2055f6ba91
These are the VS 2008/2010 project files to build Cogl, with a README.txt to explain the process involved. Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are expanded with the correct source file listings during "make dist", which is done to simplify maintenance of these project files. -added preconfigured config.h(.win32.in), which is expanded with the correct versioining info during autogen -added preconfigued cogl/cogl-defines.h.win32 -added symbols files for cogl and cogl-pango -Have configure.ac expand the config.h.win32.in into config.h.win32 with the correct versioning info, etc, and to include the Visual C++ project files for distribution -Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects and filters from the templates with up-to-date source file listings, to distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and to avoid depending on PERL on Windows installations. -Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/ 2010 projects and filters from the templates with up-to-date source file listings. -Added/edited various Makefile.am's in build to distribute the VS2008/2010 project files and associated items required for the build. -Update .gitignore. There needs to be a pre-configured config.h(.win32) and its template, config.h.win32.in for Visual C++ builds https://bugzilla.gnome.org/show_bug.cgi?id=650020 Reviewed-by: Neil Roberts <neil@linux.intel.com>
201 lines
5.7 KiB
XML
201 lines
5.7 KiB
XML
<?xml version="1.0" encoding="big5"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="cogl"
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ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1206}"
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RootNamespace="cogl"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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<Platform
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Name="x64"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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InheritedPropertySheets=".\cogl.vsprops"
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ConfigurationType="2"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="$(PreBuildCmd)"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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CommandLine="$(GenerateCoglDef)"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
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OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
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LinkIncremental="2"
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ModuleDefinitionFile="..\..\..\cogl\cogl.def"
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ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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/>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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InheritedPropertySheets=".\cogl.vsprops"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="$(PreBuildCmd)"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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CommandLine="$(GenerateCoglDef)"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
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OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
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LinkIncremental="2"
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ModuleDefinitionFile="..\..\..\cogl\cogl.def"
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ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="17"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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InheritedPropertySheets=".\cogl.vsprops"
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ConfigurationType="2"
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CharacterSet="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="$(PreBuildCmd)"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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CommandLine="$(GenerateCoglDef)"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
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OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
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LinkIncremental="1"
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ModuleDefinitionFile="..\..\..\cogl\cogl.def"
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ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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</Configuration>
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<Configuration
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Name="Release|x64"
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InheritedPropertySheets=".\cogl.vsprops"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="$(PreBuildCmd)"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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CommandLine="$(GenerateCoglDef)"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
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OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
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LinkIncremental="2"
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ModuleDefinitionFile="..\..\..\cogl\cogl.def"
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ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="17"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter Name="Sources"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File RelativePath="..\..\..\cogl\winsys\cogl-winsys-wgl.c" />
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<File RelativePath="..\..\..\cogl\cogl-win32-renderer.c" />
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#include "cogl.sourcefiles"
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<Filter Name="Driver_GL" >
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c" />
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</Filter>
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</Filter>
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<Filter Name="Headers"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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