mutter/tests/conform/test-wrap-modes.c
Robert Bragg 3881fd3259 Adds cogl_framebuffer_draw_[*_]rectangle functions
This adds experimental 2.0 api replacements for the cogl_rectangle[_*]
functions that don't depend on having a current pipeline set on the
context via cogl_{set,push}_source() or having a current framebuffer set
on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch
away from having a statefull context that affects drawing to having
framebuffer drawing apis that are explicitly passed a framebuffer and
pipeline.

To test this change several of the conformance tests were updated to use
this api instead of cogl_rectangle and
cogl_rectangle_with_texture_coords. Since it's quite laborious going
through all of the conformance tests the opportunity was taken to make
other clean ups in the conformance tests to replace other uses of
1.x api with experimental 2.0 api so long as that didn't affect what was
being tested.
2012-03-20 12:33:40 +00:00

295 lines
8.4 KiB
C

#include <cogl/cogl.h>
#include <string.h>
#include "test-utils.h"
#define TEX_SIZE 4
typedef struct _TestState
{
int width;
int height;
CoglTexture *texture;
} TestState;
static CoglTexture *
create_texture (CoglTextureFlags flags)
{
guint8 *data = g_malloc (TEX_SIZE * TEX_SIZE * 4), *p = data;
CoglTexture *tex;
int x, y;
for (y = 0; y < TEX_SIZE; y++)
for (x = 0; x < TEX_SIZE; x++)
{
*(p++) = 0;
*(p++) = (x & 1) * 255;
*(p++) = (y & 1) * 255;
*(p++) = 255;
}
tex = cogl_texture_new_from_data (TEX_SIZE, TEX_SIZE, flags,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_ANY,
TEX_SIZE * 4,
data);
g_free (data);
return tex;
}
static CoglPipeline *
create_pipeline (TestState *state,
CoglPipelineWrapMode wrap_mode_s,
CoglPipelineWrapMode wrap_mode_t)
{
CoglPipeline *pipeline;
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_texture (pipeline, 0, state->texture);
cogl_pipeline_set_layer_filters (pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
cogl_pipeline_set_layer_wrap_mode_s (pipeline, 0, wrap_mode_s);
cogl_pipeline_set_layer_wrap_mode_t (pipeline, 0, wrap_mode_t);
return pipeline;
}
static CoglPipelineWrapMode
wrap_modes[] =
{
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE
};
static void
draw_tests (TestState *state)
{
int i;
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
{
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
CoglPipeline *pipeline;
/* Create a separate pipeline for each pair of wrap modes so
that we can verify whether the batch splitting works */
wrap_mode_s = wrap_modes[i];
wrap_mode_t = wrap_modes[i + 1];
pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
/* Render the pipeline at four times the size of the texture */
cogl_framebuffer_draw_textured_rectangle (fb,
pipeline,
i * TEX_SIZE,
0,
(i + 2) * TEX_SIZE,
TEX_SIZE * 2,
0, 0, 2, 2);
cogl_object_unref (pipeline);
}
}
static const CoglTextureVertex vertices[4] =
{
{ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, TEX_SIZE * 2, 0.0f, 0.0f, 2.0f },
{ TEX_SIZE * 2, TEX_SIZE * 2, 0.0f, 2.0f, 2.0f },
{ TEX_SIZE * 2, 0.0f, 0.0f, 2.0f, 0.0f }
};
static void
draw_tests_polygon (TestState *state)
{
int i;
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
{
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
CoglPipeline *pipeline;
wrap_mode_s = wrap_modes[i];
wrap_mode_t = wrap_modes[i + 1];
pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
cogl_set_source (pipeline);
cogl_object_unref (pipeline);
cogl_push_matrix ();
cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
/* Render the pipeline at four times the size of the texture */
cogl_polygon (vertices, G_N_ELEMENTS (vertices), FALSE);
cogl_pop_matrix ();
}
}
static void
draw_tests_vbo (TestState *state)
{
CoglHandle vbo;
int i;
