mutter/cogl/cogl/cogl-display.c
Jonas Ådahl de76e007b5 cogl: Fix some whitespace issues
The removal of the onscreen template left some function definitions and
declarations incorrectly indented.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3923>
2024-08-05 21:31:43 +02:00

120 lines
2.9 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#include "config.h"
#include <string.h>
#include "cogl/cogl-private.h"
#include "cogl/cogl-display-private.h"
#include "cogl/cogl-renderer-private.h"
#include "cogl/winsys/cogl-winsys-private.h"
G_DEFINE_TYPE (CoglDisplay, cogl_display, G_TYPE_OBJECT);
static const CoglWinsysVtable *
_cogl_display_get_winsys (CoglDisplay *display)
{
return display->renderer->winsys_vtable;
}
static void
cogl_display_dispose (GObject *object)
{
CoglDisplay *display = COGL_DISPLAY (object);
const CoglWinsysVtable *winsys;
if (display->setup)
{
winsys = _cogl_display_get_winsys (display);
winsys->display_destroy (display);
display->setup = FALSE;
}
g_clear_object (&display->renderer);
G_OBJECT_CLASS (cogl_display_parent_class)->dispose (object);
}
static void
cogl_display_init (CoglDisplay *display)
{
}
static void
cogl_display_class_init (CoglDisplayClass *class)
{
GObjectClass *object_class = G_OBJECT_CLASS (class);
object_class->dispose = cogl_display_dispose;
}
CoglDisplay *
cogl_display_new (CoglRenderer *renderer)
{
g_return_val_if_fail (renderer != NULL, NULL);
CoglDisplay *display = g_object_new (COGL_TYPE_DISPLAY, NULL);
display->renderer = g_object_ref (renderer);
renderer->display = display;
display->setup = FALSE;
return display;
}
CoglRenderer *
cogl_display_get_renderer (CoglDisplay *display)
{
return display->renderer;
}
gboolean
cogl_display_setup (CoglDisplay *display,
GError **error)
{
const CoglWinsysVtable *winsys;
if (display->setup)
return TRUE;
winsys = _cogl_display_get_winsys (display);
if (!winsys->display_setup (display, error))
return FALSE;
display->setup = TRUE;
return TRUE;
}