84396baafb
The "activate" and "deactivate" signals on ClutterStage are used by Cally to track the key-focus when the user is interacting with shell UI. key-focus only gets tracked while the stage is activated. Wayland has no concept of the stage receiving focus or not, so right now the activation state is bound to whether there's a focus_window in meta_display_sync_wayland_input_focus(). Since display->focus_window is set pretty much all the time, this effectively binds activation state to whether the stage holds a grab or not. This is almost good enough, but it misses cases where key-focus is on the stage without a grab, for example when keyboard-navigating the panel after using Ctrl+Alt+Tab. It seems to make more sense to bind the activation state to whether key-focus is set to an actor or to NULL, so let's do that instead. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2329>
525 lines
14 KiB
C
525 lines
14 KiB
C
/*
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* Copyright (C) 2014 Red Hat
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* Written by:
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* Jasper St. Pierre <jstpierre@mecheye.net>
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*/
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#include "config.h"
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#include "backends/meta-stage-private.h"
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#include "backends/meta-backend-private.h"
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#include "backends/meta-cursor-tracker-private.h"
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#include "clutter/clutter-mutter.h"
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#include "meta/meta-backend.h"
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#include "meta/meta-monitor-manager.h"
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#include "meta/util.h"
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#define N_WATCH_MODES 4
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enum
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{
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ACTORS_PAINTED,
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N_SIGNALS
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};
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static guint signals[N_SIGNALS];
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struct _MetaStageWatch
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{
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ClutterStageView *view;
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MetaStageWatchFunc callback;
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gpointer user_data;
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};
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struct _MetaOverlay
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{
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MetaStage *stage;
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gboolean is_visible;
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CoglPipeline *pipeline;
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CoglTexture *texture;
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MetaMonitorTransform buffer_transform;
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graphene_rect_t current_rect;
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graphene_rect_t previous_rect;
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gboolean previous_is_valid;
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};
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struct _MetaStage
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{
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ClutterStage parent;
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MetaBackend *backend;
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GPtrArray *watchers[N_WATCH_MODES];
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GList *overlays;
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gboolean is_active;
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};
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G_DEFINE_TYPE (MetaStage, meta_stage, CLUTTER_TYPE_STAGE);
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static MetaOverlay *
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meta_overlay_new (MetaStage *stage)
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{
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ClutterBackend *clutter_backend =
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meta_backend_get_clutter_backend (stage->backend);
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CoglContext *ctx = clutter_backend_get_cogl_context (clutter_backend);
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MetaOverlay *overlay;
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overlay = g_new0 (MetaOverlay, 1);
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overlay->stage = stage;
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overlay->pipeline = cogl_pipeline_new (ctx);
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return overlay;
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}
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static void
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meta_overlay_free (MetaOverlay *overlay)
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{
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if (overlay->pipeline)
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cogl_object_unref (overlay->pipeline);
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g_free (overlay);
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}
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static void
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meta_overlay_set (MetaOverlay *overlay,
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CoglTexture *texture,
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graphene_rect_t *rect,
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MetaMonitorTransform buffer_transform)
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{
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if (overlay->texture != texture)
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{
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overlay->texture = texture;
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if (texture)
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cogl_pipeline_set_layer_texture (overlay->pipeline, 0, texture);
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else
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cogl_pipeline_set_layer_texture (overlay->pipeline, 0, NULL);
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}
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if (overlay->buffer_transform != buffer_transform)
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{
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graphene_matrix_t matrix;
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graphene_matrix_init_identity (&matrix);
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meta_monitor_transform_transform_matrix (buffer_transform,
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&matrix);
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cogl_pipeline_set_layer_matrix (overlay->pipeline, 0, &matrix);
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overlay->buffer_transform = buffer_transform;
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}
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overlay->current_rect = *rect;
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}
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static void
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meta_overlay_paint (MetaOverlay *overlay,
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ClutterPaintContext *paint_context)
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{
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CoglFramebuffer *framebuffer;
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if (!overlay->texture)
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return;
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if (!overlay->is_visible &&
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!(clutter_paint_context_get_paint_flags (paint_context) &
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CLUTTER_PAINT_FLAG_FORCE_CURSORS))
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return;
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framebuffer = clutter_paint_context_get_framebuffer (paint_context);
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cogl_framebuffer_draw_rectangle (framebuffer,
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overlay->pipeline,
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overlay->current_rect.origin.x,
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overlay->current_rect.origin.y,
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(overlay->current_rect.origin.x +
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overlay->current_rect.size.width),
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(overlay->current_rect.origin.y +
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overlay->current_rect.size.height));
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if (!graphene_rect_equal (&overlay->previous_rect, &overlay->current_rect))
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{
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overlay->previous_rect = overlay->current_rect;
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overlay->previous_is_valid = TRUE;
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}
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}
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static void
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meta_stage_finalize (GObject *object)
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{
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MetaStage *stage = META_STAGE (object);
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GList *l;
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int i;
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l = stage->overlays;
