mutter/build/win32/vs9/cogl.vcprojin
Chun-wei Fan 2055f6ba91 VS 2008/2010 project files to build Cogl
These are the VS 2008/2010 project files to build Cogl, with a README.txt
to explain the process involved.

Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are
expanded with the correct source file listings during "make dist", which
is done to simplify maintenance of these project files.

-added preconfigured config.h(.win32.in), which is expanded with the
 correct versioining info during autogen
-added preconfigued cogl/cogl-defines.h.win32
-added symbols files for cogl and cogl-pango
-Have configure.ac expand the config.h.win32.in into config.h.win32
 with the correct versioning info, etc, and to include the Visual C++
 project files for distribution
-Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects
 and filters from the templates with up-to-date source file listings, to
 distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and
 to avoid depending on PERL on Windows installations.
-Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/
 2010 projects and filters from the templates with up-to-date source file
 listings.
-Added/edited various Makefile.am's in build to distribute the VS2008/2010
 project files and associated items required for the build.
-Update .gitignore. There needs to be a pre-configured
 config.h(.win32) and its template, config.h.win32.in for Visual C++
 builds

https://bugzilla.gnome.org/show_bug.cgi?id=650020

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-25 13:12:45 +00:00

201 lines
5.7 KiB
XML

<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cogl"
ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1206}"
RootNamespace="cogl"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(PreBuildCmd)"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="..\..\..\cogl\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(PreBuildCmd)"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="..\..\..\cogl\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(PreBuildCmd)"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="..\..\..\cogl\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(PreBuildCmd)"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="..\..\..\cogl\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\cogl\winsys\cogl-winsys-wgl.c" />
<File RelativePath="..\..\..\cogl\cogl-win32-renderer.c" />
#include "cogl.sourcefiles"
<Filter Name="Driver_GL" >
<File RelativePath="..\..\..\cogl\driver\gl\cogl-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c" />
</Filter>
</Filter>
<Filter Name="Headers"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>