b3775a7564
We have a bunch of experimental convenience functions like cogl_primitive_p2/p2t2 that have corresponding vertex structures but it seemed a bit odd to have the vertex annotation e.g. "P2T2" be an infix of the type like CoglP2T2Vertex instead of be a postfix like CoglVertexP2T2. This switches them all to follow the postfix naming style.
231 lines
6.3 KiB
C
231 lines
6.3 KiB
C
#include <clutter/clutter.h>
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#include <string.h>
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#include "test-conform-common.h"
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static const ClutterColor stage_color = { 0x00, 0xff, 0x00, 0xff };
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static const ClutterColor prim_color = { 0xff, 0x00, 0xff, 0xff };
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static const ClutterColor tex_color = { 0x00, 0x00, 0xff, 0xff };
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typedef CoglPrimitive * (* TestPrimFunc) (ClutterColor *expected_color);
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static CoglPrimitive *
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test_prim_p2 (ClutterColor *expected_color)
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{
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static const CoglVertexP2 verts[] =
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{ { 0, 0 }, { 0, 10 }, { 10, 0 } };
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return cogl_primitive_new_p2 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static CoglPrimitive *
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test_prim_p3 (ClutterColor *expected_color)
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{
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static const CoglVertexP3 verts[] =
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{ { 0, 0, 0 }, { 0, 10, 0 }, { 10, 0, 0 } };
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return cogl_primitive_new_p3 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static CoglPrimitive *
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test_prim_p2c4 (ClutterColor *expected_color)
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{
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static const CoglVertexP2C4 verts[] =
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{ { 0, 0, 255, 255, 0, 255 },
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{ 0, 10, 255, 255, 0, 255 },
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{ 10, 0, 255, 255, 0, 255 } };
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expected_color->red = 255;
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expected_color->green = 255;
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expected_color->blue = 0;
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return cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static CoglPrimitive *
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test_prim_p3c4 (ClutterColor *expected_color)
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{
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static const CoglVertexP3C4 verts[] =
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{ { 0, 0, 0, 255, 255, 0, 255 },
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{ 0, 10, 0, 255, 255, 0, 255 },
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{ 10, 0, 0, 255, 255, 0, 255 } };
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expected_color->red = 255;
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expected_color->green = 255;
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expected_color->blue = 0;
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return cogl_primitive_new_p3c4 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static CoglPrimitive *
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test_prim_p2t2 (ClutterColor *expected_color)
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{
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static const CoglVertexP2T2 verts[] =
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{ { 0, 0, 1, 0 },
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{ 0, 10, 1, 0 },
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{ 10, 0, 1, 0 } };
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*expected_color = tex_color;
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return cogl_primitive_new_p2t2 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static CoglPrimitive *
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test_prim_p3t2 (ClutterColor *expected_color)
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{
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static const CoglVertexP3T2 verts[] =
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{ { 0, 0, 0, 1, 0 },
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{ 0, 10, 0, 1, 0 },
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{ 10, 0, 0, 1, 0 } };
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*expected_color = tex_color;
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return cogl_primitive_new_p3t2 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static CoglPrimitive *
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test_prim_p2t2c4 (ClutterColor *expected_color)
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{
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static const CoglVertexP2T2C4 verts[] =
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{ { 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
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{ 0, 10, 1, 0, 0xff, 0xff, 0xf0, 0xff },
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{ 10, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff } };
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*expected_color = tex_color;
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expected_color->blue = 0xf0;
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return cogl_primitive_new_p2t2c4 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static CoglPrimitive *
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test_prim_p3t2c4 (ClutterColor *expected_color)
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{
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static const CoglVertexP3T2C4 verts[] =
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{ { 0, 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
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{ 0, 10, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
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{ 10, 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff } };
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*expected_color = tex_color;
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expected_color->blue = 0xf0;
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return cogl_primitive_new_p3t2c4 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static const TestPrimFunc
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test_prim_funcs[] =
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{
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test_prim_p2,
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test_prim_p3,
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test_prim_p2c4,
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test_prim_p3c4,
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test_prim_p2t2,
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test_prim_p3t2,
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test_prim_p2t2c4,
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test_prim_p3t2c4
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};
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static void
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paint_cb (void)
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{
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CoglPipeline *pipeline;
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CoglHandle tex;
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guint8 tex_data[6];
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int i;
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/* Create a two pixel texture. The first pixel is white and the
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second pixel is tex_color. The assumption is that if no texture
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coordinates are specified then it will default to 0,0 and get
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white */
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tex_data[0] = 255;
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tex_data[1] = 255;
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tex_data[2] = 255;
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tex_data[3] = tex_color.red;
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tex_data[4] = tex_color.green;
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tex_data[5] = tex_color.blue;
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tex = cogl_texture_new_from_data (2, 1, /* size */
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COGL_TEXTURE_NO_ATLAS,
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COGL_PIXEL_FORMAT_RGB_888,
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COGL_PIXEL_FORMAT_ANY,
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6, /* rowstride */
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tex_data);
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pipeline = cogl_pipeline_new ();
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cogl_pipeline_set_color4ub (pipeline,
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prim_color.red,
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prim_color.green,
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prim_color.blue,
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prim_color.alpha);
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cogl_pipeline_set_layer_texture (pipeline, 0, tex);
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cogl_handle_unref (tex);
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cogl_set_source (pipeline);
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cogl_object_unref (pipeline);
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for (i = 0; i < G_N_ELEMENTS (test_prim_funcs); i++)
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{
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CoglPrimitive *prim;
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ClutterColor expected_color = prim_color;
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guint8 pixel[4];
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prim = test_prim_funcs[i] (&expected_color);
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cogl_push_matrix ();
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cogl_translate (i * 10, 0, 0);
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cogl_primitive_draw (prim);
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cogl_pop_matrix ();
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cogl_read_pixels (i * 10 + 2, 2, 1, 1,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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pixel);
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g_assert_cmpint (pixel[0], ==, expected_color.red);
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g_assert_cmpint (pixel[1], ==, expected_color.green);
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g_assert_cmpint (pixel[2], ==, expected_color.blue);
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cogl_object_unref (prim);
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}
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/* Comment this out to see what the test paints */
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clutter_main_quit ();
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}
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void
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test_cogl_primitive (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *stage;
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guint paint_handler;
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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paint_handler = g_signal_connect_after (stage, "paint",
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G_CALLBACK (paint_cb), NULL);
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clutter_actor_show (stage);
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clutter_main ();
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g_signal_handler_disconnect (stage, paint_handler);
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if (g_test_verbose ())
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g_print ("OK\n");
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}
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