vbo = cogl_vertex_buffer_new (4);
cogl_vertex_buffer_add (vbo, "gl_Vertex", 3,
COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
sizeof (vertices[0]),
&vertices[0].x);
cogl_vertex_buffer_add (vbo, "gl_MultiTexCoord0", 2,
COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
sizeof (vertices[0]),
&vertices[0].tx);
cogl_vertex_buffer_submit (vbo);
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
{
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
CoglPipeline *pipeline;
wrap_mode_s = wrap_modes[i];
wrap_mode_t = wrap_modes[i + 1];
pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
cogl_set_source (pipeline);
cogl_object_unref (pipeline);
cogl_push_matrix ();
cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
/* Render the pipeline at four times the size of the texture */
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN, 0, 4);
cogl_pop_matrix ();
}
cogl_handle_unref (vbo);
}
static void
validate_set (TestState *state, int offset)
{
guint8 data[TEX_SIZE * 2 * TEX_SIZE * 2 * 4], *p;
int x, y, i;
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
{
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
wrap_mode_s = wrap_modes[i];
wrap_mode_t = wrap_modes[i + 1];
cogl_framebuffer_read_pixels (fb, i * TEX_SIZE, offset * TEX_SIZE * 2,
TEX_SIZE * 2, TEX_SIZE * 2,
COGL_PIXEL_FORMAT_RGBA_8888,
data);
p = data;
for (y = 0; y < TEX_SIZE * 2; y++)
for (x = 0; x < TEX_SIZE * 2; x++)
{
guint8 green, blue;
if (x < TEX_SIZE ||
wrap_mode_s == COGL_PIPELINE_WRAP_MODE_REPEAT ||
wrap_mode_s == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
green = (x & 1) * 255;
else
green = ((TEX_SIZE - 1) & 1) * 255;
if (y < TEX_SIZE ||
wrap_mode_t == COGL_PIPELINE_WRAP_MODE_REPEAT ||
wrap_mode_t == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
blue = (y & 1) * 255;
else
blue = ((TEX_SIZE - 1) & 1) * 255;
g_assert_cmpint (p[0], ==, 0);
g_assert_cmpint (p[1], ==, green);
g_assert_cmpint (p[2], ==, blue);
p += 4;
}
}
}
static void
validate_result (TestState *state)
{
validate_set (state, 0); /* non-atlased rectangle */
#if 0 /* this doesn't currently work */
validate_set (state, 1); /* atlased rectangle */
#endif
validate_set (state, 2); /* cogl_polygon */
validate_set (state, 3); /* vertex buffer */
}
static void
paint (TestState *state)
{
/* Draw the tests first with a non atlased texture */
state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
draw_tests (state);
cogl_object_unref (state->texture);
/* Draw the tests again with a possible atlased texture. This should
end up testing software repeats */
state->texture = create_texture (COGL_TEXTURE_NONE);
cogl_push_matrix ();
cogl_translate (0.0f, TEX_SIZE * 2.0f, 0.0f);
draw_tests (state);
cogl_pop_matrix ();
cogl_object_unref (state->texture);
/* Draw the tests using cogl_polygon */
state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
cogl_push_matrix ();
cogl_translate (0.0f, TEX_SIZE * 4.0f, 0.0f);
draw_tests_polygon (state);
cogl_pop_matrix ();
cogl_object_unref (state->texture);
/* Draw the tests using a vertex buffer */
state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
cogl_push_matrix ();
cogl_translate (0.0f, TEX_SIZE * 6.0f, 0.0f);
draw_tests_vbo (state);
cogl_pop_matrix ();
cogl_object_unref (state->texture);
validate_result (state);
}
void
test_wrap_modes (void)
{
TestState state;
state.width = cogl_framebuffer_get_width (fb);
state.height = cogl_framebuffer_get_height (fb);
cogl_framebuffer_orthographic (fb,
0, 0,
state.width,
state.height,
-1,
100);
/* XXX: we have to push/pop a framebuffer since this test currently
* uses the legacy cogl_vertex_buffer_draw() api. */
cogl_push_framebuffer (fb);
paint (&state);
cogl_pop_framebuffer ();
if (cogl_test_verbose ())
g_print ("OK\n");
}