cdbc1dc9b1
It used to be that cogl_framebuffer_allocate() had to be done explicitly but we have since made Cogl lazily allocate framebuffers when they are first used if they haven't already been explicitly allocated. Developers only need to explicitly allocate framebuffers if they are planning to gracefully handle any errors. In cases where the program will simply abort due to an allocation error they can simply rely on implicit allocation which will cause an abort on error. This updates the examples to not explicitly allocate the framebuffers since they all just abort on error anyway. Reviewed-by: Neil Roberts <neil@linux.intel.com>
227 lines
6.2 KiB
C
227 lines
6.2 KiB
C
#include <cogl/cogl.h>
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#include <cogl/cogl-xlib.h>
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#include <cogl/winsys/cogl-texture-pixmap-x11.h>
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#include <glib.h>
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#include <stdio.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/extensions/Xcomposite.h>
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#define X11_FOREIGN_EVENT_MASK \
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(KeyPressMask | \
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KeyReleaseMask | \
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ButtonPressMask | \
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ButtonReleaseMask | \
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PointerMotionMask)
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#define TFP_XWIN_WIDTH 200
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#define TFP_XWIN_HEIGHT 200
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CoglColor black;
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static void
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update_cogl_x11_event_mask (CoglOnscreen *onscreen,
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guint32 event_mask,
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void *user_data)
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{
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Display *xdpy = user_data;
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XSetWindowAttributes attrs;
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guint32 xwin;
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attrs.event_mask = event_mask | X11_FOREIGN_EVENT_MASK;
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xwin = cogl_x11_onscreen_get_window_xid (onscreen);
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XChangeWindowAttributes (xdpy,
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(Window)xwin,
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CWEventMask,
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&attrs);
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}
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int
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main (int argc, char **argv)
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{
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Display *xdpy;
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int composite_error = 0, composite_event = 0;
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CoglRenderer *renderer;
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CoglSwapChain *chain;
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CoglOnscreenTemplate *onscreen_template;
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CoglDisplay *display;
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CoglContext *ctx;
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CoglOnscreen *onscreen;
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CoglFramebuffer *fb;
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GError *error = NULL;
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guint32 visual;
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XVisualInfo template, *xvisinfo;
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int visinfos_count;
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XSetWindowAttributes xattr;
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unsigned long mask;
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Window xwin;
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int screen;
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Window tfp_xwin;
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Pixmap pixmap;
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CoglHandle tfp;
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GC gc;
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g_print ("NB: Don't use this example as a benchmark since there is "
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"no synchonization between X window updates and onscreen "
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"framebuffer updates!\n");
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/* Since we want to test external ownership of the X display,
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* connect to X manually... */
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xdpy = XOpenDisplay (NULL);
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if (!xdpy)
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{
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fprintf (stderr, "Failed to open X Display\n");
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return 1;
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}
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XSynchronize (xdpy, True);
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if (XCompositeQueryExtension (xdpy, &composite_event, &composite_error))
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{
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int major = 0, minor = 0;
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if (XCompositeQueryVersion (xdpy, &major, &minor))
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{
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if (major != 0 || minor < 3)
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g_error ("Missing XComposite extension >= 0.3");
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}
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}
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/* Conceptually choose a GPU... */
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renderer = cogl_renderer_new ();
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/* FIXME: This should conceptually be part of the configuration of
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* a renderer. */
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cogl_xlib_renderer_set_foreign_display (renderer, xdpy);
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if (!cogl_renderer_connect (renderer, &error))
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{
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fprintf (stderr, "Failed to connect to a renderer: %s\n",
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error->message);
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}
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chain = cogl_swap_chain_new ();
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cogl_swap_chain_set_has_alpha (chain, TRUE);
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/* Conceptually declare upfront the kinds of windows we anticipate
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* creating so that when we configure the display pipeline we can avoid
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* having an impedance miss-match between the format of windows and the
