cf0ded1361
Some builtin attributes such as the matrix uniforms and some varyings were missing from the boilerplate for GLES2. This also moves the texture matrix and texture coord attribute declarations to cogl-shader.c so that they can be dynamically defined depending on the number of texture coord arrays enabled. |
||
---|---|---|
.. | ||
cogl | ||
doc | ||
pango | ||
Makefile.am |