0f86470eef
I was originally expecting the code not to handle offset viewports or viewports with a different size to the framebuffer, but it turns out the code worked fine. In the process though I think I made the code slightly more readable.
624 lines
17 KiB
C
624 lines
17 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <glib.h>
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#include "cogl.h"
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#include "cogl-clip-stack.h"
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#include "cogl-primitives.h"
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#include "cogl-context.h"
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#include "cogl-internal.h"
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#include "cogl-draw-buffer-private.h"
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/* These are defined in the particular backend (float in GL vs fixed
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in GL ES) */
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void _cogl_set_clip_planes (float x,
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float y,
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float width,
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float height);
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void _cogl_add_stencil_clip (float x,
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float y,
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float width,
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float height,
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gboolean first);
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void _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
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floatVec2 nodes_max,
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guint path_size,
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CoglPathNode *path,
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gboolean merge);
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void _cogl_enable_clip_planes (void);
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void _cogl_disable_clip_planes (void);
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void _cogl_disable_stencil_buffer (void);
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void _cogl_set_matrix (const CoglMatrix *matrix);
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typedef struct _CoglClipStack CoglClipStack;
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typedef struct _CoglClipStackEntryRect CoglClipStackEntryRect;
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typedef struct _CoglClipStackEntryWindowRect CoglClipStackEntryWindowRect;
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typedef struct _CoglClipStackEntryPath CoglClipStackEntryPath;
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typedef enum
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{
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COGL_CLIP_STACK_RECT,
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COGL_CLIP_STACK_WINDOW_RECT,
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COGL_CLIP_STACK_PATH
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} CoglClipStackEntryType;
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struct _CoglClipStack
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{
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GList *stack_top;
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};
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struct _CoglClipStackEntryRect
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{
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CoglClipStackEntryType type;
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/* The rectangle for this clip */
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float x_offset;
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float y_offset;
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float width;
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float height;
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/* The matrix that was current when the clip was set */
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CoglMatrix matrix;
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};
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struct _CoglClipStackEntryWindowRect
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{
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CoglClipStackEntryType type;
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/* The window space rectangle for this clip */
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float x0;
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float y0;
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float x1;
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float y1;
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};
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struct _CoglClipStackEntryPath
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{
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CoglClipStackEntryType type;
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/* The matrix that was current when the clip was set */
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CoglMatrix matrix;
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floatVec2 path_nodes_min;
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floatVec2 path_nodes_max;
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guint path_size;
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CoglPathNode path[1];
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};
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void
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cogl_clip_push_window_rect (float x_offset,
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float y_offset,
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float width,
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float height)
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{
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CoglHandle draw_buffer;
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CoglClipStackState *clip_state;
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CoglClipStack *stack;
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CoglClipStackEntryWindowRect *entry;
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float viewport_height;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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draw_buffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
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stack = clip_state->stacks->data;
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viewport_height = _cogl_draw_buffer_get_viewport_height (draw_buffer);
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entry = g_slice_new (CoglClipStackEntryWindowRect);
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/* We convert from coords with (0,0) at top left to coords
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* with (0,0) at bottom left. */
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entry->type = COGL_CLIP_STACK_WINDOW_RECT;
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entry->x0 = x_offset;
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entry->y0 = viewport_height - y_offset - height;
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entry->x1 = x_offset + width;
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entry->y1 = viewport_height - y_offset;
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/* Store it in the stack */
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stack->stack_top = g_list_prepend (stack->stack_top, entry);
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clip_state->stack_dirty = TRUE;
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}
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/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
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* to Cogl window/draw-buffer coordinates (ranging from 0 to buffer-size) with
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* (0,0) being top left. */
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#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
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( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
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/* Note: for Y we first flip all coordinates around the X axis while in
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* normalized device coodinates */
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#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
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( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
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/* Transform a homogeneous vertex position from model space to Cogl
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* window coordinates (with 0,0 being top left) */
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static void
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transform_point (CoglMatrix *matrix_mv,
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CoglMatrix *matrix_p,
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float *viewport,
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float *x,
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float *y)
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{
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float z = 0;
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float w = 1;
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/* Apply the modelview matrix transform */
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cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);
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/* Apply the projection matrix transform */
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cogl_matrix_transform_point (matrix_p, x, y, &z, &w);
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/* Perform perspective division */
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*x /= w;
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*y /= w;
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/* Apply viewport transform */
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*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
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*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
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}
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#undef VIEWPORT_SCALE_X
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#undef VIEWPORT_SCALE_Y
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/* Try to push a rectangle given in object coordinates as a rectangle in window
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* coordinates instead of object coordinates */
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gboolean
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try_pushing_rect_as_window_rect (float x_offset,
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float y_offset,
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float width,
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float height)
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{
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CoglMatrix matrix;
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CoglMatrix matrix_p;
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float v[4];
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float _x0 = x_offset;
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float _y0 = y_offset;
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float _x1 = x_offset + width;
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float _y1 = y_offset + height;
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cogl_get_modelview_matrix (&matrix);
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/* If the modelview meets these constraints then a transformed rectangle
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* should still be a rectangle when it reaches screen coordinates.
