14c706e51b
Currently, Clutter does picking by drawing with Cogl and reading the pixel that's beneath the given point. Since Cogl has a journal that records drawing operations, and has optimizations to read a single pixel from a list of rectangle, it would be expected that we would hit this fast path and not flush the journal while picking. However, that's not the case: dithering, clipping with scissors, etc, can all flush the journal, issuing commands to the GPU and making picking slow. On NVidia-based systems, this glReadPixels() call is extremely costly. Introduce geometric picking, and avoid using the Cogl journal entirely. Do this by introducing a stack of actors in ClutterStage. This stack is cached, but for now, don't use the cache as much as possible. The picking routines are still tied to painting. When projecting the actor vertexes, do it manually and take the modelview matrix of the framebuffer into account as well. CPU usage on an Intel i7-7700, tested with two different GPUs/drivers: | | Intel | Nvidia | | ------: | --------: | -----: | | Moving the mouse: | | Before | 10% | 10% | | After | 6% | 6% | | Moving a window: | | Before | 23% | 81% | | After | 19% | 40% | Closes: https://gitlab.gnome.org/GNOME/mutter/issues/154, https://gitlab.gnome.org/GNOME/mutter/issues/691 Helps significantly with: https://gitlab.gnome.org/GNOME/mutter/issues/283, https://gitlab.gnome.org/GNOME/mutter/issues/590, https://gitlab.gnome.org/GNOME/mutter/issues/700 v2: Fix code style issues Simplify quadrilateral checks Remove the 0.5f hack Differentiate axis-aligned rectangles https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
319 lines
8.7 KiB
C
319 lines
8.7 KiB
C
#include "clutter-build-config.h"
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#include <glib-object.h>
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#include "clutter-actor.h"
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#include "clutter-stage-window.h"
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#include "clutter-private.h"
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/**
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* SECTION:clutter-stage-window
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* @short_description: Handles the implementation for ClutterStage
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*
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* #ClutterStageWindow is an interface that provides the implementation for the
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* #ClutterStage actor, abstracting away the specifics of the windowing system.
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*/
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G_DEFINE_INTERFACE (ClutterStageWindow, clutter_stage_window, G_TYPE_OBJECT);
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static void
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clutter_stage_window_default_init (ClutterStageWindowInterface *iface)
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{
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GParamSpec *pspec;
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pspec = g_param_spec_object ("backend",
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"Backend",
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"Back pointer to the Backend instance",
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CLUTTER_TYPE_BACKEND,
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G_PARAM_WRITABLE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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g_object_interface_install_property (iface, pspec);
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pspec = g_param_spec_object ("wrapper",
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"Wrapper",
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"Back pointer to the Stage actor",
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CLUTTER_TYPE_STAGE,
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G_PARAM_WRITABLE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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g_object_interface_install_property (iface, pspec);
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}
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/**
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* _clutter_stage_window_get_wrapper:
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* @window: a #ClutterStageWindow object
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*
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* Returns the pointer to the #ClutterStage it's part of.
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*/
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ClutterActor *
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_clutter_stage_window_get_wrapper (ClutterStageWindow *window)
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{
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return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_wrapper (window);
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}
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void
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_clutter_stage_window_set_title (ClutterStageWindow *window,
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const gchar *title)
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{
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ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->set_title)
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iface->set_title (window, title);
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}
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void
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_clutter_stage_window_set_cursor_visible (ClutterStageWindow *window,
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gboolean is_visible)
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{
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ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->set_cursor_visible)
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iface->set_cursor_visible (window, is_visible);
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}
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gboolean
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_clutter_stage_window_realize (ClutterStageWindow *window)
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{
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return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->realize (window);
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}
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void
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_clutter_stage_window_unrealize (ClutterStageWindow *window)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->unrealize (window);
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}
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void
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_clutter_stage_window_show (ClutterStageWindow *window,
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gboolean do_raise)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->show (window, do_raise);
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}
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void
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_clutter_stage_window_hide (ClutterStageWindow *window)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->hide (window);
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}
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void
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_clutter_stage_window_resize (ClutterStageWindow *window,
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gint width,
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gint height)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->resize (window, width, height);
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}
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void
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_clutter_stage_window_get_geometry (ClutterStageWindow *window,
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cairo_rectangle_int_t *geometry)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_geometry (window, geometry);
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}
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void
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_clutter_stage_window_schedule_update (ClutterStageWindow *window,
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int sync_delay)
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{
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ClutterStageWindowInterface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->schedule_update == NULL)
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{
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g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
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return;
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}
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iface->schedule_update (window, sync_delay);
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}
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/**
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* _clutter_stage_window_get_update_time:
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* @window: a #ClutterStageWindow object
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*
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* See _clutter_stage_get_update_time() for more info.
