mutter/examples/test.c
Emmanuele Bassi 212c4a0ee8 2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
	objects behave like GtkObjects - that is they have an initial
	"floating" reference that gets "sunk" when they are added to
	a ClutterGroup.  This makes a group responsible of de-allocating
	each actor inside it, so you just have to destroy the group to
	get every child actor destroyed.  Also, now you can do:

	  clutter_group_add (group, clutter_video_texture_new ());
	
	without having to care about reference counting and explicit
	unreffing.

	* clutter/clutter-private.h: Add private flags setter and
	getter macros.

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
	add a "visible" property; add the "destroy", "show" and "hide"
	signals to ClutterActorClass.

	(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
	the "show" and "hide" signals.

	(clutter_actor_set_property), (clutter_actor_get_property),
	(clutter_actor_class_init): Implement the "visible" property; add
	signals.

	(clutter_actor_finalize): Do not leak the actor's name, if it is
	set.
	
	(clutter_actor_dispose): Emit the "destroy" signal here.

	(clutter_actor_init): Sink the initial floating flag if needed.

	(clutter_actor_destroy): Add a function to explicitely destroy
	a ClutterActor.

	(clutter_actor_set_parent), (clutter_actor_get_parent),
	(clutter_actor_unparent): Make set_parent require a valid parent;
	add unparent; check on get_parent; ref_sink the actor when
	setting its parent and unref it when unsetting it.  Probably we'll
	need a function that does reparenting as unparent+set_parent in
	a single shot.

	* clutter/clutter-group.h:
	* clutter/clutter-group.c (clutter_group_dispose),
	(clutter_group_finalize), (clutter_group_add),
	(clutter_group_remove): Make the group destroy its children when
	disposing it; clean up, and use the newly-available
	clutter_actor_unparent().

	* clutter/clutter-stage.h:
	* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
	a top-level actor; clean up.

	* clutter/clutter-video-texture.h:
	* clutter/clutter-video-texture.c: Clean up.

	* examples/super-oh.c:
	* examples/test.c:
	* examples/video-player.c:
	* examples/test-text.c:
	* examples/video-cube.c: Remove the g_object_unref() call, as the
	ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00

124 lines
3.1 KiB
C

#include <clutter/clutter.h>
#define PARA_TEXT "This is a paragraph of text to check both " \
"word wrapping and basic clipping."
void
rect_cb (ClutterTimeline *timeline,
gint frame_num,
gpointer data)
{
ClutterActor *rect = CLUTTER_ACTOR(data);
gint x, y;
static gint direction = 1;
x = clutter_actor_get_x (rect);
y = clutter_actor_get_y (rect);
if (x > (CLUTTER_STAGE_WIDTH() - 200))
direction = -1;
if (x < 100)
direction = 1;
x += direction;
clutter_actor_set_position (rect, x, y);
}
void
text_cb (ClutterTimeline *timeline,
gint frame_num,
gpointer data)
{
ClutterLabel *label;
gchar buf[32];
gint opacity;
label = CLUTTER_LABEL(data);
opacity = frame_num/2;
g_snprintf(buf, 32, "--> %i <--", frame_num);
clutter_label_set_text (label, buf);
// clutter_actor_set_opacity (CLUTTER_ACTOR(label), opacity);
clutter_actor_rotate_z (CLUTTER_ACTOR(label),
frame_num,
clutter_actor_get_width (CLUTTER_ACTOR(label))/2,
clutter_actor_get_height (CLUTTER_ACTOR(label))/2);
}
void
para_cb (ClutterTimeline *timeline,
gint frame_num,
gpointer data)
{
}
int
main (int argc, char *argv[])
{
ClutterActor *texture, *label, *rect, *para;
ClutterActor *stage;
ClutterTimeline *timeline;
ClutterColor rect_col = { 0xff, 0x0, 0x0, 0xff };
GdkPixbuf *pixbuf;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
pixbuf = gdk_pixbuf_new_from_file ("clutter-logo-800x600.png", NULL);
if (!pixbuf)
g_error("pixbuf load failed");
texture = clutter_texture_new_from_pixbuf (pixbuf);
label = clutter_label_new_with_text("Sans Bold 32", "hello");
clutter_actor_set_opacity (CLUTTER_ACTOR(label), 0x99);
clutter_actor_set_position (CLUTTER_ACTOR(label), 550, 100);
rect = clutter_rectangle_new_with_color(&rect_col);
clutter_actor_set_size(rect, 100, 100);
clutter_actor_set_position(rect, 100, 100);
para = clutter_label_new_with_text ("Sans 24", PARA_TEXT);
clutter_actor_set_position(para, 10, 10);
clutter_label_set_text_extents (CLUTTER_LABEL(para), 200, 0);
clutter_group_add (CLUTTER_GROUP (stage), texture);
clutter_group_add (CLUTTER_GROUP (stage), label);
clutter_group_add (CLUTTER_GROUP (stage), rect);
clutter_group_add (CLUTTER_GROUP (stage), para);
clutter_actor_set_size (CLUTTER_ACTOR (stage), 800, 600);
clutter_group_show_all (CLUTTER_GROUP (stage));
timeline = clutter_timeline_new (360, 200);
g_object_set (timeline, "loop", TRUE, 0);
g_signal_connect (timeline, "new-frame", G_CALLBACK (text_cb), label);
clutter_timeline_start (timeline);
timeline = clutter_timeline_new (1, 30);
g_object_set (timeline, "loop", TRUE, 0);
g_signal_connect (timeline, "new-frame", G_CALLBACK (rect_cb), rect);
clutter_timeline_start (timeline);
timeline = clutter_timeline_new (1, 10);
g_object_set (timeline, "loop", TRUE, 0);
g_signal_connect (timeline, "new-frame", G_CALLBACK (para_cb), rect);
clutter_timeline_start (timeline);
clutter_main();
return 0;
}