a7f4f5b291
This will allow drawing optimizations as a region is more concrete than the bounding rectangle. https://gitlab.gnome.org/GNOME/mutter/merge_requests/692
335 lines
9.1 KiB
C
335 lines
9.1 KiB
C
#include "clutter-build-config.h"
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#include <glib-object.h>
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#include "clutter-actor.h"
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#include "clutter-stage-window.h"
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#include "clutter-private.h"
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/**
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* SECTION:clutter-stage-window
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* @short_description: Handles the implementation for ClutterStage
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*
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* #ClutterStageWindow is an interface that provides the implementation for the
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* #ClutterStage actor, abstracting away the specifics of the windowing system.
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*/
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G_DEFINE_INTERFACE (ClutterStageWindow, clutter_stage_window, G_TYPE_OBJECT);
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static void
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clutter_stage_window_default_init (ClutterStageWindowInterface *iface)
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{
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GParamSpec *pspec;
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pspec = g_param_spec_object ("backend",
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"Backend",
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"Back pointer to the Backend instance",
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CLUTTER_TYPE_BACKEND,
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G_PARAM_WRITABLE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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g_object_interface_install_property (iface, pspec);
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pspec = g_param_spec_object ("wrapper",
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"Wrapper",
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"Back pointer to the Stage actor",
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CLUTTER_TYPE_STAGE,
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G_PARAM_WRITABLE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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g_object_interface_install_property (iface, pspec);
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}
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/**
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* _clutter_stage_window_get_wrapper:
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* @window: a #ClutterStageWindow object
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*
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* Returns the pointer to the #ClutterStage it's part of.
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*/
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ClutterActor *
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_clutter_stage_window_get_wrapper (ClutterStageWindow *window)
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{
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return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_wrapper (window);
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}
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void
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_clutter_stage_window_set_title (ClutterStageWindow *window,
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const gchar *title)
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{
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ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->set_title)
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iface->set_title (window, title);
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}
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void
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_clutter_stage_window_set_cursor_visible (ClutterStageWindow *window,
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gboolean is_visible)
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{
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ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->set_cursor_visible)
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iface->set_cursor_visible (window, is_visible);
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}
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gboolean
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_clutter_stage_window_realize (ClutterStageWindow *window)
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{
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return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->realize (window);
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}
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void
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_clutter_stage_window_unrealize (ClutterStageWindow *window)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->unrealize (window);
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}
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void
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_clutter_stage_window_show (ClutterStageWindow *window,
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gboolean do_raise)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->show (window, do_raise);
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}
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void
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_clutter_stage_window_hide (ClutterStageWindow *window)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->hide (window);
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}
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void
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_clutter_stage_window_resize (ClutterStageWindow *window,
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gint width,
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gint height)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->resize (window, width, height);
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}
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void
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_clutter_stage_window_get_geometry (ClutterStageWindow *window,
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cairo_rectangle_int_t *geometry)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_geometry (window, geometry);
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}
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void
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_clutter_stage_window_schedule_update (ClutterStageWindow *window,
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int sync_delay)
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{
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ClutterStageWindowInterface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->schedule_update == NULL)
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{
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g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
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return;
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}
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iface->schedule_update (window, sync_delay);
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}
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/**
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* _clutter_stage_window_get_update_time:
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* @window: a #ClutterStageWindow object
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*
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* See _clutter_stage_get_update_time() for more info.
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*
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* Returns: The timestamp of the update time
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*/
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gint64
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_clutter_stage_window_get_update_time (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), 0);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->get_update_time == NULL)
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{
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g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
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return 0;
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}
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return iface->get_update_time (window);
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}
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/**
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* _clutter_stage_window_clear_update_time:
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* @window: a #ClutterStageWindow object
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*
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* Clears the update time. See _clutter_stage_clear_update_time() for more info.
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*/
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void
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_clutter_stage_window_clear_update_time (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->clear_update_time == NULL)
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{
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g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
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return;
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}
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iface->clear_update_time (window);
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}
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void
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_clutter_stage_window_add_redraw_clip (ClutterStageWindow *window,
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cairo_rectangle_int_t *stage_clip)
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{
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ClutterStageWindowInterface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->add_redraw_clip != NULL)
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iface->add_redraw_clip (window, stage_clip);
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}
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/* Determines if the backend will clip the rendering of the next
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* frame.
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*
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* Note: at the start of each new frame there is an implied clip that
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* clips everything (i.e. nothing would be drawn) so this function
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* will return True at the start of a new frame if the backend
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* supports clipped redraws.
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*/
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gboolean
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_clutter_stage_window_has_redraw_clips (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->has_redraw_clips != NULL)
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return iface->has_redraw_clips (window);
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return FALSE;
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}
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/* Determines if the backend will discard any additional redraw clips
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* and instead promote them to a full stage redraw.
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*
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* The ideas is that backend may have some heuristics that cause it to
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* give up tracking redraw clips so this can be used to avoid the cost
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* of calculating a redraw clip when we know it's going to be ignored
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* anyway.
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*/
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gboolean
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_clutter_stage_window_ignoring_redraw_clips (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->ignoring_redraw_clips != NULL)
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return iface->ignoring_redraw_clips (window);
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return TRUE;
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}
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cairo_region_t *
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_clutter_stage_window_get_redraw_clip (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->get_redraw_clip != NULL)
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return iface->get_redraw_clip (window);
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return NULL;
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}
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gboolean
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_clutter_stage_window_get_redraw_clip_bounds (ClutterStageWindow *window,
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cairo_rectangle_int_t *stage_clip)
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{
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cairo_region_t *redraw_clip;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
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redraw_clip = _clutter_stage_window_get_redraw_clip (window);
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if (!redraw_clip)
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return FALSE;
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cairo_region_get_extents (redraw_clip, stage_clip);
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cairo_region_destroy (redraw_clip);
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return TRUE;
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}
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void
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_clutter_stage_window_set_accept_focus (ClutterStageWindow *window,
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gboolean accept_focus)
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{
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ClutterStageWindowInterface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->set_accept_focus)
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iface->set_accept_focus (window, accept_focus);
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}
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void
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_clutter_stage_window_redraw (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->redraw)
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iface->redraw (window);
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}
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gboolean
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_clutter_stage_window_can_clip_redraws (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->can_clip_redraws != NULL)
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return iface->can_clip_redraws (window);
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return FALSE;
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}
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GList *
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_clutter_stage_window_get_views (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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return iface->get_views (window);
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}
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void
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_clutter_stage_window_finish_frame (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->finish_frame)
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iface->finish_frame (window);
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}
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int64_t
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_clutter_stage_window_get_frame_counter (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->get_frame_counter)
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return iface->get_frame_counter (window);
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else
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return 0;
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}
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