Owen W. Taylor
d8e521af0a
Always bind a new texture to unit 1 when necessary
The special handling for texture unit 1 caught the case where unit 1 was changed for transient purposes, but didn't properly handle the case where the actual non-transient texture was different between two materials with no transient binding in between. If the actual texture has changed when flushing, mark unit 1 as dirty and needing a rebind. http://bugzilla.clutter-project.org/show_bug.cgi?id=2261
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