65015a137e
cogl-texture-2d-sliced provides an implementation of CoglTexture and this seperation lays the foundation for potentially supporting atlas textures, pixmap textures (as in GLX_EXT_texture_from_pixmap) and fast-path GL_TEXTURE_{1D,2D,3D,RECTANGLE} textures in a maintainable fashion.
818 lines
23 KiB
C
818 lines
23 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*
|
|
* Authors:
|
|
* Matthew Allum <mallum@openedhand.com>
|
|
* Neil Roberts <neil@linux.intel.com>
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl.h"
|
|
#include "cogl-internal.h"
|
|
#include "cogl-util.h"
|
|
#include "cogl-bitmap.h"
|
|
#include "cogl-bitmap-private.h"
|
|
#include "cogl-texture-private.h"
|
|
#include "cogl-texture-driver.h"
|
|
#include "cogl-texture-2d-sliced-private.h"
|
|
#include "cogl-material.h"
|
|
#include "cogl-context.h"
|
|
#include "cogl-handle.h"
|
|
#include "cogl-primitives.h"
|
|
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
|
|
/* XXX:
|
|
* The CoglHandle macros don't support any form of inheritance, so for
|
|
* now we implement the CoglHandle support for the CoglTexture
|
|
* abstract class manually.
|
|
*/
|
|
|
|
gboolean
|
|
cogl_is_texture (CoglHandle handle)
|
|
{
|
|
CoglHandleObject *obj = (CoglHandleObject *)handle;
|
|
|
|
if (handle == COGL_INVALID_HANDLE)
|
|
return FALSE;
|
|
|
|
return obj->klass->type == _cogl_handle_texture_2d_sliced_get_type ();
|
|
//|| obj->klass->type == _cogl_handle_texture_3d_get_type ();
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_ref (CoglHandle handle)
|
|
{
|
|
if (!cogl_is_texture (handle))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
_COGL_HANDLE_DEBUG_REF (CoglTexture, handle);
|
|
|
|
cogl_handle_ref (handle);
|
|
|
|
return handle;
|
|
}
|
|
|
|
void
|
|
cogl_texture_unref (CoglHandle handle)
|
|
{
|
|
if (!cogl_is_texture (handle))
|
|
{
|
|
g_warning (G_STRINGIFY (cogl_texture_unref)
|
|
": Ignoring unref of Cogl handle "
|
|
"due to type mismatch");
|
|
return;
|
|
}
|
|
|
|
_COGL_HANDLE_DEBUG_UNREF (CoglTexture, handle);
|
|
|
|
cogl_handle_unref (handle);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_bitmap_free (CoglTexture *tex)
|
|
{
|
|
if (tex->bitmap.data != NULL && tex->bitmap_owner)
|
|
g_free (tex->bitmap.data);
|
|
|
|
tex->bitmap.data = NULL;
|
|
tex->bitmap_owner = FALSE;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_bitmap_swap (CoglTexture *tex,
|
|
CoglBitmap *new_bitmap)
|
|
{
|
|
if (tex->bitmap.data != NULL && tex->bitmap_owner)
|
|
g_free (tex->bitmap.data);
|
|
|
|
tex->bitmap = *new_bitmap;
|
|
tex->bitmap_owner = TRUE;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride)
|
|
{
|
|
if (!(pixels_rowstride & 0x7))
|
|
GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 8) );
|
|
else if (!(pixels_rowstride & 0x3))
|
|
GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 4) );
|
|
else if (!(pixels_rowstride & 0x1))
|
|
GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 2) );
|
|
else
|
|
GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 1) );
|
|
}
|
|
|
|
void
|
|
_cogl_texture_prep_gl_alignment_for_pixels_download (int pixels_rowstride)
|
|
{
|
|
if (!(pixels_rowstride & 0x7))
|
|
GE( glPixelStorei (GL_PACK_ALIGNMENT, 8) );
|
|
else if (!(pixels_rowstride & 0x3))
|
|
GE( glPixelStorei (GL_PACK_ALIGNMENT, 4) );
|
|
else if (!(pixels_rowstride & 0x1))
|
|
GE( glPixelStorei (GL_PACK_ALIGNMENT, 2) );
|
|
else
|
|
GE( glPixelStorei (GL_PACK_ALIGNMENT, 1) );
|
|
}
|
|
|
|
/* FIXME: wrap modes should be set on materials not textures */
|
|
void
|
|
_cogl_texture_set_wrap_mode_parameter (CoglHandle handle,
|
|
GLenum wrap_mode)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
|
|
switch (tex->type)
|
|
{
|
|
case COGL_TEXTURE_TYPE_2D_SLICED:
|
|
_cogl_texture_2d_sliced_set_wrap_mode_parameter (
|
|
(CoglTexture2DSliced *)tex,
|
|
wrap_mode);
|
|
break;
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
_cogl_texture_bitmap_prepare (CoglTexture *tex,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglBitmap new_bitmap;
|
|
CoglPixelFormat new_data_format;
|
|
gboolean success;
|
|
|
|
/* Was there any internal conversion requested?