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while (l)
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{
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meta_overlay_free (l->data);
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l = g_list_delete_link (l, l);
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}
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for (i = 0; i < N_WATCH_MODES; i++)
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g_clear_pointer (&stage->watchers[i], g_ptr_array_unref);
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G_OBJECT_CLASS (meta_stage_parent_class)->finalize (object);
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}
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static void
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notify_watchers_for_mode (MetaStage *stage,
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ClutterStageView *view,
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ClutterPaintContext *paint_context,
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MetaStageWatchPhase watch_phase)
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{
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GPtrArray *watchers;
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int i;
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watchers = stage->watchers[watch_phase];
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for (i = 0; i < watchers->len; i++)
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{
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MetaStageWatch *watch = g_ptr_array_index (watchers, i);
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if (watch->view && view != watch->view)
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continue;
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watch->callback (stage, view, paint_context, watch->user_data);
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}
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}
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static void
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meta_stage_before_paint (ClutterStage *stage,
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ClutterStageView *view)
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{
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MetaStage *meta_stage = META_STAGE (stage);
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notify_watchers_for_mode (meta_stage, view, NULL,
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META_STAGE_WATCH_BEFORE_PAINT);
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}
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static void
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meta_stage_paint (ClutterActor *actor,
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ClutterPaintContext *paint_context)
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{
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MetaStage *stage = META_STAGE (actor);
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ClutterStageView *view;
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CLUTTER_ACTOR_CLASS (meta_stage_parent_class)->paint (actor, paint_context);
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view = clutter_paint_context_get_stage_view (paint_context);
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if (view)
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{
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notify_watchers_for_mode (stage, view, paint_context,
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META_STAGE_WATCH_AFTER_ACTOR_PAINT);
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}
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g_signal_emit (stage, signals[ACTORS_PAINTED], 0);
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if ((clutter_paint_context_get_paint_flags (paint_context) &
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CLUTTER_PAINT_FLAG_FORCE_CURSORS))
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{
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MetaCursorTracker *cursor_tracker =
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meta_backend_get_cursor_tracker (stage->backend);
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meta_cursor_tracker_track_position (cursor_tracker);
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}
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if (!(clutter_paint_context_get_paint_flags (paint_context) &
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CLUTTER_PAINT_FLAG_NO_CURSORS))
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g_list_foreach (stage->overlays, (GFunc) meta_overlay_paint, paint_context);
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if ((clutter_paint_context_get_paint_flags (paint_context) &
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CLUTTER_PAINT_FLAG_FORCE_CURSORS))
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{
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MetaCursorTracker *cursor_tracker =
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meta_backend_get_cursor_tracker (stage->backend);
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meta_cursor_tracker_untrack_position (cursor_tracker);
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}
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if (view)
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{
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notify_watchers_for_mode (stage, view, paint_context,
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META_STAGE_WATCH_AFTER_OVERLAY_PAINT);
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}
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}
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static void
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meta_stage_paint_view (ClutterStage *stage,
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ClutterStageView *view,
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const cairo_region_t *redraw_clip)
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{
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MetaStage *meta_stage = META_STAGE (stage);
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CLUTTER_STAGE_CLASS (meta_stage_parent_class)->paint_view (stage, view,
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redraw_clip);
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notify_watchers_for_mode (meta_stage, view, NULL,
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META_STAGE_WATCH_AFTER_PAINT);
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}
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static void
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meta_stage_activate (ClutterStage *actor)
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{
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MetaStage *stage = META_STAGE (actor);
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CLUTTER_STAGE_CLASS (meta_stage_parent_class)->activate (actor);
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stage->is_active = TRUE;
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}
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static void
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meta_stage_deactivate (ClutterStage *actor)
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{
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MetaStage *stage = META_STAGE (actor);
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CLUTTER_STAGE_CLASS (meta_stage_parent_class)->deactivate (actor);
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stage->is_active = FALSE;
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}
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static void
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on_power_save_changed (MetaMonitorManager *monitor_manager,
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MetaStage *stage)
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{
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if (meta_monitor_manager_get_power_save_mode (monitor_manager) ==
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META_POWER_SAVE_ON)
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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}
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static void
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meta_stage_class_init (MetaStageClass *klass)
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{
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ClutterStageClass *stage_class = (ClutterStageClass *) klass;
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ClutterActorClass *actor_class = (ClutterActorClass *) klass;
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GObjectClass *object_class = (GObjectClass *) klass;
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object_class->finalize = meta_stage_finalize;
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actor_class->paint = meta_stage_paint;
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stage_class->activate = meta_stage_activate;
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stage_class->deactivate = meta_stage_deactivate;
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stage_class->before_paint = meta_stage_before_paint;
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stage_class->paint_view = meta_stage_paint_view;
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signals[ACTORS_PAINTED] = g_signal_new ("actors-painted",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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}
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static void
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key_focus_actor_changed (ClutterStage *stage,
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GParamSpec *param,
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gpointer user_data)
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{
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ClutterActor *key_focus = clutter_stage_get_key_focus (stage);
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/* If there's no explicit key focus, clutter_stage_get_key_focus()
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* returns the stage.