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*
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* FIXME: we are are making certain assumptions about the projection
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* matrix a.t.m and should really be looking at the combined modelview
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* and projection matrix.
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* FIXME: we don't consider rotations that are a multiple of 90 degrees
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* which could be quite common.
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*/
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if (matrix.xy != 0 || matrix.xz != 0 ||
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matrix.yx != 0 || matrix.yz != 0 ||
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matrix.zx != 0 || matrix.zy != 0)
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return FALSE;
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cogl_get_projection_matrix (&matrix_p);
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cogl_get_viewport (v);
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transform_point (&matrix, &matrix_p, v, &_x0, &_y0);
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transform_point (&matrix, &matrix_p, v, &_x1, &_y1);
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/* Consider that the modelview matrix may flip the rectangle
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* along the x or y axis... */
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#define SWAP(A,B) do { float tmp = B; B = A; A = tmp; } while (0)
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if (_x0 > _x1)
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SWAP (_x0, _x1);
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if (_y0 > _y1)
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SWAP (_y0, _y1);
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#undef SWAP
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cogl_clip_push_window_rect (_x0, _y0, _x1 - _x0, _y1 - _y0);
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return TRUE;
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}
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void
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cogl_clip_push (float x_offset,
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float y_offset,
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float width,
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float height)
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{
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CoglHandle draw_buffer;
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CoglClipStackState *clip_state;
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CoglClipStack *stack;
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CoglClipStackEntryRect *entry;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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/* Try and catch window space rectangles so we can redirect to
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* cogl_clip_push_window_rect which will use scissoring. */
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if (try_pushing_rect_as_window_rect (x_offset, y_offset, width, height))
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return;
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draw_buffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
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stack = clip_state->stacks->data;
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entry = g_slice_new (CoglClipStackEntryRect);
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/* Make a new entry */
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entry->type = COGL_CLIP_STACK_RECT;
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entry->x_offset = x_offset;
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entry->y_offset = y_offset;
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entry->width = width;
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entry->height = height;
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cogl_get_modelview_matrix (&entry->matrix);
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/* Store it in the stack */
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stack->stack_top = g_list_prepend (stack->stack_top, entry);
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clip_state->stack_dirty = TRUE;
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}
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void
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cogl_clip_push_from_path_preserve (void)
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{
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CoglHandle draw_buffer;
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CoglClipStackState *clip_state;
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CoglClipStack *stack;
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CoglClipStackEntryPath *entry;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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draw_buffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
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stack = clip_state->stacks->data;
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entry = g_malloc (sizeof (CoglClipStackEntryPath)
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+ sizeof (CoglPathNode) * (ctx->path_nodes->len - 1));
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entry->type = COGL_CLIP_STACK_PATH;
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entry->path_nodes_min = ctx->path_nodes_min;
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entry->path_nodes_max = ctx->path_nodes_max;
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entry->path_size = ctx->path_nodes->len;
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memcpy (entry->path, ctx->path_nodes->data,
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sizeof (CoglPathNode) * ctx->path_nodes->len);
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cogl_get_modelview_matrix (&entry->matrix);
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/* Store it in the stack */
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stack->stack_top = g_list_prepend (stack->stack_top, entry);
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clip_state->stack_dirty = TRUE;
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}
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void
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cogl_clip_push_from_path (void)
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{
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cogl_clip_push_from_path_preserve ();
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cogl_path_new ();
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}
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static void
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_cogl_clip_pop_real (CoglClipStackState *clip_state)
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{
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CoglClipStack *stack;
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gpointer entry;
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CoglClipStackEntryType type;
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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stack = clip_state->stacks->data;
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g_return_if_fail (stack->stack_top != NULL);
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entry = stack->stack_top->data;
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type = *(CoglClipStackEntryType *) entry;
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/* Remove the top entry from the stack */
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if (type == COGL_CLIP_STACK_RECT)
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g_slice_free (CoglClipStackEntryRect, entry);