|
|
* By default Cogl will use a premultiplied internal format. Later we will
|
|
* add control over this. */
|
|
if (internal_format == COGL_PIXEL_FORMAT_ANY)
|
|
{
|
|
if ((tex->bitmap.format & COGL_A_BIT) &&
|
|
tex->bitmap.format != COGL_PIXEL_FORMAT_A_8)
|
|
internal_format = tex->bitmap.format | COGL_PREMULT_BIT;
|
|
else
|
|
internal_format = tex->bitmap.format;
|
|
}
|
|
|
|
/* Find closest format accepted by GL */
|
|
new_data_format = _cogl_pixel_format_to_gl (internal_format,
|
|
&tex->gl_intformat,
|
|
&tex->gl_format,
|
|
&tex->gl_type);
|
|
|
|
/* Convert to internal format */
|
|
if (new_data_format != tex->bitmap.format)
|
|
{
|
|
success = _cogl_bitmap_convert_and_premult (&tex->bitmap,
|
|
&new_bitmap,
|
|
new_data_format);
|
|
|
|
if (!success)
|
|
return FALSE;
|
|
|
|
/* Update texture with new data */
|
|
_cogl_texture_bitmap_swap (tex, &new_bitmap);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_free (CoglTexture *tex)
|
|
{
|
|
_cogl_texture_bitmap_free (tex);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_new_with_size (guint width,
|
|
guint height,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
return _cogl_texture_2d_sliced_new_with_size (width,
|
|
height,
|
|
flags,
|
|
internal_format);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_new_from_data (guint width,
|
|
guint height,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat format,
|
|
CoglPixelFormat internal_format,
|
|
guint rowstride,
|
|
const guchar *data)
|
|
{
|
|
return _cogl_texture_2d_sliced_new_from_data (width,
|
|
height,
|
|
flags,
|
|
format,
|
|
internal_format,
|
|
rowstride,
|
|
data);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
return _cogl_texture_2d_sliced_new_from_bitmap (bmp_handle,
|
|
flags,
|
|
internal_format);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_new_from_file (const gchar *filename,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format,
|
|
GError **error)
|
|
{
|
|
return _cogl_texture_2d_sliced_new_from_file (filename,
|
|
flags,
|
|
internal_format,
|
|
error);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_new_from_foreign (GLuint gl_handle,
|
|
GLenum gl_target,
|
|
GLuint width,
|
|
GLuint height,
|
|
GLuint x_pot_waste,
|
|
GLuint y_pot_waste,
|
|
CoglPixelFormat format)
|
|
{
|
|
return _cogl_texture_2d_sliced_new_from_foreign (gl_handle,
|
|
gl_target,
|
|
width,
|
|
height,
|
|
x_pot_waste,
|
|
y_pot_waste,
|
|
format);
|
|
}
|
|
|
|
guint
|
|
cogl_texture_get_width (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->bitmap.width;
|
|
}
|
|
|
|
guint
|
|
cogl_texture_get_height (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->bitmap.height;
|
|
}
|
|
|
|
CoglPixelFormat
|
|
cogl_texture_get_format (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return COGL_PIXEL_FORMAT_ANY;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->bitmap.format;
|
|
}
|
|
|
|
guint
|
|
cogl_texture_get_rowstride (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->bitmap.rowstride;
|
|
}
|
|
|
|
gint
|
|
cogl_texture_get_max_waste (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
