mutter/cogl/winsys/cogl-texture-pixmap-x11-private.h
Robert Bragg 4e3f9d0fc2 tex-pixmap-x11: remove CoglHandle use + pass context
This also replaces use of CoglHandle with a CoglTexturePixmapX11 type
instead.

This patch also ensures the CoglTexturePixmapX11 constructor take an
explicit CoglContext pointer and can return a GError consistent with
other CoglTexture constructors.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-21 13:26:14 +00:00

81 lines
1.9 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H
#define __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H
#include <X11/Xlib.h>
#include <X11/extensions/XShm.h>
#include <X11/extensions/Xdamage.h>
#include <sys/shm.h>
#ifdef COGL_HAS_GLX_SUPPORT
#include <GL/glx.h>
#endif
#include "cogl-handle.h"
#include "cogl-texture-private.h"
#include "cogl-texture-pixmap-x11.h"
typedef struct _CoglDamageRectangle CoglDamageRectangle;
struct _CoglDamageRectangle
{
unsigned int x1;
unsigned int y1;
unsigned int x2;
unsigned int y2;
};
struct _CoglTexturePixmapX11
{
CoglTexture _parent;
Pixmap pixmap;
CoglHandle tex;
unsigned int depth;
Visual *visual;
unsigned int width;
unsigned int height;
XImage *image;
XShmSegmentInfo shm_info;
Damage damage;
CoglTexturePixmapX11ReportLevel damage_report_level;
gboolean damage_owned;
CoglDamageRectangle damage_rect;
void *winsys;
/* During the pre_paint method, this will be set to TRUE if we
should use the winsys texture, otherwise we will use the regular
texture */
gboolean use_winsys_texture;
};
#endif /* __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H */