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else if (type == COGL_CLIP_STACK_WINDOW_RECT)
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g_slice_free (CoglClipStackEntryWindowRect, entry);
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else
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g_free (entry);
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stack->stack_top = g_list_delete_link (stack->stack_top,
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stack->stack_top);
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clip_state->stack_dirty = TRUE;
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}
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void
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cogl_clip_pop (void)
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{
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CoglHandle draw_buffer;
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CoglClipStackState *clip_state;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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draw_buffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
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_cogl_clip_pop_real (clip_state);
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}
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void
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_cogl_flush_clip_state (CoglClipStackState *clip_state)
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{
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CoglClipStack *stack;
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int has_clip_planes;
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gboolean using_clip_planes = FALSE;
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gboolean using_stencil_buffer = FALSE;
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GList *node;
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gint scissor_x0 = 0;
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gint scissor_y0 = 0;
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gint scissor_x1 = G_MAXINT;
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gint scissor_y1 = G_MAXINT;
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CoglMatrixStack *modelview_stack =
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_cogl_draw_buffer_get_modelview_stack (_cogl_get_draw_buffer ());
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if (!clip_state->stack_dirty)
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return;
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/* The current primitive journal does not support tracking changes to the
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* clip stack... */
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_cogl_journal_flush ();
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/* XXX: the handling of clipping is quite complex. It may involve use of
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* the Cogl Journal or other Cogl APIs which may end up recursively
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* wanting to ensure the clip state is flushed. We need to ensure we
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* don't recurse infinitely...
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*/
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clip_state->stack_dirty = FALSE;
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has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
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stack = clip_state->stacks->data;
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clip_state->stencil_used = FALSE;
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_cogl_disable_clip_planes ();
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_cogl_disable_stencil_buffer ();
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GE (glDisable (GL_SCISSOR_TEST));
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/* If the stack is empty then there's nothing else to do */
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if (stack->stack_top == NULL)
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return;
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/* Find the bottom of the stack */
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for (node = stack->stack_top; node->next; node = node->next);
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/* Re-add every entry from the bottom of the stack up */
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for (; node; node = node->prev)
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{
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gpointer entry = node->data;
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CoglClipStackEntryType type = *(CoglClipStackEntryType *) entry;
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if (type == COGL_CLIP_STACK_PATH)
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{
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CoglClipStackEntryPath *path = (CoglClipStackEntryPath *) entry;
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_cogl_matrix_stack_push (modelview_stack);
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_cogl_matrix_stack_set (modelview_stack, &path->matrix);
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_cogl_add_path_to_stencil_buffer (path->path_nodes_min,
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path->path_nodes_max,
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path->path_size,
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path->path,
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using_stencil_buffer);
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_cogl_matrix_stack_pop (modelview_stack);
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using_stencil_buffer = TRUE;
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/* We can't use clip planes any more */
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has_clip_planes = FALSE;
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}
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else if (type == COGL_CLIP_STACK_RECT)
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{
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CoglClipStackEntryRect *rect = (CoglClipStackEntryRect *) entry;
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_cogl_matrix_stack_push (modelview_stack);
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_cogl_matrix_stack_set (modelview_stack, &rect->matrix);
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/* If this is the first entry and we support clip planes then use
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that instead */
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if (has_clip_planes)
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{
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_cogl_set_clip_planes (rect->x_offset,
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rect->y_offset,
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rect->width,
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rect->height);
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using_clip_planes = TRUE;
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/* We can't use clip planes a second time */
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has_clip_planes = FALSE;
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}
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else
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{
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_cogl_add_stencil_clip (rect->x_offset,
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rect->y_offset,
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rect->width,
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rect->height,
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!using_stencil_buffer);
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using_stencil_buffer = TRUE;