switch (tex->type)
|
|
{
|
|
case COGL_TEXTURE_TYPE_2D_SLICED:
|
|
return _cogl_texture_2d_sliced_get_max_waste (handle);
|
|
}
|
|
|
|
g_return_val_if_reached (0);
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_is_sliced (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
switch (tex->type)
|
|
{
|
|
case COGL_TEXTURE_TYPE_2D_SLICED:
|
|
return _cogl_texture_2d_sliced_is_sliced (handle);
|
|
}
|
|
|
|
g_return_val_if_reached (FALSE);
|
|
}
|
|
|
|
/* Some CoglTextures, notably sliced textures or atlas textures when repeating
|
|
* is used, will need to divide the coordinate space into multiple GL textures
|
|
* (or rather; in the case of atlases duplicate a single texture in multiple
|
|
* positions to handle repeating)
|
|
*
|
|
* This function helps you implement primitives using such textures by
|
|
* invoking a callback once for each sub texture that intersects a given
|
|
* region specified in texture coordinates.
|
|
*/
|
|
void
|
|
_cogl_texture_foreach_sub_texture_in_region (CoglHandle handle,
|
|
float virtual_tx_1,
|
|
float virtual_ty_1,
|
|
float virtual_tx_2,
|
|
float virtual_ty_2,
|
|
CoglTextureSliceCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
|
|
switch (tex->type)
|
|
{
|
|
case COGL_TEXTURE_TYPE_2D_SLICED:
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
_cogl_texture_2d_sliced_foreach_sub_texture_in_region (tex_2ds,
|
|
virtual_tx_1,
|
|
virtual_ty_1,
|
|
virtual_tx_2,
|
|
virtual_ty_2,
|
|
callback,
|
|
user_data);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* If this returns FALSE, that implies _foreach_sub_texture_in_region
|
|
* will be needed to iterate over multiple sub textures for regions whos
|
|
* texture coordinates extend out of the range [0,1]
|
|
*/
|
|
gboolean
|
|
_cogl_texture_can_hardware_repeat (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex = (CoglTexture *)handle;
|
|
|
|
#if HAVE_COGL_GL
|
|
/* TODO: COGL_TEXTURE_TYPE_2D_RECTANGLE */
|
|
if (tex->gl_target == GL_TEXTURE_RECTANGLE_ARB)
|
|
return FALSE;
|
|
#endif
|
|
|
|
switch (tex->type)
|
|
{
|
|
case COGL_TEXTURE_TYPE_2D_SLICED:
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
return _cogl_texture_2d_sliced_can_hardware_repeat (tex_2ds);
|
|
}
|
|
}
|
|
|
|
g_return_val_if_reached (FALSE);
|
|
}
|
|
|
|
/* NB: You can't use this with textures comprised of multiple sub textures (use
|
|
* cogl_texture_is_sliced() to check) since coordinate transformation for such
|
|
* textures will be different for each slice. */
|
|
void
|
|
_cogl_texture_transform_coords_to_gl (CoglHandle handle,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
|
|
switch (tex->type)
|
|
{
|
|
case COGL_TEXTURE_TYPE_2D_SLICED:
|
|
return _cogl_texture_2d_sliced_transform_coords_to_gl (
|
|
COGL_TEXTURE_2D_SLICED (tex), s, t);
|
|
}
|
|
}
|
|
|
|
GLenum
|
|
_cogl_texture_get_internal_gl_format (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->gl_intformat;
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_get_gl_texture (CoglHandle handle,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
switch (tex->type)
|
|
{
|
|
case COGL_TEXTURE_TYPE_2D_SLICED:
