mutter/cogl/driver/gl
Neil Roberts da3be3df6b cogl-material: Add support for point sprites
This adds a new API call to enable point sprite coordinate generation
for a material layer:

void
cogl_material_set_layer_point_sprite_coords_enabled (CoglHandle material,
                                                     int layer_index,
                                                     gboolean enable);

There is also a corresponding get function.

Enabling point sprite coords simply sets the GL_COORD_REPLACE of the
GL_POINT_SPRITE glTexEnv when flusing the material. There is no
separate application control for glEnable(GL_POINT_SPRITE). Instead it
is left permanently enabled under the assumption that it has no affect
unless GL_COORD_REPLACE is enabled for a texture unit.

http://bugzilla.openedhand.com/show_bug.cgi?id=2047
2010-07-08 16:34:30 +01:00
..
cogl-context-driver.c cogl: Introduce private feature flags and check for ARB_fp 2010-06-09 15:19:30 +01:00
cogl-context-driver.h material: Adds backend abstraction for fragment processing 2010-06-09 17:15:59 +01:00
cogl-feature-functions.h cogl-material: Add support for point sprites 2010-07-08 16:34:30 +01:00
cogl-program.c material: Adds backend abstraction for fragment processing 2010-06-09 17:15:59 +01:00
cogl-program.h material: Adds backend abstraction for fragment processing 2010-06-09 17:15:59 +01:00
cogl-shader-private.h Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
cogl-shader.c material: Adds backend abstraction for fragment processing 2010-06-09 17:15:59 +01:00
cogl-texture-driver.c cogl: Add an internal CoglTextureRectangle backend 2010-06-22 11:47:33 +01:00
cogl.c cogl: expose the semantic differences of gl/gles2 npot textures 2010-07-07 13:26:41 +01:00
Makefile.am cogl: Remove cogl-defines.h.in from the driver make files 2010-06-23 17:44:09 +01:00