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*/
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if (key_focus == CLUTTER_ACTOR (stage))
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key_focus = NULL;
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meta_stage_set_active (META_STAGE (stage), key_focus != NULL);
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}
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static void
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meta_stage_init (MetaStage *stage)
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{
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int i;
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for (i = 0; i < N_WATCH_MODES; i++)
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stage->watchers[i] = g_ptr_array_new_with_free_func (g_free);
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if (meta_is_wayland_compositor ())
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{
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g_signal_connect (stage,
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"notify::key-focus",
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G_CALLBACK (key_focus_actor_changed), NULL);
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}
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}
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ClutterActor *
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meta_stage_new (MetaBackend *backend)
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{
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MetaStage *stage;
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MetaMonitorManager *monitor_manager;
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stage = g_object_new (META_TYPE_STAGE, NULL);
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stage->backend = backend;
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monitor_manager = meta_backend_get_monitor_manager (backend);
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g_signal_connect (monitor_manager, "power-save-mode-changed",
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G_CALLBACK (on_power_save_changed),
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stage);
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return CLUTTER_ACTOR (stage);
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}
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static void
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queue_redraw_clutter_rect (MetaStage *stage,
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MetaOverlay *overlay,
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graphene_rect_t *rect)
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{
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cairo_rectangle_int_t clip = {
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.x = floorf (rect->origin.x),
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.y = floorf (rect->origin.y),
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.width = ceilf (rect->size.width),
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.height = ceilf (rect->size.height)
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};
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/* Since we're flooring the coordinates, we need to enlarge the clip by the
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* difference between the actual coordinate and the floored value */
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clip.width += ceilf (rect->origin.x - clip.x) * 2;
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clip.height += ceilf (rect->origin.y - clip.y) * 2;
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), &clip);
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}
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static void
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queue_redraw_for_overlay (MetaStage *stage,
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MetaOverlay *overlay)
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{
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/* Clear the location the overlay was at before, if we need to. */
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if (overlay->previous_is_valid)
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{
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queue_redraw_clutter_rect (stage, overlay, &overlay->previous_rect);
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overlay->previous_is_valid = FALSE;
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}
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/* Draw the overlay at the new position */
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if (overlay->is_visible && overlay->texture)
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queue_redraw_clutter_rect (stage, overlay, &overlay->current_rect);
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}
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MetaOverlay *
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meta_stage_create_cursor_overlay (MetaStage *stage)
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{
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MetaOverlay *overlay;
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overlay = meta_overlay_new (stage);
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stage->overlays = g_list_prepend (stage->overlays, overlay);
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return overlay;
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}
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void
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meta_stage_remove_cursor_overlay (MetaStage *stage,
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MetaOverlay *overlay)
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{
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GList *link;
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link = g_list_find (stage->overlays, overlay);
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if (!link)
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return;
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stage->overlays = g_list_delete_link (stage->overlays, link);
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meta_overlay_free (overlay);
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}
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void
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meta_stage_update_cursor_overlay (MetaStage *stage,
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MetaOverlay *overlay,
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CoglTexture *texture,
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graphene_rect_t *rect,
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MetaMonitorTransform buffer_transform)
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{
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meta_overlay_set (overlay, texture, rect, buffer_transform);
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queue_redraw_for_overlay (stage, overlay);
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}
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void
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meta_overlay_set_visible (MetaOverlay *overlay,
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gboolean is_visible)
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{
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if (overlay->is_visible == is_visible)
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return;
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overlay->is_visible = is_visible;
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queue_redraw_for_overlay (overlay->stage, overlay);
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}
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gboolean
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meta_overlay_is_visible (MetaOverlay *overlay)
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{
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return overlay->is_visible;
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}
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void
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meta_stage_set_active (MetaStage *stage,
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gboolean is_active)
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{
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if (stage->is_active == is_active)
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return;
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if (is_active)
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g_signal_emit_by_name (CLUTTER_STAGE (stage), "activate");
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else
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g_signal_emit_by_name (CLUTTER_STAGE (stage), "deactivate");
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}
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MetaStageWatch *
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meta_stage_watch_view (MetaStage *stage,
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ClutterStageView *view,
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MetaStageWatchPhase watch_phase,
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MetaStageWatchFunc callback,
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gpointer user_data)
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{
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MetaStageWatch *watch;
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GPtrArray *watchers;
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watch = g_new0 (MetaStageWatch, 1);
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watch->view = view;
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watch->callback = callback;
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watch->user_data = user_data;
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watchers = stage->watchers[watch_phase];
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g_ptr_array_add (watchers, watch);
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return watch;
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}
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void
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meta_stage_remove_watch (MetaStage *stage,
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MetaStageWatch *watch)
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{
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GPtrArray *watchers;
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gboolean removed = FALSE;
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int i;
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for (i = 0; i < N_WATCH_MODES; i++)
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{
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watchers = stage->watchers[i];
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removed = g_ptr_array_remove_fast (watchers, watch);
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if (removed)
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break;
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}
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g_assert (removed);
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}
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