mutter/cogl/cogl-texture-2d-sliced-private.h
Robert Bragg 5387aa0e9e [cogl-spans] split out cogl-spans code from cogl-texture-2d-sliced
When we implement atlas textures we will probably want to use the spans API
to handle texture repeating so it doesn't make sense to leave the code in
cogl-texture-2d-sliced.c.  Since it's a standalone set of data structures
and algorithms it also seems reasonable to split out from cogl-texture.
2009-10-16 18:58:52 +01:00

165 lines
6.2 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_TEXTURE_2D_SLICED_H
#define __COGL_TEXTURE_2D_SLICED_H
#include "cogl-bitmap-private.h"
#include "cogl-handle.h"
#include "cogl-material-private.h"
#include "cogl-texture-private.h"
#define COGL_TEXTURE_2D_SLICED(tex) ((CoglTexture2DSliced *)tex)
typedef struct _CoglTexture2DSliced CoglTexture2DSliced;
typedef struct _CoglTexturePixel CoglTexturePixel;
/* This is used to store the first pixel of each slice. This is only
used when glGenerateMipmap is not available */
struct _CoglTexturePixel
{
/* We need to store the format of the pixel because we store the
data in the source format which might end up being different for
each slice if a subregion is updated with a different format */
GLenum gl_format;
GLenum gl_type;
guint8 data[4];
};
struct _CoglTexture2DSliced
{
CoglTexture _parent;
GArray *slice_x_spans;
GArray *slice_y_spans;
GArray *slice_gl_handles;
gint max_waste;
/* This holds a copy of the first pixel in each slice. It is only
used to force an automatic update of the mipmaps when
glGenerateMipmap is not available. */
CoglTexturePixel *first_pixels;
};
GQuark
_cogl_handle_texture_2d_sliced_get_type (void);
CoglHandle
_cogl_texture_2d_sliced_new_with_size (unsigned int width,
unsigned int height,
CoglTextureFlags flags,
CoglPixelFormat internal_format);
CoglHandle
_cogl_texture_2d_sliced_new_from_file (const gchar *filename,
CoglTextureFlags flags,
CoglPixelFormat internal_format,
GError **error);
CoglHandle
_cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
GLenum gl_target,
GLuint width,
GLuint height,
GLuint x_pot_waste,
GLuint y_pot_waste,
CoglPixelFormat format);
CoglHandle
_cogl_texture_2d_sliced_new_from_data (unsigned int width,
unsigned int height,
CoglTextureFlags flags,
CoglPixelFormat format,
CoglPixelFormat internal_format,
unsigned int rowstride,
const guint8 *data);
CoglHandle
_cogl_texture_2d_sliced_new_from_bitmap (CoglHandle bmp_handle,
CoglTextureFlags flags,
CoglPixelFormat internal_format);
gboolean
_cogl_texture_2d_sliced_set_region (CoglHandle handle,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
int width,
int height,
CoglPixelFormat format,
unsigned int rowstride,
const guint8 *data);
int
_cogl_texture_2d_sliced_get_data (CoglHandle handle,
CoglPixelFormat format,
unsigned int rowstride,
guint8 *data);
void
_cogl_texture_2d_sliced_foreach_sub_texture_in_region (
CoglTexture2DSliced *tex_2ds,
float virtual_tx_1,
float virtual_ty_1,
float virtual_tx_2,
float virtual_ty_2,
CoglTextureSliceCallback callback,
void *user_data);
gint
_cogl_texture_2d_sliced_get_max_waste (CoglHandle handle);
gboolean
_cogl_texture_2d_sliced_is_sliced (CoglHandle handle);
gboolean
_cogl_texture_2d_sliced_can_hardware_repeat (CoglHandle handle);
void
_cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture2DSliced *tex_2ds,
float *s,
float *t);
gboolean
_cogl_texture_2d_sliced_get_gl_texture (CoglHandle handle,
GLuint *out_gl_handle,
GLenum *out_gl_target);
void
_cogl_texture_2d_sliced_set_filters (CoglHandle handle,
GLenum min_filter,
GLenum mag_filter);
void
_cogl_texture_2d_sliced_ensure_mipmaps (CoglHandle handle);
void
_cogl_texture_2d_sliced_set_wrap_mode_parameter (CoglTexture2DSliced *tex_2ds,
GLenum wrap_mode);
#endif /* __COGL_TEXTURE_2D_SLICED_H */