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}
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_cogl_matrix_stack_pop (modelview_stack);
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}
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else
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{
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/* Get the intersection of all window space rectangles in the clip
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* stack */
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CoglClipStackEntryWindowRect *window_rect = entry;
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scissor_x0 = MAX (scissor_x0, window_rect->x0);
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scissor_y0 = MAX (scissor_y0, window_rect->y0);
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scissor_x1 = MIN (scissor_x1, window_rect->x1);
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scissor_y1 = MIN (scissor_y1, window_rect->y1);
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}
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}
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/* Enabling clip planes is delayed to now so that they won't affect
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setting up the stencil buffer */
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if (using_clip_planes)
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_cogl_enable_clip_planes ();
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if (scissor_x0 >= scissor_x1 || scissor_y0 >= scissor_y1)
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scissor_x0 = scissor_y0 = scissor_x1 = scissor_y1 = 0;
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if (!(scissor_x0 == 0 && scissor_y0 == 0 &&
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scissor_x1 == G_MAXINT && scissor_y1 == G_MAXINT))
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{
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GE (glEnable (GL_SCISSOR_TEST));
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GE (glScissor (scissor_x0, scissor_y0,
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scissor_x1 - scissor_x0,
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scissor_y1 - scissor_y0));
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}
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clip_state->stencil_used = using_stencil_buffer;
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}
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/* XXX: This should never have been made public API! */
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void
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cogl_clip_ensure (void)
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{
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CoglClipStackState *clip_state;
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clip_state = _cogl_draw_buffer_get_clip_state (_cogl_get_draw_buffer ());
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_cogl_flush_clip_state (clip_state);
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}
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static void
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_cogl_clip_stack_save_real (CoglClipStackState *clip_state)
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{
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CoglClipStack *stack;
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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stack = g_slice_new (CoglClipStack);
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stack->stack_top = NULL;
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clip_state->stacks = g_slist_prepend (clip_state->stacks, stack);
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clip_state->stack_dirty = TRUE;
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}
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void
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cogl_clip_stack_save (void)
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{
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CoglHandle draw_buffer;
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CoglClipStackState *clip_state;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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draw_buffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
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_cogl_clip_stack_save_real (clip_state);
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}
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static void
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_cogl_clip_stack_restore_real (CoglClipStackState *clip_state)
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{
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CoglClipStack *stack;
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g_return_if_fail (clip_state->stacks != NULL);
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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stack = clip_state->stacks->data;
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/* Empty the current stack */
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while (stack->stack_top)
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_cogl_clip_pop_real (clip_state);
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/* Revert to an old stack */
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g_slice_free (CoglClipStack, stack);
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clip_state->stacks = g_slist_delete_link (clip_state->stacks,
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clip_state->stacks);
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clip_state->stack_dirty = TRUE;
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}
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void
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cogl_clip_stack_restore (void)
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{
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CoglHandle draw_buffer;
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CoglClipStackState *clip_state;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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draw_buffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
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_cogl_clip_stack_restore_real (clip_state);
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}
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void
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_cogl_clip_stack_state_init (CoglClipStackState *clip_state)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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clip_state->stacks = NULL;
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clip_state->stack_dirty = TRUE;
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/* Add an intial stack */
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_cogl_clip_stack_save_real (clip_state);
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}
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void
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_cogl_clip_stack_state_destroy (CoglClipStackState *clip_state)
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{
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/* Destroy all of the stacks */
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while (clip_state->stacks)
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_cogl_clip_stack_restore_real (clip_state);
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}
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void
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_cogl_clip_stack_state_dirty (CoglClipStackState *clip_state)
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{
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clip_state->stack_dirty = TRUE;
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}
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