
Allows dropping the initialize override Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3917>
95 lines
3.0 KiB
C
95 lines
3.0 KiB
C
/* Clutter.
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*
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* Copyright (C) 2008 Igalia, S.L.
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*
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* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* ClutterStageAccessible:
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*
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* Implementation of the ATK interfaces for a #ClutterStage
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*
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* #ClutterStageAccessible implements the required ATK interfaces for [class@Clutter.Stage]
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*
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* Some implementation details: at this moment #ClutterStageAccessible is used as
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* the most similar Window object in this toolkit (ie: emitting window
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* related signals), although the real purpose of [class@Clutter.Stage] is
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* being a canvas. Anyway, this is required for applications using
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* just clutter, or directly [class@Clutter.Stage]
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*/
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#include "config.h"
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#include "clutter/clutter-actor-private.h"
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#include "clutter/clutter-stage-accessible-private.h"
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#include "clutter/clutter-stage.h"
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/* AtkWindow */
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static void clutter_stage_accessible_window_interface_init (AtkWindowIface *iface);
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struct _ClutterStageAccessible
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{
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ClutterActorAccessible parent;
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};
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G_DEFINE_FINAL_TYPE_WITH_CODE (ClutterStageAccessible,
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clutter_stage_accessible,
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CLUTTER_TYPE_ACTOR_ACCESSIBLE,
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G_IMPLEMENT_INTERFACE (ATK_TYPE_WINDOW,
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clutter_stage_accessible_window_interface_init));
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static void
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clutter_stage_accessible_init (ClutterStageAccessible *stage_accessible)
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{
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}
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static AtkStateSet*
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clutter_stage_accessible_ref_state_set (AtkObject *obj)
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{
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ClutterStageAccessible *stage_accessible;
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AtkStateSet *state_set;
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ClutterStage *stage;
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g_return_val_if_fail (CLUTTER_IS_STAGE_ACCESSIBLE (obj), NULL);
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stage_accessible = CLUTTER_STAGE_ACCESSIBLE (obj);
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state_set = ATK_OBJECT_CLASS (clutter_stage_accessible_parent_class)->ref_state_set (obj);
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stage = CLUTTER_STAGE (CLUTTER_ACTOR_FROM_ACCESSIBLE (stage_accessible));
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if (stage == NULL)
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return state_set;
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if (clutter_stage_is_active (stage))
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atk_state_set_add_state (state_set, ATK_STATE_ACTIVE);
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return state_set;
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}
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/* AtkWindow */
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static void
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clutter_stage_accessible_window_interface_init (AtkWindowIface *iface)
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{
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/* At this moment AtkWindow is just about signals */
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}
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static void
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clutter_stage_accessible_class_init (ClutterStageAccessibleClass *klass)
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{
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AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
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/* AtkObject */
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class->ref_state_set = clutter_stage_accessible_ref_state_set;
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}
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