitive-private.h \
$(srcdir)/cogl-primitive.c \
$(srcdir)/cogl-matrix.c \
$(srcdir)/cogl-vector.c \
$(srcdir)/cogl-euler.c \
$(srcdir)/cogl-quaternion-private.h \
$(srcdir)/cogl-quaternion.c \
$(srcdir)/cogl-matrix-private.h \
$(srcdir)/cogl-matrix-stack.c \
$(srcdir)/cogl-matrix-stack.h \
$(srcdir)/cogl-depth-state.c \
$(srcdir)/cogl-depth-state-private.h \
$(srcdir)/cogl-pipeline.c \
$(srcdir)/cogl-pipeline-private.h \
$(srcdir)/cogl-pipeline-opengl.c \
$(srcdir)/cogl-pipeline-opengl-private.h \
$(srcdir)/cogl-pipeline-fragend-glsl.c \
$(srcdir)/cogl-pipeline-fragend-glsl-private.h \
$(srcdir)/cogl-pipeline-fragend-arbfp.c \
$(srcdir)/cogl-pipeline-fragend-arbfp-private.h \
$(srcdir)/cogl-pipeline-fragend-fixed.c \
$(srcdir)/cogl-pipeline-fragend-fixed-private.h \
$(srcdir)/cogl-pipeline-vertend-glsl.c \
$(srcdir)/cogl-pipeline-vertend-glsl-private.h \
$(srcdir)/cogl-pipeline-vertend-fixed.c \
$(srcdir)/cogl-pipeline-vertend-fixed-private.h \
$(srcdir)/cogl-pipeline-progend-glsl.c \
$(srcdir)/cogl-pipeline-progend-glsl-private.h \
$(srcdir)/cogl-material-compat.c \
$(srcdir)/cogl-program.c \
$(srcdir)/cogl-program-private.h \
$(srcdir)/cogl-blend-string.c \
$(srcdir)/cogl-blend-string.h \
$(srcdir)/cogl-debug.c \
$(srcdir)/cogl-sub-texture-private.h \
$(srcdir)/cogl-texture-private.h \
$(srcdir)/cogl-texture-2d-private.h \
$(srcdir)/cogl-texture-2d-sliced-private.h \
$(srcdir)/cogl-texture-3d-private.h \
$(srcdir)/cogl-texture-driver.h \
$(srcdir)/cogl-sub-texture.c \
$(srcdir)/cogl-texture.c \
$(srcdir)/cogl-texture-2d.c \
$(srcdir)/cogl-texture-2d-sliced.c \
$(srcdir)/cogl-texture-3d.c \
$(srcdir)/cogl-texture-rectangle-private.h \
$(srcdir)/cogl-texture-rectangle.c \
$(srcdir)/cogl-rectangle-map.h \
$(srcdir)/cogl-rectangle-map.c \
$(srcdir)/cogl-atlas.h \
$(srcdir)/cogl-atlas.c \
$(srcdir)/cogl-atlas-texture-private.h \
$(srcdir)/cogl-atlas-texture.c \
$(srcdir)/cogl-blit.h \
$(srcdir)/cogl-blit.c \
$(srcdir)/cogl-spans.h \
$(srcdir)/cogl-spans.c \
$(srcdir)/cogl-journal-private.h \
$(srcdir)/cogl-journal.c \
$(srcdir)/cogl-framebuffer-private.h \
$(srcdir)/cogl-framebuffer.c \
$(srcdir)/cogl-profile.h \
$(srcdir)/cogl-profile.c \
$(srcdir)/cogl-flags.h \
$(srcdir)/cogl-bitmask.h \
$(srcdir)/cogl-bitmask.c \
$(srcdir)/cogl-shader-boilerplate.h \
$(srcdir)/cogl-shader-private.h \
$(srcdir)/cogl-shader.c \
$(srcdir)/cogl-gtype-private.h \
$(srcdir)/cogl-point-in-poly-private.h \
$(srcdir)/cogl-point-in-poly.c \
$(srcdir)/cogl-clutter.c \
$(srcdir)/winsys/cogl-winsys-stub-private.h \
$(srcdir)/cogl-queue.h \
$(srcdir)/winsys/cogl-winsys-stub.c \
$(NULL)
if SUPPORT_XLIB
cogl_public_h += \
$(srcdir)/cogl-xlib-renderer.h
cogl_experimental_h += \
$(srcdir)/winsys/cogl-texture-pixmap-x11.h \
$(srcdir)/cogl-xlib.h
cogl_sources_c += \
$(srcdir)/cogl-x11-renderer-private.h \
$(srcdir)/cogl-xlib-renderer-private.h \
$(srcdir)/cogl-xlib-renderer.c \
$(srcdir)/cogl-xlib-display-private.h \
$(srcdir)/cogl-xlib.c \
$(srcdir)/cogl-xlib-private.h \
