mutter/clutter/win32
Emmanuele Bassi 53d9e88135 Remove _clutter_shader_release_all()
This function is called when the backend is being disposed - as a way
of releasing all ClutterShader. This doesn't take into account three
things:

  - ClutterShader is deprecated
  - the Backend is *never* disposed
  - once the process terminates, all its resources are automatically
    released by the OS

So the _clutter_shader_release_all() function is a pointless exercise
in futility.
2011-10-12 10:36:17 +01:00
..
clutter-backend-win32.c Remove _clutter_shader_release_all() 2011-10-12 10:36:17 +01:00
clutter-backend-win32.h Eliminate G_CONST_RETURN 2011-06-07 16:06:24 +01:00
clutter-device-manager-win32.c win32: Update DeviceManager device creation 2011-01-21 10:25:45 +00:00
clutter-device-manager-win32.h device: Impose per-backend DeviceManager 2010-02-17 17:46:48 +00:00
clutter-event-win32.c win32: use typesafe cogl_win32_renderer_handle_event 2011-06-30 14:53:40 +01:00
clutter-stage-win32.c Remove internal usage of ClutterGeometry in StageWindow 2011-09-26 12:05:55 +01:00
clutter-stage-win32.h win32: Use the Cogl WGL winsys 2011-05-10 17:06:33 +01:00
clutter-win32.h win32: Add a public clutter_win32_handle_event function 2010-10-25 13:19:17 +01:00
invisible-cursor.cur win32: Use an invisible cursor when cursor-visible is FALSE 2010-01-19 16:10:23 +00:00
resources.rc win32: Use an invisible cursor when cursor-visible is FALSE 2010-01-19 16:10:23 +00:00