012b169a73
Most of the patches updated weren't failing but there were a number of hunk offsets when applying so it tidies that up. The change in mtx_transform.0.patch has been moved to clutter-actor.c.0.patch.
50 lines
2.4 KiB
Diff
50 lines
2.4 KiB
Diff
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
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index 8db8206..f4cec66 100644
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--- a/clutter/clutter-actor.c
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+++ b/clutter/clutter-actor.c
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@@ -806,7 +806,7 @@ static inline void
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mtx_transform (const ClutterFixed m[],
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fixed_vertex_t *vertex)
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{
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- ClutterFixed _x, _y, _z, _w;
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+ float _x, _y, _z, _w;
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_x = vertex->x;
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_y = vertex->y;
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@@ -846,8 +846,11 @@ mtx_transform (const ClutterFixed m[],
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/* Help macros to scale from OpenGL <-1,1> coordinates system to our
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* X-window based <0,window-size> coordinates
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*/
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-#define MTX_GL_SCALE_X(x,w,v1,v2) (CLUTTER_FIXED_MUL (((CLUTTER_FIXED_DIV ((x), (w)) + 1.0) >> 1), (v1)) + (v2))
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-#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - CLUTTER_FIXED_MUL (((CLUTTER_FIXED_DIV ((y), (w)) + 1.0) >> 1), (v1)) + (v2))
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+#define MTX_GL_SCALE_X(x,w,v1,v2) \
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+ (CLUTTER_FIXED_MUL (((CLUTTER_FIXED_DIV ((x), (w)) + 1.0) / 2), (v1)) + (v2))
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+#define MTX_GL_SCALE_Y(y,w,v1,v2) \
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+ ((v1) - CLUTTER_FIXED_MUL (((CLUTTER_FIXED_DIV ((y), (w)) + 1.0) / 2), \
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+ (v1)) + (v2))
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#define MTX_GL_SCALE_Z(z,w,v1,v2) (MTX_GL_SCALE_X ((z), (w), (v1), (v2)))
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/* transforms a 4-tuple of coordinates using @matrix and
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@@ -3244,8 +3247,8 @@ clutter_actor_get_preferred_width (ClutterActor *self,
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if (natural_width < min_width)
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{
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- g_warning ("Actor of type %s reported a natural width of %d (%d px) "
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- "lower than min width %d (%d px)",
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+ g_warning ("Actor of type %s reported a natural width of %f (%d px) "
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+ "lower than min width %f (%d px)",
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G_OBJECT_TYPE_NAME (self),
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natural_width, CLUTTER_UNITS_TO_DEVICE (natural_width),
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min_width, CLUTTER_UNITS_TO_DEVICE (min_width));
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@@ -3314,8 +3317,8 @@ clutter_actor_get_preferred_height (ClutterActor *self,
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if (natural_height < min_height)
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{
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- g_warning ("Actor of type %s reported a natural height of %d "
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- "(%d px) lower than min height %d (%d px)",
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+ g_warning ("Actor of type %s reported a natural height of %f "
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+ "(%d px) lower than min height %f (%d px)",
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G_OBJECT_TYPE_NAME (self),
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natural_height, CLUTTER_UNITS_TO_DEVICE (natural_height),
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min_height, CLUTTER_UNITS_TO_DEVICE (min_height));
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