mutter/clutter/eglnative/clutter-event-egl.c
Emmanuele Bassi f6dce7f9e5 2008-05-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-backend-x11.c:
	* clutter/clutter-event.h:
	* clutter/clutter-feature.h:
	* clutter/clutter-fixed.c:
	* clutter/clutter-model.h: Fix documentation.

	* clutter/eglnative/clutter-backend-egl.[ch]:
	* clutter/eglnative/clutter-event-egl.c: Add the same solution
	used for the SDL backend in order to get the time of an event.
	This should fix the motion event throttling and the click count
	on button press.

	* tests/test-pixmap.c (create_pixmap), (main): Fix preprocessor
	directives.
2008-05-15 14:31:43 +00:00

286 lines
7.7 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-stage-egl.h"
#include "clutter-backend-egl.h"
#include "clutter-egl.h"
#include "../clutter-backend.h"
#include "../clutter-event.h"
#include "../clutter-private.h"
#include "../clutter-debug.h"
#include "../clutter-main.h"
#include <string.h>
#include <glib.h>
#ifdef HAVE_TSLIB
#include <tslib.h>
#endif
typedef struct _ClutterEventSource ClutterEventSource;
struct _ClutterEventSource
{
GSource source;
ClutterBackend *backend;
GPollFD event_poll_fd;
#ifdef HAVE_TSLIB
struct tsdev *ts_device;
#endif
};
static gboolean clutter_event_prepare (GSource *source,
gint *timeout);
static gboolean clutter_event_check (GSource *source);
static gboolean clutter_event_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data);
static GList *event_sources = NULL;
static GSourceFuncs event_funcs = {
clutter_event_prepare,
clutter_event_check,
clutter_event_dispatch,
NULL
};
static GSource *
clutter_event_source_new (ClutterBackend *backend)
{
GSource *source = g_source_new (&event_funcs, sizeof (ClutterEventSource));
ClutterEventSource *event_source = (ClutterEventSource *) source;
event_source->backend = backend;
return source;
}
static guint32
get_backend_time (void)
{
ClutterBackendEGL *backend_egl;
backend_egl = CLUTTER_BACKEND_EGL (clutter_get_default_backend ());
return g_timer_elapsed (backend_egl->event_timer) * 1000;
}
void
_clutter_events_init (ClutterBackend *backend)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
GSource *source;
ClutterEventSource *event_source;
CLUTTER_NOTE (EVENT, "Starting timer");
g_assert (backend_egl->event_timer != NULL);
g_timer_start (backend_egl->event_timer);
#ifdef HAVE_TSLIB
/* FIXME LEAK on error paths */
source = backend_egl->event_source = clutter_event_source_new (backend);
event_source = (ClutterEventSource *) source;
event_source->ts_device = ts_open (g_getenv ("TSLIB_TSDEVICE"), 0);
if (event_source->ts_device)
{
CLUTTER_NOTE (EVENT, "Opened '%s'", g_getenv ("TSLIB_TSDEVICE"));
if (ts_config (event_source->ts_device))
{
g_warning ("ts_config() failed");
ts_close (event_source->ts_device);
return;
}
g_source_set_priority (source, CLUTTER_PRIORITY_EVENTS);
event_source->event_poll_fd.fd = ts_fd(event_source->ts_device);
event_source->event_poll_fd.events = G_IO_IN;
event_sources = g_list_prepend (event_sources, event_source);
g_source_add_poll (source, &event_source->event_poll_fd);
g_source_set_can_recurse (source, TRUE);
g_source_attach (source, NULL);
}
else
g_warning ("ts_open() failed opening %s'",
g_getenv("TSLIB_TSDEVICE") ?
g_getenv("TSLIB_TSDEVICE") : "None, TSLIB_TSDEVICE not set");
#endif
}
void
_clutter_events_uninit (ClutterBackend *backend)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
if (backend_egl->event_timer)
{
CLUTTER_NOTE (EVENT, "Stopping the timer");
g_timer_stop (backend_egl->event_timer);
}
if (backend_egl->event_source)
{
CLUTTER_NOTE (EVENT, "Destroying the event source");
ClutterEventSource *event_source =
(ClutterEventSource *) backend_egl->event_source;
#ifdef HAVE_TSLIB
ts_close (event_source->ts_device);
event_sources = g_list_remove (event_sources,
backend_egl->event_source);
#endif
g_source_destroy (backend_egl->event_source);
g_source_unref (backend_egl->event_source);
backend_egl->event_source = NULL;
}
}
static gboolean
clutter_event_prepare (GSource *source,
gint *timeout)
{
ClutterBackend *backend = ((ClutterEventSource *) source)->backend;
gboolean retval;
clutter_threads_enter ();
*timeout = -1;
retval = clutter_events_pending ();
clutter_threads_leave ();
return retval;
}
static gboolean
clutter_event_check (GSource *source)
{
ClutterEventSource *event_source = (ClutterEventSource *) source;
ClutterBackend *backend = event_source->backend;
gboolean retval;
clutter_threads_enter ();
retval = ((event_source->event_poll_fd.revents & G_IO_IN) ||
clutter_events_pending ());
clutter_threads_leave ();
return retval;
}
static gboolean
clutter_event_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
ClutterBackend *backend = ((ClutterEventSource *) source)->backend;
ClutterEventSource *event_source = (ClutterEventSource *) source;
ClutterEvent *event;
#ifdef HAVE_TSLIB
struct ts_sample tsevent;
#endif
ClutterMainContext *clutter_context;
static gint last_x = 0, last_y = 0;
static gboolean clicked = FALSE;
clutter_threads_enter ();
clutter_context = clutter_context_get_default ();
#ifdef HAVE_TSLIB
/* FIXME while would be better here but need to deal with lockups */
if ((!clutter_events_pending()) &&
(ts_read(event_source->ts_device, &tsevent, 1) == 1))
{
/* Avoid sending too many events which are just pressure changes.
* We dont current handle pressure in events (FIXME) and thus
* event_button_generate gets confused generating lots of double
* and triple clicks.
*/
if (tsevent.pressure && last_x == tsevent.x && last_y == tsevent.y)
goto out;
event = clutter_event_new (CLUTTER_NOTHING);
event->any.stage = clutter_stage_get_default ();
last_x = event->button.x = tsevent.x;
last_y = event->button.y = tsevent.y;
if (tsevent.pressure && !clicked)
{
event->button.type = event->type = CLUTTER_BUTTON_PRESS;
event->button.time = get_backend_time ();
event->button.modifier_state = 0;
event->button.button = 1;
clicked = TRUE;
}
else if (tsevent.pressure && clicked)
{
event->motion.type = event->type = CLUTTER_MOTION;
event->motion.time = get_backend_time ();
event->motion.modifier_state = 0;
}
else
{
event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
event->button.time = get_backend_time ();
event->button.modifier_state = 0;
event->button.button = 1;
clicked = FALSE;
}
g_queue_push_head (clutter_context->events_queue, event);
}
#endif
/* Pop an event off the queue if any */
event = clutter_event_get ();
if (event)
{
/* forward the event into clutter for emission etc. */
clutter_do_event (event);
clutter_event_free (event);
}
out:
clutter_threads_leave ();
return TRUE;
}