|
|
return _cogl_texture_2d_sliced_get_gl_texture (handle,
|
|
out_gl_handle,
|
|
out_gl_target);
|
|
}
|
|
|
|
g_return_val_if_reached (FALSE);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_set_filters (CoglHandle handle,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
switch (tex->type)
|
|
{
|
|
case COGL_TEXTURE_TYPE_2D_SLICED:
|
|
_cogl_texture_2d_sliced_set_filters (handle, min_filter, mag_filter);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_texture_ensure_mipmaps (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
switch (tex->type)
|
|
{
|
|
case COGL_TEXTURE_TYPE_2D_SLICED:
|
|
_cogl_texture_2d_sliced_ensure_mipmaps (handle);
|
|
break;
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_set_region (CoglHandle handle,
|
|
gint src_x,
|
|
gint src_y,
|
|
gint dst_x,
|
|
gint dst_y,
|
|
guint dst_width,
|
|
guint dst_height,
|
|
gint width,
|
|
gint height,
|
|
CoglPixelFormat format,
|
|
guint rowstride,
|
|
const guchar *data)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
switch (tex->type)
|
|
{
|
|
case COGL_TEXTURE_TYPE_2D_SLICED:
|
|
return _cogl_texture_2d_sliced_set_region (handle,
|
|
src_x,
|
|
src_y,
|
|
dst_x,
|
|
dst_y,
|
|
dst_width,
|
|
dst_height,
|
|
width,
|
|
height,
|
|
format,
|
|
rowstride,
|
|
data);
|
|
}
|
|
|
|
g_return_val_if_reached (FALSE);
|
|
}
|
|
|
|
/* Reads back the contents of a texture by rendering it to the framebuffer
|
|
* and reading back the resulting pixels.
|
|
*
|
|
* It will perform multiple renders if the texture is larger than the
|
|
* current glViewport.
|
|
*
|
|
* It assumes the projection and modelview have already been setup so
|
|
* that rendering to 0,0 with the same width and height of the viewport
|
|
* will exactly cover the viewport.
|
|
*
|
|
* NB: Normally this approach isn't normally used since we can just use
|
|
* glGetTexImage, but may be used as a fallback in some circumstances.
|
|
*/
|
|
static void
|
|
do_texture_draw_and_read (CoglTexture *tex,
|
|
CoglBitmap *target_bmp,
|
|
GLint *viewport)
|
|
{
|
|
gint bpp;
|
|
float rx1, ry1;
|
|
float rx2, ry2;
|
|
float tx1, ty1;
|
|
float tx2, ty2;
|
|
int bw, bh;
|
|
CoglBitmap rect_bmp;
|
|
CoglHandle handle;
|
|
|
|
handle = (CoglHandle) tex;
|
|
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
|
|
|
|
ry1 = 0; ry2 = 0;
|
|
ty1 = 0; ty2 = 0;
|
|
|
|
/* Walk Y axis until whole bitmap height consumed */
|
|
for (bh = tex->bitmap.height; bh > 0; bh -= viewport[3])
|
|
{
|
|
/* Rectangle Y coords */
|
|
ry1 = ry2;
|
|
ry2 += (bh < viewport[3]) ? bh : viewport[3];
|
|
|
|
/* Normalized texture Y coords */
|
|
ty1 = ty2;
|
|
ty2 = (ry2 / (float)tex->bitmap.height);
|
|
|
|
rx1 = 0; rx2 = 0;
|
|
tx1 = 0; tx2 = 0;
|
|
|
|
/* Walk X axis until whole bitmap width consumed */
|
|
for (bw = tex->bitmap.width; bw > 0; bw-=viewport[2])
|
|
{
|
|
/* Rectangle X coords */
|
|
rx1 = rx2;
|
|
rx2 += (bw < viewport[2]) ? bw : viewport[2];
|
|
|
|
/* Normalized texture X coords */
|
|
tx1 = tx2;
|
|
tx2 = (rx2 / (float)tex->bitmap.width);
|
|
|
|
/* Draw a portion of texture */
|
|
cogl_rectangle_with_texture_coords (0, 0,
|
|