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*
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* Returns: The timestamp of the update time
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*/
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gint64
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_clutter_stage_window_get_update_time (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), 0);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->get_update_time == NULL)
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{
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g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
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return 0;
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}
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return iface->get_update_time (window);
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}
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/**
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* _clutter_stage_window_clear_update_time:
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* @window: a #ClutterStageWindow object
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*
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* Clears the update time. See _clutter_stage_clear_update_time() for more info.
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*/
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void
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_clutter_stage_window_clear_update_time (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->clear_update_time == NULL)
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{
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g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
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return;
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}
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iface->clear_update_time (window);
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}
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void
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_clutter_stage_window_add_redraw_clip (ClutterStageWindow *window,
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cairo_rectangle_int_t *stage_clip)
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{
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ClutterStageWindowInterface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->add_redraw_clip != NULL)
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iface->add_redraw_clip (window, stage_clip);
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}
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/* Determines if the backend will clip the rendering of the next
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* frame.
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*
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* Note: at the start of each new frame there is an implied clip that
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* clips everything (i.e. nothing would be drawn) so this function
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* will return True at the start of a new frame if the backend
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* supports clipped redraws.
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*/
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gboolean
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_clutter_stage_window_has_redraw_clips (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->has_redraw_clips != NULL)
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return iface->has_redraw_clips (window);
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return FALSE;
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}
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/* Determines if the backend will discard any additional redraw clips
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* and instead promote them to a full stage redraw.
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*
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* The ideas is that backend may have some heuristics that cause it to
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* give up tracking redraw clips so this can be used to avoid the cost
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* of calculating a redraw clip when we know it's going to be ignored
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* anyway.
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*/
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gboolean
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_clutter_stage_window_ignoring_redraw_clips (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->ignoring_redraw_clips != NULL)
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return iface->ignoring_redraw_clips (window);
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return TRUE;
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}
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gboolean
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_clutter_stage_window_get_redraw_clip_bounds (ClutterStageWindow *window,
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cairo_rectangle_int_t *stage_clip)
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{
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ClutterStageWindowInterface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->get_redraw_clip_bounds != NULL)
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return iface->get_redraw_clip_bounds (window, stage_clip);
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return FALSE;
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}
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void
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_clutter_stage_window_set_accept_focus (ClutterStageWindow *window,
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gboolean accept_focus)
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{
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ClutterStageWindowInterface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->set_accept_focus)
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iface->set_accept_focus (window, accept_focus);
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}
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void
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_clutter_stage_window_redraw (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->redraw)
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iface->redraw (window);
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}
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gboolean
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_clutter_stage_window_can_clip_redraws (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->can_clip_redraws != NULL)
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return iface->can_clip_redraws (window);
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return FALSE;
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}
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GList *
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_clutter_stage_window_get_views (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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return iface->get_views (window);
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}
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void
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_clutter_stage_window_finish_frame (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->finish_frame)
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iface->finish_frame (window);
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}
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int64_t
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_clutter_stage_window_get_frame_counter (ClutterStageWindow *window)
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{
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ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->get_frame_counter)
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return iface->get_frame_counter (window);
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else
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return 0;
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}
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