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Robert Bragg d383bc0e61 remove internal use of cogl_texture_new_with_size
In preparation for removing the automagic cogl-auto-texture apis this
adds a more minimal version of the cogl_texture_new_with_size code to
cogl-atlas.c for creating textures used to migrate images out of an
atlas and to cogl-texture-pixmap-x11.c.

Note: It turned out that both of these minimal versions were the same so
I did consider keeping a shared utility, but since the implementations
are very small and potentially due to the differing requirements for
atlas and pixmap-x11 textures we might even want them to differ later I
chose to keep them separate.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 6d64307483713e7a5a7ef554275619def51b840f)

Conflicts:
	cogl/cogl-atlas.c
	cogl/winsys/cogl-texture-pixmap-x11.c
2013-07-29 16:57:33 +01:00
build Update Visual Studio Property Sheets 2013-07-25 13:32:17 +08:00
cogl remove internal use of cogl_texture_new_with_size 2013-07-29 16:57:33 +01:00
cogl-gles2 build: update to build with automake 1.13 2013-01-22 18:00:05 +00:00
cogl-gst cogl-gst: adds _sink_is_ready() api 2013-07-25 16:46:18 +01:00
cogl-pango Expose CoglAtlasTexture api 2013-07-29 16:38:53 +01:00
deps build: fix make dist 2013-01-22 17:48:03 +00:00
doc 2d-sliced: add _new_from_file/data/bitmap apis 2013-07-29 16:49:01 +01:00
examples cogland: Use wl_resource_get_user_data instead of resource->data 2013-07-04 11:50:31 +01:00
po [l10n] Updated Italian translation. 2013-04-28 19:24:20 +02:00
test-fixtures Add test-unit.h to test-fixtures/Makefile.am 2013-07-04 11:50:31 +01:00
tests Install conformance tests 2013-07-09 22:52:50 +01:00
.gitignore cogl-gst: Add some documentation 2013-06-21 19:04:52 +01:00
.vimrc misc: Add a .vimrc file 2011-05-17 15:24:54 +01:00
autogen.sh Add support for automake 1.14 2013-07-03 18:11:53 +01:00
ChangeLog dist: Don't use elaborate script to gen Changelogs 2011-07-20 16:58:46 +01:00
cogl.doap Adds an initial cogl.doap file 2011-05-06 12:12:13 +01:00
config-custom.h configure: Force #undef of 'near' and 'far' on Windows 2011-06-14 12:14:02 +01:00
config.h.win32.in Update config.h.win32.in 2013-03-15 00:26:35 +08:00
configure.ac Post-release version bump to 1.15.3 2013-07-10 23:31:01 +01:00
COPYING Update the COPYING file 2011-09-05 19:02:05 +01:00
Makefile.am Include CoglGst 2013-06-21 18:57:24 +01:00
NEWS Updates NEWS for the 1.15.2 release 2013-07-10 23:03:07 +01:00
README.in README: misc updates 2013-07-09 22:54:02 +01:00

README for Cogl @COGL_1_VERSION@
===============================================================================

Note: This file is delimited with -- markers so it is possible to split
sections out for other purposes, such as for release notes.

--
DESCRIPTION
-------------------------------------------------------------------------------

Cogl is a small open source library for using 3D graphics hardware for
rendering. The API departs from the flat state machine style of OpenGL and is
designed to make it easy to write orthogonal components that can render without
stepping on each others toes.

As well as aiming for a nice API, we think having a single library as opposed
to an API specification like OpenGL has a few advantages too; like being
able to paper over the inconsistencies/bugs of different OpenGL
implementations in a centralized place, not to mention the myriad of OpenGL
extensions. It also means we are in a better position to provide utility
APIs that help software developers since they only need to be implemented
once and there is no risk of inconsistency between implementations.

Having other backends, besides OpenGL, such as drm, Gallium or D3D are
options we are interested in for the future.