rx2 - rx1,
|
|
ry2 - ry1,
|
|
tx1, ty1,
|
|
tx2, ty2);
|
|
|
|
/* Read into a temporary bitmap */
|
|
rect_bmp.format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
rect_bmp.width = rx2 - rx1;
|
|
rect_bmp.height = ry2 - ry1;
|
|
rect_bmp.rowstride = bpp * rect_bmp.width;
|
|
rect_bmp.data = (guchar*) g_malloc (rect_bmp.rowstride *
|
|
rect_bmp.height);
|
|
|
|
_cogl_texture_driver_prep_gl_for_pixels_download (rect_bmp.rowstride,
|
|
bpp);
|
|
GE( glReadPixels (viewport[0], viewport[1],
|
|
rect_bmp.width,
|
|
rect_bmp.height,
|
|
GL_RGBA, GL_UNSIGNED_BYTE,
|
|
rect_bmp.data) );
|
|
|
|
/* Copy to target bitmap */
|
|
_cogl_bitmap_copy_subregion (&rect_bmp,
|
|
target_bmp,
|
|
0,0,
|
|
rx1,ry1,
|
|
rect_bmp.width,
|
|
rect_bmp.height);
|
|
|
|
/* Free temp bitmap */
|
|
g_free (rect_bmp.data);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Reads back the contents of a texture by rendering it to the framebuffer
|
|
* and reading back the resulting pixels.
|
|
*
|
|
* NB: Normally this approach isn't normally used since we can just use
|
|
* glGetTexImage, but may be used as a fallback in some circumstances.
|
|
*/
|
|
gboolean
|
|
_cogl_texture_draw_and_read (CoglTexture *tex,
|
|
CoglBitmap *target_bmp,
|
|
GLuint target_gl_format,
|
|
GLuint target_gl_type)
|
|
{
|
|
gint bpp;
|
|
GLint viewport[4];
|
|
CoglBitmap alpha_bmp;
|
|
CoglHandle prev_source;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
|
|
|
|
/* Viewport needs to have some size and be inside the window for this */
|
|
GE( glGetIntegerv (GL_VIEWPORT, viewport));
|
|
if (viewport[0] < 0 || viewport[1] < 0 ||
|
|
viewport[2] <= 0 || viewport[3] <= 0)
|
|
return FALSE;
|
|
|
|
/* Setup orthographic projection into current viewport (0,0 in bottom-left
|
|
* corner to draw the texture upside-down so we match the way glReadPixels
|
|
* works)
|
|
*/
|
|
|
|
_cogl_set_current_matrix (COGL_MATRIX_PROJECTION);
|
|
_cogl_current_matrix_push ();
|
|
_cogl_current_matrix_identity ();
|
|
|
|
_cogl_current_matrix_ortho (0, (float)(viewport[2]),
|
|
0, (float)(viewport[3]),
|
|
(float)(0),
|
|
(float)(100));
|
|
|
|
_cogl_set_current_matrix (COGL_MATRIX_MODELVIEW);
|
|
_cogl_current_matrix_push ();
|
|
_cogl_current_matrix_identity ();
|
|
|
|
/* Direct copy operation */
|
|
|
|
if (ctx->texture_download_material == COGL_INVALID_HANDLE)
|
|
{
|
|
ctx->texture_download_material = cogl_material_new ();
|
|
cogl_material_set_blend (ctx->texture_download_material,
|
|
"RGBA = ADD (SRC_COLOR, 0)",
|
|
NULL);
|
|
}
|
|
|
|
prev_source = cogl_handle_ref (ctx->source_material);
|
|
cogl_set_source (ctx->texture_download_material);
|
|
|
|
cogl_material_set_layer (ctx->texture_download_material, 0, tex);
|
|
|
|
cogl_material_set_layer_combine (ctx->texture_download_material,
|
|
0, /* layer */
|
|
"RGBA = REPLACE (TEXTURE)",
|
|
NULL);
|
|
|
|
do_texture_draw_and_read (tex, target_bmp, viewport);
|
|
|
|
/* Check whether texture has alpha and framebuffer not */
|
|
/* FIXME: For some reason even if ALPHA_BITS is 8, the framebuffer
|
|
still doesn't seem to have an alpha buffer. This might be just
|
|
a PowerVR issue.