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* format the display pipeline expects. */
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onscreen_template = cogl_onscreen_template_new (chain);
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cogl_object_unref (chain);
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/* Conceptually setup a display pipeline */
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display = cogl_display_new (renderer, onscreen_template);
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cogl_object_unref (renderer);
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if (!cogl_display_setup (display, &error))
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{
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fprintf (stderr, "Failed to setup a display pipeline: %s\n",
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error->message);
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return 1;
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}
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ctx = cogl_context_new (display, &error);
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if (!ctx)
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{
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fprintf (stderr, "Failed to create context: %s\n", error->message);
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return 1;
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}
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onscreen = cogl_onscreen_new (ctx, 640, 480);
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/* We want to test that Cogl can handle foreign X windows... */
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visual = cogl_x11_onscreen_get_visual_xid (onscreen);
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if (!visual)
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{
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fprintf (stderr, "Failed to query an X visual suitable for the "
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"configured CoglOnscreen framebuffer\n");
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return 1;
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}
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template.visualid = visual;
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xvisinfo = XGetVisualInfo (xdpy, VisualIDMask, &template, &visinfos_count);
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/* window attributes */
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xattr.background_pixel = WhitePixel (xdpy, DefaultScreen (xdpy));
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xattr.border_pixel = 0;
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xattr.colormap = XCreateColormap (xdpy,
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DefaultRootWindow (xdpy),
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xvisinfo->visual,
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AllocNone);
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mask = CWBorderPixel | CWColormap;
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xwin = XCreateWindow (xdpy,
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DefaultRootWindow (xdpy),
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0, 0,
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800, 600,
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0,
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xvisinfo->depth,
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InputOutput,
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xvisinfo->visual,
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mask, &xattr);
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XFree (xvisinfo);
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cogl_x11_onscreen_set_foreign_window_xid (onscreen, xwin,
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update_cogl_x11_event_mask,
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xdpy);
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XMapWindow (xdpy, xwin);
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XCompositeRedirectSubwindows (xdpy, xwin, CompositeRedirectManual);
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screen = DefaultScreen (xdpy);
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tfp_xwin = XCreateSimpleWindow (xdpy, xwin,
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0, 0, TFP_XWIN_WIDTH, TFP_XWIN_HEIGHT,
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0,
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WhitePixel (xdpy, screen),
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WhitePixel (xdpy, screen));
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XMapWindow (xdpy, tfp_xwin);
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gc = XCreateGC (xdpy, tfp_xwin, 0, NULL);
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pixmap = XCompositeNameWindowPixmap (xdpy, tfp_xwin);
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tfp = cogl_texture_pixmap_x11_new (pixmap, TRUE);
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fb = COGL_FRAMEBUFFER (onscreen);
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cogl_push_framebuffer (fb);
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for (;;)
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{
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unsigned long pixel;
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while (XPending (xdpy))
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{
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XEvent event;
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KeySym keysym;
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XNextEvent (xdpy, &event);
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switch (event.type)
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{
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case KeyRelease:
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keysym = XLookupKeysym (&event.xkey, 0);
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if (keysym == XK_q || keysym == XK_Q || keysym == XK_Escape)
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return 0;
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}
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cogl_xlib_renderer_handle_event (renderer, &event);
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}
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pixel =
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g_random_int_range (0, 255) << 24 |
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g_random_int_range (0, 255) << 16 |
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g_random_int_range (0, 255) << 8;
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g_random_int_range (0, 255);
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XSetForeground (xdpy, gc, pixel);
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XFillRectangle (xdpy, tfp_xwin, gc, 0, 0, TFP_XWIN_WIDTH, TFP_XWIN_HEIGHT);
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XFlush (xdpy);
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cogl_clear (&black, COGL_BUFFER_BIT_COLOR);
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cogl_set_source_texture (tfp);
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cogl_rectangle (-0.8, 0.8, 0.8, -0.8);
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cogl_framebuffer_swap_buffers (fb);
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}
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return 0;
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}
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