$(srcdir)/winsys/cogl-texture-pixmap-x11.c \
$(srcdir)/winsys/cogl-texture-pixmap-x11-private.h
endif
if SUPPORT_GLX
cogl_sources_c += \
$(srcdir)/cogl-glx-renderer-private.h \
$(srcdir)/cogl-glx-display-private.h \
$(srcdir)/winsys/cogl-winsys-glx-feature-functions.h \
$(srcdir)/winsys/cogl-winsys-glx.c
endif
if SUPPORT_WGL
cogl_public_h += \
$(srcdir)/cogl-win32-renderer.h
cogl_sources_c += \
$(srcdir)/cogl-win32-renderer.c \
$(srcdir)/winsys/cogl-winsys-wgl.c \
$(srcdir)/winsys/cogl-winsys-wgl-feature-functions.h
endif
if SUPPORT_EGL_PLATFORM_POWERVR_X11
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
if SUPPORT_EGL_PLATFORM_POWERVR_NULL
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
if SUPPORT_EGL_PLATFORM_GDL
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
if SUPPORT_EGL_PLATFORM_WAYLAND
cogl_public_h += \
$(srcdir)/cogl-wayland-renderer.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
if SUPPORT_EGL_PLATFORM_ANDROID
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
EXTRA_DIST += stb_image.c
# glib-mkenums rules
glib_enum_h = cogl-enum-types.h
glib_enum_c = cogl-enum-types.c
glib_enum_headers = $(cogl_public_h)
include $(top_srcdir)/build/autotools/Makefile.am.enums
lib_LTLIBRARIES += libcogl.la
libcogl_la_LIBADD = -lm $(COGL_DEP_LIBS) $(COGL_EXTRA_LDFLAGS)
if SUPPORT_GLX
libcogl_la_LIBADD += -ldl
endif
# XXX: The aim is to eventually get rid of all private API exports
# for cogl-pango.
libcogl_la_LDFLAGS = \
-no-undefined \
-version-info @COGL_LT_CURRENT@:@COGL_LT_REVISION@:@COGL_LT_AGE@ \
-export-dynamic \
-export-symbols-regex "^(cogl|_cogl_debug_flags|_cogl_atlas_new|_cogl_atlas_add_reorganize_callback|_cogl_atlas_reserve_space|_cogl_callback|_cogl_util_get_eye_planes_for_screen_poly|_cogl_atlas_texture_remove_reorganize_callback|_cogl_atlas_texture_add_reorganize_callback|_cogl_texture_foreach_sub_texture_in_region|_cogl_atlas_texture_new_with_size|_cogl_profile_trace_message).*"
libcogl_la_SOURCES = $(cogl_sources_c)
nodist_libcogl_la_SOURCES = $(BUILT_SOURCES)
# Cogl installed headers
cogl_headers = \
$(cogl_public_h) \
$(srcdir)/cogl-deprecated.h \
$(srcdir)/cogl-pango.h \
$(NULL)
coglincludedir = $(includedir)/cogl/cogl
coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h)
nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h
-include $(INTROSPECTION_MAKEFILE)
INTROSPECTION_GIRS =
if HAVE_INTROSPECTION
Cogl-1.0.gir: libcogl.la Makefile
Cogl_1_0_gir_NAMESPACE = Cogl
Cogl_1_0_gir_VERSION = 1.0
Cogl_1_0_gir_LIBS = libcogl.la
Cogl_1_0_gir_FILES = $(cogl_public_h) cogl-enum-types.h
Cogl_1_0_gir_CFLAGS = $(INCLUDES) $(AM_CPPFLAGS) $(COGL_DEP_CFLAGS)
Cogl_1_0_gir_INCLUDES = GL-1.0 GObject-2.0
Cogl_1_0_gir_EXPORT_PACKAGES = cogl-1.0
Cogl_1_0_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h'
INTROSPECTION_GIRS += Cogl-1.0.gir
girdir = $(datadir)/gir-1.0
gir_DATA = $(INTROSPECTION_GIRS)
typelibdir = $(libdir)/girepository-1.0
typelib_DATA = $(INTROSPECTION_GIRS:.gir=.typelib)
CLEANFILES += $(gir_DATA) $(typelib_DATA)
endif