|
|
GLint r_bits, g_bits, b_bits, a_bits;
|
|
GE( glGetIntegerv (GL_ALPHA_BITS, &a_bits) );
|
|
GE( glGetIntegerv (GL_RED_BITS, &r_bits) );
|
|
GE( glGetIntegerv (GL_GREEN_BITS, &g_bits) );
|
|
GE( glGetIntegerv (GL_BLUE_BITS, &b_bits) );
|
|
printf ("R bits: %d\n", r_bits);
|
|
printf ("G bits: %d\n", g_bits);
|
|
printf ("B bits: %d\n", b_bits);
|
|
printf ("A bits: %d\n", a_bits); */
|
|
if ((tex->bitmap.format & COGL_A_BIT)/* && a_bits == 0*/)
|
|
{
|
|
guchar *srcdata;
|
|
guchar *dstdata;
|
|
guchar *srcpixel;
|
|
guchar *dstpixel;
|
|
gint x,y;
|
|
|
|
/* Create temp bitmap for alpha values */
|
|
alpha_bmp.format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
alpha_bmp.width = target_bmp->width;
|
|
alpha_bmp.height = target_bmp->height;
|
|
alpha_bmp.rowstride = bpp * alpha_bmp.width;
|
|
alpha_bmp.data = (guchar*) g_malloc (alpha_bmp.rowstride *
|
|
alpha_bmp.height);
|
|
|
|
/* Draw alpha values into RGB channels */
|
|
cogl_material_set_layer_combine (ctx->texture_download_material,
|
|
0, /* layer */
|
|
"RGBA = REPLACE (TEXTURE[A])",
|
|
NULL);
|
|
|
|
do_texture_draw_and_read (tex, &alpha_bmp, viewport);
|
|
|
|
/* Copy temp R to target A */
|
|
srcdata = alpha_bmp.data;
|
|
dstdata = target_bmp->data;
|
|
|
|
for (y=0; y<target_bmp->height; ++y)
|
|
{
|
|
for (x=0; x<target_bmp->width; ++x)
|
|
{
|
|
srcpixel = srcdata + x*bpp;
|
|
dstpixel = dstdata + x*bpp;
|
|
dstpixel[3] = srcpixel[0];
|
|
}
|
|
srcdata += alpha_bmp.rowstride;
|
|
dstdata += target_bmp->rowstride;
|
|
}
|
|
|
|
g_free (alpha_bmp.data);
|
|
}
|
|
|
|
/* Restore old state */
|
|
_cogl_set_current_matrix (COGL_MATRIX_PROJECTION);
|
|
_cogl_current_matrix_pop ();
|
|
_cogl_set_current_matrix (COGL_MATRIX_MODELVIEW);
|
|
_cogl_current_matrix_pop ();
|
|
|
|
/* restore the original material */
|
|
cogl_set_source (prev_source);
|
|
cogl_handle_unref (prev_source);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gint
|
|
cogl_texture_get_data (CoglHandle handle,
|
|
CoglPixelFormat format,
|
|
guint rowstride,
|
|
guchar *data)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
switch (tex->type)
|
|
{
|
|
case COGL_TEXTURE_TYPE_2D_SLICED:
|
|
return _cogl_texture_2d_sliced_get_data (handle,
|
|
format,
|
|
rowstride,
|
|
data);
|
|
}
|
|
|
|
g_return_val_if_reached (0);
|
|
}
|
|
|