--
REQUIREMENTS
-------------------------------------------------------------------------------

Cogl currently only requires:

  • OpenGL ≥ 1.3 (or 1.2 + multitexturing), or OpenGL ES 2.0 (or 1.1)
  • GLX, AGL, WGL or an EGL implementation

Cogl also has optional dependencies:

  • GLib ≥ @GLIB_REQ_VERSION@
     - for gtype integration
  • GDK-Pixbuf ≥ @GDK_PIXBUF_REQ_VERSION@
     - for image loading
  • Cairo ≥ @CAIRO_REQ_VERSION@
     - for debugging texture atlasing (debug builds only)

The optional Cogl Pango library requires:
  • Cairo ≥ @CAIRO_REQ_VERSION@
  • PangoCairo ≥ @PANGOCAIRO_REQ_VERSION@

The optional Cogl GStreamer library requires:

  • GStreamer 1.0

On X11, Cogl depends on the following extensions

  • XComposite ≥ @XCOMPOSITE_REQ_VERSION@
  • XDamage
  • XExt
  • XFixes ≥ @XFIXES_REQ_VERSION@

For the Wayland backend, Cogl requires:
  • Wayland ≥ @WAYLAND_REQ_VERSION@

When running with OpenGL, Cogl requires at least version 1.3
or 1.2 with the multitexturing extension. However to build Cogl
you will need the latest GL headers which can be obtained from:

  http://www.khronos.org

If you are building the API reference you will also need:

  • GTK-Doc ≥ @GTK_DOC_REQ_VERSION@

If you are building the additional documentation you will also need:

  • xsltproc
  • jw (optional, for generating PDFs)

If you are building the Introspection data you will also need:

  • GObject-Introspection ≥ @GI_REQ_VERSION@

GObject-Introspection is available from:

  git://git.gnome.org/gobject-introspection

If you want support for profiling Cogl you will also need:

  • UProf ≥ @UPROF_REQ_VERSION@

UProf is available from:

  git://github.com/rib/UProf.git

--
DOCUMENTATION
-------------------------------------------------------------------------------

The 1.x stable API is documented here:

  http://developer.gnome.org/cogl/stable/

The 1.x development API is documented here:

  http://developer.gnome.org/cogl/1.@COGL_1_MINOR_VERSION@

The experimental 2.0 API is documented here:

  http://cogl3d.org/cogl2-reference/

--
LICENSE
-------------------------------------------------------------------------------

Most of Cogl is licensed under the terms of the GNU Lesser General Public
License, version 2.1 or (at your option) later. Some files are licensed under
more permissive licenses MIT or BSD style licenses though so please see
individual files for details.

--
BUILDING AND INSTALLATION
-------------------------------------------------------------------------------

Please refer to the INSTALL document.

--
BUGS
-------------------------------------------------------------------------------

Please report bugs here:

  http://bugzilla.gnome.org/enter_bug.cgi?product=cogl

You will need a Bugzilla account.

Please include the following in bug reports:

  • what system you're running Cogl on;
  • which version of Cogl you are using;
  • which version of GLib and OpenGL (or OpenGL ES) you are using;
  • which video card and which drivers you are using, including output of
    glxinfo and xdpyinfo (if applicable);
  • how to reproduce the bug.

If you cannot reproduce the bug with one of the tests that come with
Cogl's source code, it can help a lot to include a small test case
displaying the bad behaviour.

If the bug exposes a crash, the exact text printed out and a stack trace
obtained using gdb are greatly appreciated.

--
CONTRIBUTING
-------------------------------------------------------------------------------

The CODING_STYLE file describes the coding style we use throughout Cogl,
please try your best to conform to this style because the consistency
really helps keep the code maintainable.

We can accept contributions in several ways:
  • Either as patches attached to bugs on bugzilla
      - For this you may be interested in using git-bz.

        See http://git.fishsoup.net/man/git-bz.html for details
  • You can email us patches
      - For this we recommend using git-send-email

  • You can create a remote branch and ask us to pull from that for more
    substantial changes.
      - For this we recommend using github.

Ideally standalone patches should be created using git format-patch since
that makes it easiest to import the patch with a commit message into a
git repository.